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The Game Developers Conference has released the results of its second annual State of the Industry survey, highlighting trends toward self-publishing and PlayStation 4 platform development. More than 2,600 developers responded to the survey following last year's GDC event, with twenty percent no...

1 year ago 0 Comments
February 18, 2014 at 4:30PM
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The finalists have been chosen for the 14th annual Game Developers Choice Awards. This year's group runs the gamut from unassuming indies to AAA blockbusters, and encompasses all the best wonderful and weird experiences of the past year. The Last of Us, Tearaway and Gone Home lead the pack with ...

1 year ago 0 Comments
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Today's winner of the most provocative post title award is this little ditty about Age of Empires Online. But hey, don't blame Massively! It's actually the title of a speech given by Microsoft's Kevin Perry at GDC Europe 2013. Gamasutra has posted video of the event, and it's well worth watching if...

1 year ago 0 Comments
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Stowed literally in a corner of GDC Europe 2013 is Achtung Arcade, an adorable miniature machine put together by the man who made McPixel, the game notable both for being the first Steam Greenlight success to make it to Valve's portal, and for being bonkers. Just like McPixel, Achtung Arcade is kin...

1 year ago 0 Comments
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One of our favorite talks from GDC was Brian Provinciano's session, in which the indie developer discussed bringing his game, Retro City Rampage, to just about every platform known to man. It's a valuable talk for many reasons, giving a clear picture of what it's like working with The Big Three&tra...

2 years ago 0 Comments
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Back at GDC earlier this year, I was invited to what I was told was a very limited meeting with Zynga. The company, which of course made its name with social Facebook games and recently has been trying to pivot to mobile platforms like the iPhone and the iPad. Most of Zynga's games tend towards ...

2 years ago 0 Comments
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XCOM: Enemy Unknown art director Greg Foertsch conducted a GDC 2013 panel called Art Direction Autopsy: XCOM: Enemy Unknown. Foertsch shared a few internal videos chronicling the different directions considered by Firaxis Games, and was kind enough to share those videos with Joystiq. Above, you ca...

2 years ago 0 Comments
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Minicore Studios is a small indie developer in Austin, TX, and it's making an alternate history game about the first dog in space. The game is called Laika Believes, but unlike the legitimately terrible fate that befell the real Laika, Minicore's version of history represents something a bit more h...

2 years ago 0 Comments
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Although there is no Some Assembly Required in the title, don't let that fool you; today's focus is on one of the founding precepts of this column, player-generated content. It's just not sandboxy player-generated content like we've covered before. Today's special edition explores the PGC propose...

2 years ago 0 Comments
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Good news! (Well, at least for my police record.) As it turns out, I didn't have to resort to kidnapping to convince someone from NCsoft to talk to me about Aion at this year's GDC. I swear, Sean Orlikowski, the game's associate producer, came willingly. It does, however, appear that in the fine...

2 years ago 0 Comments
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"I'm definitely going to be doing more open-world comedy stuff in the future, but it might not be my next game," Retro City Rampage creator Brian Provinciano told Joystiq following a GDC panel where he broke down sales of his game across the various platforms. "I have about four open-world game id...

2 years ago 0 Comments
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At a GDC panel titled "Next Generation Character Rendering" last week, research and development staffers at Activision-Blizzard showed off some stunning computer-generated portraits. The catch? They don't represent in-game assets; instead, they showcase the tech behind the graphics. So while t...

2 years ago 0 Comments
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Developer David Frampton is one of our favorites around here at TUAW -- he made a big splash on the App Store a while ago with Chopper 2, but these days he's working on a huge sandbox app he's made called The Blockheads, which is a Minecraft-style game where you can explore a world with the tit...

2 years ago 0 Comments
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When we talk about getting our hands on a game at GDC for a little playtime, we don't usually get to literally grasp said game in our fingers. But that's exactly what happened when I tested out Vendetta Online on an iPad 3; instead of just relating to the space-based sandbox through the standard ...

2 years ago 0 Comments
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Double Fine programmer Anna Kipnis hosted a wonderful GDC panel about her time creating "What Would Molydeux," a 2012 game jam inspired by the Peter Molyneux twitter parody, Peter Molydeux. The jam was a rousing success, spanning 32 cities worldwide, with Peter Molyneux himself even showing up for ...

2 years ago 0 Comments
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Acquisition. Though it sounds pretty benign on its own, when used in reference to one developer taking over another, the word can inspire fear in the hearts of gamers. Questions quickly arise about the future of titles that fall on the acquired side of the equation. How will the games and players...

2 years ago 0 Comments
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I saw quite a few really terrific indie games at GDC last week, but Third Eye Crime was one of my favorites on iOS. It's being put together by a studio called Moonshot Games, made up of game industry veterans working on mobile games together after having some bad experiences with console publis...

2 years ago 0 Comments