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As we all know, every MMO has its share of crises. They can range from an unpopular game nerf to bugged content to full-out server meltdown. Ironically, CCP Community Manager Valerie Massey submitted her plans for a GDC Online talk the day before, as she put it, "all hell broke loose at CCP." Fro...

October 13th 2011 at 11:00am 0 Comments
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I'm sure many of us have wondered how game developers decide upon item stats, experience amounts, damage per second, and all of the other numbers that we come across in our favorite games. Actually, it might sound more like, "Why the heck is my uber sword of uberness only doing X amount of damage...

October 12th 2011 at 10:00pm 0 Comments
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Gamasutra has its hands on a new interview with Riot Games' lead producer Travis S. George, straight from GDC Online 2011. In the interview, George goes into the finer points of game production and outlines five habits into which producers can find themselves falling if they aren't careful. The...

October 12th 2011 at 8:00pm 0 Comments
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Spacetime Studios is quickly establishing itself as a leading name in the mobile MMO market. Its two titles, Pocket Legends and Star Legends, have proven extremely popular choices for players who want to get their MMO fix on the go, and this week at GDC Online, our own Beau Hindman got to have...

October 12th 2011 at 11:30am 0 Comments
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User-created content can be a real hornet's nest in any game. When the user-created content systems are done correctly, you get a lot of new and imaginative content in the game straight from the players. But it's the question of what happens when it goes wrong that keeps user-created content out...

October 11th 2011 at 7:30pm 0 Comments
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During TGS, Sony announced that the development kit for the cross-platform PlayStation Suite program would be released in November. During a panel at GDC Online today, SCE's Shigeru Sugimoto clarified the timing of that release. In November, the SDK will be released as a limited beta, or a "tech...

October 11th 2011 at 4:45pm 0 Comments
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Remember Monoclegate? CCP sure does, and at GDC this week, the company reflected on some lessons learned from its introduction of virtual goods to EVE Online. Associate Producer Ben Cockerill from CCP games offered a candid look at what the team learned through both player response and market dat...

October 11th 2011 at 4:30pm 0 Comments
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So how does a writer fit into World of Warcraft? If you ask Chris Metzen, they are the cheerleaders, torchbearers and keepers of the flame, responsible for the keeping the heart in the game. In a presentation at GDC Online in Austin, Texas, Metzen talked a bit about the balance between writing an...

October 10th 2011 at 9:00pm 0 Comments