Gdc-online-2011

10.13.11
GDC Online 2011: SWTOR's Georg Zoeller on analyzing in-game feedback
10.13.11

GDC Online 2011: SWTOR's Georg Zoeller on analyzing in-game feedback

Star Wars the Old Republic is rapidly approaching its launch date, and questions constantly pop...

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10.13.11
GDC Online 2011: CCP talks community management
10.13.11

GDC Online 2011: CCP talks community management

As we all know, every MMO has its share of crises. They can range from an unpopular game nerf to...

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10.13.11
GDC Online 2011: BioWare's Damion Schubert takes a wrecking ball to the casual vs. hardcore model
10.13.11

GDC Online 2011: BioWare's Damion Schubert takes a wrecking ball to the casual vs. hardcore model

"I'm trying to finish a product, Star Wars: The Old Republic, which I am not going to talk about...

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10.12.11
GDC Online 2011: KingsIsle's Sara Jensen Schubert talks RPG math
10.12.11

GDC Online 2011: KingsIsle's Sara Jensen Schubert talks RPG math

I'm sure many of us have wondered how game developers decide upon item stats, experience amounts,...

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10.12.11
GDC Online 2011: Riot Games' Travis S. George talks game production
10.12.11

GDC Online 2011: Riot Games' Travis S. George talks game production

Gamasutra has its hands on a new interview with Riot Games' lead producer Travis S. George, str...

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10.12.11
PS Vita's form factor is 'super oval,' touch panels are extremely high-resolution
10.12.11

PS Vita's form factor is 'super oval,' touch panels are extremely high-resolution

At a sponsored, Vita-focused panel at GDC Online, SCEA Senior Staff Developer Support Engineer Ch...

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10.12.11
GDC Online 2011: Chatting planes, tanks, and battleships with Wargaming.net
10.12.11

GDC Online 2011: Chatting planes, tanks, and battleships with Wargaming.net

Just a year ago, Wargaming.net was at GDC Online to promote World of Tanks. At the time, it was s...

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10.12.11
GDC Online 2011: Spacetime Studios talks Star Legends
10.12.11

GDC Online 2011: Spacetime Studios talks Star Legends

Spacetime Studios is quickly establishing itself as a leading name in the mobile MMO market. It...

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10.11.11
'Quality concerns' keep user-created content out of World of Warcraft
10.11.11

'Quality concerns' keep user-created content out of World of Warcraft

User-created content can be a real hornet's nest in any game. When the user-created content syste...

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