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Bringing his GDC presentation, "The Light and Dark Sides of 2D Game Production," to a flag-waving close, Konami's Koji Igarashi defiantly declared (via an enthusiastically projected slide) that "2D games will never die!" Though the Castlevania designer's train of thought seemed to switch several ti...

8 years ago 0 Comments
March 13, 2007 at 6:40AM
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What is a magic crayon? If you're envisioning Harold and his purple outlet of creativity, you wouldn't be far off from the intended metaphor. Chaim Gingold, design lead for Spore's editors and cell game, described the magic crayon as a toy that is simple to use and yet gives the user enough power to...

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Though we didn't manage to make our way to the i am 8-bit art show last night at San Francisco's Gallery 1988SF, we did stop by the preview exhibit at Moscone's North Hall. Situated between the IGDA lounge and the XNA challenge area. What we found rendered our cerebral functions momentarily shut d...

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A skit that went great until some guy... Mega64 contributed a few new skits to the Game Developers Choice Awards last week to much applause and laughter, including a pretty poignant piece on Feel the Magic XX / XY (we're still waiting for that one to pop up on the internet). One in particular ma...

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During a GDC presentation last week Grasshopper Manufacture frontman Suda 51 revealed that his studio would be remaking its first two games, porting them onto DS. The two installments of a mystery-riddled adventure series, The Silver Case (PS1) and The Silver Case Word 25 (mobile) were released only...

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Koji Igarashi, the producer of recent entries in the Castlevania series and assistant director of Symphony of the Night, gave a presentation on 2D games at GDC last week. Specifically, his presentation centered on the differences between developing 2D games and 3D games. Igarashi noted a few philos...

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During the recently-concluded GDC 07, Keiji Inafune (do we really need to tell you who he is?) talked about the problems of porting new-gen titles over to the Wii. First, he commented on the possibility of bringing over engines from two of the company's latest new-gen games, Dead Rising and Lost Pla...

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As we slowly recover from GDC jet-lag, we thought it would be best to post some of the other features that Peter Molyneux confirmed for Fable 2. After all, a dog can't be the only new feature in Fable 2. There really is quite a bit to consider, so we'll just dole out the info in bite sized bits via...

8 years ago 0 Comments
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If you've followed the Game Developers Conference at all, you probably heard about Maxis programmer Chris Hecker comments that the Wii is nothing more than two GameCubes duct tape together (though, to be fair, that's a 0.5 upgrade from comments that the Wii is "GameCube 1.5"). We're willing to wager...

8 years ago 0 Comments
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Most fans stalk their role models for a handshake, an autograph, or a quick photo. Not Jonathan Mann, a.k.a. GameJew. Sporting a full Mario costume and carrying a guitar, Mann tailed Shigeru Miyamoto at this year's GDC hoping to get a chance to sing him "his song." It took five days and several brus...

8 years ago 0 Comments
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For the second year GLBT members of the gaming industry had roundtable discussions to explore their place in the business. Issues like an International Game Developers Association special interest group were discussed, along with establishing Human Rights Campaign corporate equality index numbers fo...

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At GDC, Maxis Game Designer Robin Hunicke spoke about her process of transferring The Sims to the Wii. Her team was excited to be working on a Wii title because of its new controller and Nintendo's history, but Hunicke's most important lesson was to stay true to the defining elements of a franchise ...

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The Final Fantasy series has long been known for its highly addictive properties, though this has never been highlighted quite as well as in a Square Enix GDC presentation held on Friday. Localization director for the RPG powerhouse, Richard Honeywood, talked extensively about the challenges faced ...

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Although there hasn't been an official announcement yet, we expect to see the Wii-mic by Q3. Rumors have surfaced and GoNintendo confirmed that NDA was broken -- so, yeah, about that Wii-mic. The writing was on the wall earlier this week when High School Musical was announced for the Wii. The Karaok...

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Alienware launched a new developer workstation and showed off a recent laptop at GDC. The company was tucked away in the meeting rooms of the North hall, and we stopped by unannounced to ogle the hardware. The MJ-12 8550i is the new high-end desktop machine with two quad-core Xeon processors, DDR2 m...

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Well, now that GDC '07 has come to an end, it's time to look back over the DS Fanboy experience. Here, you'll find all of the GDC news and content in one convenient location. Even without a lot of direct information from Nintendo, it was still a great show for DS fans. News: Classic Suda 51 weirdnes...

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Well, now that GDC 07 has come to an end, it's time we collected all of our coverage together into one nice, organized post. Here, you'll find all of the GDC 07 news, interviews and anything else pertaining to the show. It's been a great ride, if we may say so, and we're sad to see it end. Regardles...

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"OMG! The Wii is so cool," an enthusiastic female developer screams during a GDC session. That developer is Robin Hunicke, designer of the upcoming Wii-exclusive MySims. Designing the title began long before the team had a chance to get their hands on the system, so they had to rely on the "aesthet...

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The Vicious Engine was on display at GDC, and I'd have to say I came away unimpressed. The engine, which is scalable for PSP use, didn't seem to push any "next gen" or even "new gen" graphics. It's currently being used in the WIi/PSP title Alien Syndrome, which may be indicative of a somewhat distr...

8 years ago 0 Comments
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Sony was supposed to offer full-resolution downloadable movies for the PSP, but the service has never come to fruition, citing "DRM problems." On the GDC showfloor, I overheard one Sony employee talking about how there's one giant stumbling block for Sony's potential movie download service: Disney. ...

8 years ago 0 Comments