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With the stigma associated with the term RMT -- or "real money trading" -- companies such as Live Gamer and Ping0 have an uphill battle when selling their legitimized RMT services to many gamers. At GDC recently, Live Gamer's Andrew Schneider and ping0's Steve Goldstein tried to explain to a skept...

7 years ago 0 Comments
March 8, 2008 at 4:30PM
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At the close of the 2008 Game Developers Conference (GDC) this year we heard rumblings that change was in store for the industry event. After achieving a record setting 18,000 attendees, about 1,000 of which were press, event coordinators are contemplating an invite only stance to the media. Speaki...

7 years ago 0 Comments
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We've already posted the audio of our interview with Peter Molyneux, but we know not everyone is down with spoken word. As such, we've transcribed the entire interview for your reading pleasure. In this massive interview, Molyneux discusses Fable 2 co-op (he thinks Live co-op is a great idea by the...

7 years ago 0 Comments
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The annual Game Developer's Conference played host to something of a Cinderella story this year, plunging a once unknown game developer into the limelight. We're talking, of course, about James Silva, creator of Dishwasher: Dead Samurai and Microsoft's new poster child for XNA Community Games. We ...

7 years ago 0 Comments
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One of the first appointments I had when I got into San Francisco for GDC was with D3 Publisher. This appointment was what I was looking forward to most out of the trip, because I was going to get to play Bangai-O Spirits. And play it I did, while gushing unprofessionally at the D3 QA person giving...

7 years ago 0 Comments
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Wow, what a fantastic week we had. The Game Developer's Conference has come to a close, and with it, the flurry of megatons and other fantastic news you may have gotten used to over the last week. In case you missed it (or were, you know, there), take a chance to get caught up with all of the stu...

7 years ago 0 Comments
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Well, the Game Developers Conference has finally come to a close. So, if you were otherwise occupied and missed out on the boatloads of news from the show (including our man of the hour JC's hands-on write-ups of several titles available), hit up our coverage below. DS Fanboy gets in on the acti...

7 years ago 0 Comments
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The latest version of the Home Developer Kit was detailed at a GDC session last week and Joystiq has all the juicy details. Finally developers are able to create assets for Home, including trophies, games and environments. This is great news for everyone waiting for the Home open beta; the more con...

7 years ago 0 Comments

We already know 2008 is going to be the year for new fighting games, both 2D and 3D. What we didn't quite expect was the huge display over at the SNK area of classic fighters and their respective compilations also getting a 2008 release. The video details some of the PS2 anthologies, but also goes i...

7 years ago 0 Comments

Did you watch the Insomniac recruitment video? Of course you did. (Download a higher-res version here.) Here's an exclusive for PS3 Fanboy readers. Ryan Schneider from Insomniac joins us to give a few behind-the-scenes commentary for the video. Find out a few new tidbits about the development...

7 years ago 0 Comments
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D3 Publisher's big surprise at GDC this year was the newly rebranded Puzzle Quest: Galactrix, the sci-fi spiritual sequel to the hit Puzzle Quest: Challenge of the Warlords. We weren't able to play the game -- we were forced to sit tantalizingly close as we watched the PC version of the game (also...

7 years ago 0 Comments
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At Game Developer's Conference, our pal, Richard Lemarchand from Naughty Dog hosted a post-mortem on Uncharted entitled "Amazing Feats of Daring." His talk covered the various challenges the team encountered on their first PS3 project, and the tricks they've learned along the way. The audience was...

7 years ago 0 Comments
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Don't ask us how we did it, but we managed to corner Peter Molyneux at GDC this year. We subsequently tied him to a chair and forced him to answer our questions about Fable 2. No, no, of course we didn't do that. Peter Molyneux is, in fact, an entirely amiable man -- perhaps too amiable -- and was ...

7 years ago 0 Comments
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During the Game Developers Conference, 1UP.com was able to record interviews with developers in the guise of their weekly 1UP Yours podcast, one such episode was with outspoken Silicon Knights boss Dennis Dyack. In the episode on February 21, Dyack outlined his worries for the future of GDC based o...

7 years ago 0 Comments
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We know GPS is coming to PSP some time this year (in fact, we predicted it). So, when we see the peripheral being touted at GDC at Sony's booth on the show floor, our interest gets piqued. Considering the booth was underground, the device apparently had trouble figuring out a precise location. Oh ...

7 years ago 0 Comments
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Another week, another visit from your local precinct's Poll Police. Grammatically unsound, ethically clean, and legitimately insane, we ask you questions that you answer and react accordingly. This past week, the Poll Police were on a trip to the Game Developer's Conference. Through the many sites y...

7 years ago 0 Comments
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At a GDC lecture Haden Blackman, the project lead on The Force Unleashed, stated that Lucasarts has now learned a valuable lesson from its development of the game. All future multiplatform projects will prioritize development on the PS3 before being ported over to the 360. This is a direct result o...

7 years ago 0 Comments

I didn't see The House of the Dead 2 & 3 Return at GDC -- and I looked -- but Gamespot got a hands-on preview of the new release of Sega's light gun classics. Had I been there, I would have asked about the captioning. "Suffer the same way G did?" The audio's the same (from what can be heard on ...

7 years ago 0 Comments
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Though anyone who has played the existing LEGO games would understand their charm, from an outside perspective you might be wondering why LEGO needed to go to the massively multiplayer scale. At GDC this past week, Mark Hansen, Director of Business Development for LEGO, explained the ideas behind ...

7 years ago 0 Comments