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Microtransactions aren't very well understood in the US, and so that was a big part of the massive subject that Nexon America's Min Kim delved into this morning at the Worlds in Motion conference. Beginning with a rundown on Nexon's ramp up to the RMT-based juggernaut it is today, he went into a gr...

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February 19, 2008 at 3:30PM
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Massively had the chance to sit with the Age of Conan developers yesterday, to take in a brand-new preview of the blood-and-guts gameplay due out later this year. One of the highlights of that demo was the chance to see mounted combat in action. We traveled to the desolate landscape of Khopshef pro...

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Sulka Haro, lead designer on the wildly popular Habbo Hotel virtual world, yesterday gave the Worlds in Motion summit audience an in-depth half-hour rundown on the Habbo phenomenon. At its core, the Sulake company project is a meeting space for teens - a place to hang out and be someone else for a f...

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This afternoon Team Massively is reporting to you live from the Game Developers Conference, where we're fidgeting in our seats waiting for Turbine's Jeffrey Steefel to take the stage. Turbine has quietly been integrating "best-of-breed virtual world and social networking elements" into their flags...

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When you talk about gaming in North America, it's almost presumed you're talking about console or single-player PC games -- but in Asia it's the other way around. With the vast success of massively multiplayer games in the Asian market, it's no surprise to see American companies attempting to emula...

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In the program for the Worlds in Motion summit, the description of Raph Koster's address (the kickoff event on Monday) concludes by saying "Industry pioneer Raph Koster ... will discuss why virtual worlds and online spaces are more than a fad-and why you absolutely should care." That description has...

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We spent most of Monday ensconced in the GDC Worlds in Motion summit track, which made "standing room only" seem extremely spacious -- most of the sessions were packed to the gills and then some. It seems like more than a few industry types are interested in the intersections between gaming and vir...

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We can hear what you're thinking. Facebook, a gaming platform? It's what we thought, too, when we attended the Facebook and the new web of Social Gaming panel at the Worlds in Motion summit yesterday afternoon. "Facebook" and "gaming" didn't seem to belong together in the same sentence. But as it ...

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At a morning GDC session, GoPets' Erik Bethke gave a standing-room-only-crowd some sage advice: People who use green for mana bars instead of blue for mana bars... that's just hubris. Of course what he means by this is that developers who defy basic gaming trends are setting themselves up for fail...

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Early this afternoon during Erik Bethke's discussion of the cross-over between Virtual Worlds and Massively multiplayer games, he hit on a fantastic idea that I'd love to see explored. What if you could incentivize people to do things that were good for them by giving them goal structures? Players...

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This morning, Funcom showed off Age of Conan in style. Their room at the W hotel, a short walk from the Moscone Center where GDC is taking place, was lit entirely in red and decked out with trees and, true to Conan's lore, severed heads. (We're pretty sure they weren't real. At least we hope they ...

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The Worlds in Motion summit kicked off this morning with an introduction from Leigh Alexander, the organizer of the event. Leigh is the blogger-in-residence over at CMP's Worlds in Motion, a site we've linked to many times here from Massively. In her work there, she does what she can to highlight th...

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Happy Monday, everyone! Joystiq and Massively are out in force on the streets of San Francisco this week covering the Game Developers Conference. Through we're bleary-eyed from late night Rock Band sessions and just starting on our daily caffeine allotment (hey, it's still morning in California!) ...

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