geared

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  • Wings Over Atreia: Making the cut

    by 
    MJ Guthrie
    MJ Guthrie
    10.25.2010

    "What position are you applying for?" The interviewer listens and nods. "Mmhmm. Thank you. Now, what special skills can you bring to the team?" "Please list all previous experience and describe your major accomplishments." A pause. "Have you the required equipment to adequately perform your duties?" The interviewer is quiet while sizing up the applicant. "I'm sorry, but you just don't quite have what we are looking for. Next!" Sound familiar? No, this isn't a job interview -- this is the rigmarole many players experience simply to get into a group in NCsoft's Aion. You might think that time of day or availability of people in the right level range would have the most affect on forming up a group, whether in a legion or a PUG. Instead, players often must contend with an entirely different beast before even stepping foot into an instance: group elitism. Unless you have a regular group of friends with identical play times or a very supportive legion, you are apt to occasionally find yourself in the situation of seeking a group while traipsing about Atreia. Even with a regular group, there are going to be times you are left more-or-less on your own and just want to get something done. Thus begins the (oft times unpleasant) task of creating or finding a group. Like a microcosm of drama played out in short spurts, group formation showcases a variety of less-than-desirable attributes: greed; envy; lust; selfishness; and inflated egos. Just how exclusive can this process become? Your inclusion could ride solely on your class, equipment, or skill set, and have nothing to do with your ability and skill as a player. Heck, even your name may keep you out of groups. Join me past the cut to explore elitism in group dynamics in Aion.

  • GDC 2010: From rags to riches on the App Store

    by 
    Mike Schramm
    Mike Schramm
    03.12.2010

    While we weren't able to stay the whole time (the life of a TUAW blogger at a covention is varied and hectic), the iPhone Game Developers' Luncheon at GDC 2010 was a pretty enlightening experience. After a little varied networking among guests, hosts PlayHaven, Cooley Godward Kronish (a law firm that specializes in startup companies), and MplayIt started up the panel discussion. The iPhone developers in attendance were Igor Pusenjak of Lima Sky (the creators of the very popular Doodle Jump) and Bryan Mitchell, a solo developer who created a game called Geared that's risen to the top of the App Store charts. The most interesting thing we learned at the luncheon (in among a lot of legal talk about forming corporations and copyright law) was where these two developers came from. Mitchell was a filmmaker who had to work construction "after film work dried up in Las Vegas," and decided to jump in on the app business to make extra money. His game only made a few bucks a day at first, but after spending a little on advertising, Apple featured his game in "What's Hot." After that, he was off to the races.