gearing-up-for-naxx

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  • Arcane Brilliance: Making your Mage raid-worthy, part 2

    by 
    Christian Belt
    Christian Belt
    09.13.2009

    Welcome to the latest Arcane Brilliance, the weekly Mage column that believes there's no such thing as a wrong time to turn something into a sheep. Unless it was already a sheep to begin with. Then it would probably have been better to turn it into a pig or a rabbit or something. Or maybe just hit it with a Pyroblast. Mmmm. Lamb chops. What were we talking about again? If you missed last week, here's a link to click on so you can catch up. If you can't be bothered to read the first part of this column, let me summarize the idea here: we're discussing ways to get your Mage all decked out in epic, raid-worthy gear without ever actually entering a raid instance. Now, more than ever before, we have so many options for obtaining raid-quality gear that actually raiding for it seems almost...old-fashioned. Last week we talked about 5-mans in both their normal and heroic varieties, focusing on Trial of the Champion, because duh. But maybe you don't want to do 5-mans. Maybe your guildies aren't on, and maybe you hate pugs. Maybe you are a Mage, and because there are eighty-four DPSers looking for group for every one tank or healer, you threw your hands up after an hour of trying to get a group and went off to do dailies. Well good news, everyone! Doing those dailies can get you epics too! Yes, it is entirely possible--even if you happen to be the guy on your server who ninjas gear in pugs and sucks at everything to the point that nobody invites you to groups anymore--to fill just every slot of your gear with sparkly purples without doing any instances of any kind. Isn't that wonderful? It tends to take a bit longer, overall, but these alternative methods for obtaining gear can be perfect for those of us who simply don't have a lot of time to commit to a group. Simply log in, craft an epic cloak, do a daily quest or two, blast out a couple Arena matches, and then repeat for a few weeks, and eventually you'll have epics too. Anyway, nice talking to you, see you next week! Wait...what's that? You want details? Oh fine. Clicky clicky.

  • Arcane Brilliance: Making your Mage raid-worthy, part 1

    by 
    Christian Belt
    Christian Belt
    09.06.2009

    Welcome to another Arcane Brilliance, the weekly Mage column that asks all the tough questions, and then Ice Blocks before the tough answers one-shot it. A little while after Wrath hit, Arcane Brilliance posted a column on how to gear your Mage up for Naxx. Several things have changed since then: Pretty much everything I wrote then is now wrong. You don't really gear for Naxx anymore. Naxx is now a place you go in order to gear up for other places. Trial of the Champion. Knowing these things, I thought an updated gearing column might be in order. So if you're raising a fledgling Mage, and level 80 is about to hit you like a truckload of Death Knights, and you're looking for the quickest way to turn green and blue into purple, look no farther. Well maybe a little farther. The column's not over yet.

  • Blood Pact: Warlock's guide to gearing for Naxx

    by 
    Nick Whelan
    Nick Whelan
    02.23.2009

    It's time again for a healthy dose of dots and demons, with Blood Pact! Now sporting a new host: Nicholas Whelan! Having at last removed the stench of brimstone from my robes, I'd like to start things off right with a post about gearing up for 10-man Naxxramas.Wrath of the Lich King has created a new standard for sheer volume of content available to players as soon as they hit max level. And with content, comes gear! Reputation grinds such as the Argent Crusade and the Kirin Tor can be completed in only a few days, even if you schedule time to deal with things like 'real life'. Crafted gear is mostly bind on equip now, making it much more accessible. Several heroics, such as Utgarde Keep, Violet Hold, and Nexus, are easy enough that a DPS can usually slip into them shortly after hitting 80 without slowing their group down. Even the 10- and 25-man versions of Obsidian Sanctum and Vault of Archavon, are frequently cleared by pick-up-groups.Head slot items for warlocks are pretty much limited to three right now. My current favorite is The Argent Skullcap, attained through a rather simple quest-chain in Icecrown. The high amount of hit rating makes getting that all-important 446 much simpler, and it's far easier and cheaper to get than either of the other two pre-Naxx headpieces. Though if you're a tailor The Hat of Wintry Doom may serve as a skill-up for you. And if the Forgotten Shadow Hood happens to drop in Heroic Culling of Stratholme, it's also a good choice. However, that 446 hit rating has to come from somewhere, and I've rarely seen any piece of gear with as much as The Argent Skullcap has.

  • Arcane Brilliance: Gearing your Mage up for Naxx

    by 
    Christian Belt
    Christian Belt
    01.10.2009

    Each week, Arcane Brilliance commandeers a cannon atop one of the towers in Wintergrasp and launches flaming balls of explosive Mage content down upon the unsuspecting masses below. Deadly, deadly Mage content. You may not know this, but Arcane Brilliance gets a tenacity buff whether it's outnumbered or not. Suck on that, Warlocks! Patch 3.0.8, and all of its unabashed Arcane Mage love, is just around the proverbial corner. If you missed Arcane Brilliance's coverage of the changes, you can find it here, still preserved in its original state. We have other business to attend to this week, though. Last week, we finally rounded out our series of leveling guides by going from level 70 all the way to 80. Now comes the age-old problem: what to do once you've hit the cap?As it has ever been, hitting the current level cap--much like graduating from high school or college--only serves to show us how far behind the curve we really are. We go from the top of one ladder to the very bottom of another. No self-respecting raid-leader is going to invite a Mage to Naxxramas who is still sporting the mismatched greens and blue quest-rewards he had on when he dinged 80 somewhere in the middle of Zul'Drak. The good news in Wrath of the Lich King, however, is that the power gap now isn't as difficult to bridge as it has been in previous incarnations of the end-game.After the break, we'll go over some of the changes and list a selection of pre-Naxx gear and where to find it.