gedeon maheux

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  • Talkcast tonight, 10pm ET: Mac App Store & more, open phones for developers

    by 
    Michael Rose
    Michael Rose
    10.24.2010

    There was something for everyone at Wednesday's 'Back to the Mac' event: new hardware, new software, new OS preview and new paradigm for Mac software sales. If you've got an opinion on any of these topics -- and we know you do -- then be sure to join us tonight on the TUAW Talkcast. We're going to be joined by a special guest this week: Talkcast frequent flyer Ged Maheux from the Iconfactory (the company's latest iPhone app, music auto-resume utility Take Five, is on the App Store now). Ged will bring his perspective on the Mac App Store, so we'd also like to extend a special invitation to any and all Mac developers: come on down! We want to hear your take. To participate on TalkShoe, you can use the browser-only client, the embedded Facebook app, or the classic TalkShoe Pro Java client; however, for maximum fun, you should call in. For the Web UI, just click the "TalkShoe Web" button on our profile page at 10 pm on Sunday. To call in on regular phone or VoIP lines (take advantage of your free cellphone weekend minutes if you like): dial (724) 444-7444 and enter our talkcast ID, 45077 -- during the call, you can request to talk by keying in *8. If you've got a headset or microphone handy on your Mac or your PC, you can connect via the free Gizmo or X-Lite SIP clients or by using the TalkShoe client's ShoePhone tool; basic instructions are here. We'll kick things off at 10pm ET/ 7pm PT. See you there!

  • Twitterrific 3 for the iPad: change, tough love, and better

    by 
    TJ Luoma
    TJ Luoma
    09.02.2010

    Here's a good sign that you've made some pretty significant changes to your application: three different people from the company write three different posts about the new design. That's what the folks from Iconfactory did about Twitterrific 3. David Lanham wrote about Redesigning Twitterrific, not just the timeline, but also the settings, contacts, filtering, and more to "optimize the user experience." Gedeon Maheux wrote about Twitterrific's Tough Love, and realizing that Twitterrific had gotten out of hand, along with the steps they took to make it better rather than just pile more on top of it. Craig Hockenberry wrote about not designing for early adopters, whose expectations may limit making something better by expecting you to simply build on what you had before. I was an early adopter of Twitterrific on the Mac, and still compare all other applications to Twitterrific when I am using them. When I first heard about the changes in Twitterrific 3, I was sure I was going to hate them. After having used it for awhile, I still think Twitterrific is my favorite iPad app. I've been using it since I bought my iPad back in mid-June, and although I've tried some of the others, I keep coming back to Twitterrific. Many others have just started using Twitterrific 3 for the iPhone or iPad because Twitter turned off "basic authorization" logins. All Twitter applications now must use Twitter's (severely, thoroughly flawed) OAuth system for logging in. Read on for my thoughts on the app, as well as what TUAW heard directly from Iconfactory about the future of the app.

  • What's in an icon?

    by 
    Mike Schramm
    Mike Schramm
    12.05.2008

    Gedeon Maheux has an post about how an icon is designed from the aptly-named Iconfactory (specifically the Frenzic app icon), and while I don't have any design skills to speak of at all, it's an interesting look into how those little snippets of art are made. Icons are increasingly important, especially on the iPhone and OSX, as Apple leverages icons more and more in their interfaces, from the Dock to CoverFlow to the iPhone's home screen. He sounds a little sheepish that they obsess over icons, but why shouldn't they -- every time you decide whether or not to buy or use an app (some might say the most important part of an application's lifeline), you're likely looking right at the icon.There are a few things to take away here: they designed the icon not by itself, but right alongside all the other icons on an average iPhone screen -- in context, where people would see it. And they walked a thin line: while they wanted it to stand out as something you'd chose even among the apps you've already purchased, they didn't want it to be so bright or flashy that it broke the UI. Truth be told, Frenzic's icon still looks a little bright to me, but the lesson is good: the UI comes first.Ged closes with a sentiment I've agreed with for a while: while there's a disturbing trend of adding "On Sale" or "New!" to icons in the App Store (not to call anyone out, but ahem) that doesn't serve the developers or their customers. An icon, just like your app, should be subtle and simple and beautiful. After all, isn't that why we're all using Macs in the first place?