girp

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  • Foddy building 'Qwoperative' portal for indie flash games

    by 
    JC Fletcher
    JC Fletcher
    03.05.2012

    During the inaugural speech at this year's Independent Games Summit, QWOP/GIRP creator Bennett Foddy explained his reasons for self-publishing his games on his own website, rather than going with a portal like Adult Swim -- reasons including better compensation, ability to freely change and update your games, and creator identification.Then, to conclude the talk, he invited other indie Flash developers to contact him if they're interested in self-publishing on a portal, and he showed a logo for "Qwoperate."Elsewhere in the talk, Foddy offered a bit of explanation for his style of game. He half-jokingly (?) said that players love being confused, humiliated, and frustrated -- essentially, they enjoy difficulty that surprises them. On the other hand, Foddy promised he would never "inflict" a tutorial, intro movie, or explanation of any kind on the players of his games. That's just too cruel for the guy who made the game about controlling individual leg muscles.

  • Play GIRP on dance pads, two-player QWOP in Austin this weekend

    by 
    JC Fletcher
    JC Fletcher
    02.08.2012

    This is going to be really embarrassing, and potentially painful. This Sunday the Austin game collective, Juegos Rancheros, will host the Foddy Winter Olympics, featuring new and bizarre versions of Bennett Foddy's finger-twisting games.You'll be able to face off against a friend in a race to the ground in two-player QWOP. You'll experience the climbing game GIRP turned into a Twister-like experience in Mega GIRP, a new version by Johann Sebastian Joust creator Doug Wilson that uses four dance pads for the controls. You'll also be frustrated by other Foddy creations, including Poleriders and Winner vs. Loser.This is going to be the angriest party.

  • Try to come to GIRPs with QWOP creator's new game

    by 
    JC Fletcher
    JC Fletcher
    03.28.2011

    With QWOP, Bennet Foddy took the simple act of running and turned it into a baroque puppeteering masterclass (minus the teacher). Now, Foddy has taken QWOP's gameplay style and applied it to something that's already hard: rock climbing. The browser game GIRP assigns each handhold on a rock face to a button on the keyboard, with a hapless climber's muscles mapped to the shift keys or mouse button. You have to hold on to one handhold while flexing to pull yourself up and reaching for the next one, taking time out to untwist your fingers at regular intervals. Oh, and also there's water rising up underneath your character. Ironically, despite the fact that rock climbing is much more difficult than putting one foot in front of the other in real life, GIRP is a bit easier than QWOP. We were able to make nonzero progress in our very first attempt!