gitr

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  • Playing by different rules: should mobs be subject to interrupts?

    by 
    Chris Chester
    Chris Chester
    11.22.2007

    Don't you wish sometimes that mobs had to play by the same rules as players? On his WoW blog, Gitr relates the story of how his tankadin came upon a group of 4 Gordunni shaman in Feralas and had to suffer the combined effects of their melee and spell attacks, while out-damaging their healing as well. Undoubtedly, part of the problem is that, as a paladin, his stun options with Seal of Light up are almost nill -- it's simply a product of the class. But the larger question, and the question that Gitr explores at modest length, is why aren't NPC spells interrupted by damage like players are?Obviously, there are balance issues to consider here -- if damage interrupted mob spell casting, quick-hitters like rogues and warriors would have an even greater advantage over casters than they already do. Gitr argues that giving casters the ability to interrupt casting by hitting mobs with their own spells would add an added utility to faster, lower-damage spells. While I generally agree in principle with anything that gives squishies more survivability, I think it betrays the balance between casters and melee. In general, melee have an advantage over caster mobs and casters have an advantage over melee mobs. That paladins, and one specced for tanking at that, have problems downing healing mobs is no surprise -- it's a function of the spec. Still, it's an interesting discussion to mull over, even if I don't quite agree.

  • How to die (without style)

    by 
    Elizabeth Harper
    Elizabeth Harper
    04.20.2007

    Over on his blog, Gitr discusses the many ways in which one can die when playing a warrior after playing a priest for 64 levels. And oh -- I feel his pain. There's a reason I always play healing classes that stretches beyond helping others. There's no better way to save yourself than with a quick power word: shield or a timely psychic scream. While I've never seriously played a warrior, Gitr lists a few ways to die that I'm completely familiar with: Wait until you get to 1000HP and try to heal yourself. Spam the Bubble key over and over again to deflect damage. Aggro too much and try to Psychic Scream. Whenever I'm playing my rogue, I just keep hitting the flash heal button and it never works out quite the way I expected. (Why not, I may never know.) However, I'm very glad to read that I'm not the only one who has this sort of problem when switching classes.