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One of the main draws of Champions Online is character customization. Costume creation is one part of that, while open power selection is another. The two elements allow players to make heroes that truly feel unique. No two Champions look the same, and while it's very possible for two different her...

4 years ago 0 Comments
January 13, 2011 at 1:30PM
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Undead Labs has a new game designer, and he's come out swinging against the established MMO format. Richard Foge, who previously worked on God of War, SOCOM and Guild Wars, says he "loves the idea of MMOs" but isn't satisfied with the current market. In a recent manifesto on Undead Labs' site, F...

4 years ago 0 Comments
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The game industry, in some ways, is akin to the film industry in that it grows up in fits and starts. Games such as Silent Hill 2 and God of War both have the same rating of "Mature" on the box, and both of them feature gore and some sexual imagery, but there's a world of difference in their attitu...

4 years ago 0 Comments
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Sadly, the ultimate answer appears to be "very reluctantly" but it's an interesting read anyway. J. Allen Brack talks to G4 about WoW, consoles, and the barriers to entry for an MMO. The usual suspects apply, of course. WoW was designed for keyboards, consoles tend to have a short lifespan compared...

4 years ago 0 Comments
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The Sons of Hodir is arguably one of the most important reputations in Wrath of the Lich King due to the items they offer. They're the only faction in Northrend that offers shoulder enchantments for PvE, in rare and epic flavors. Casters? Melee? Healers? Tanks? The Sons of Hodir have all of your sh...

6 years ago 0 Comments
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Adaptive difficulty (also called Dynamic Difficulty Adjustment) is a game mechanic in which play becomes easier or more difficult depending on how well you progress. If you keep dying in the course of the game, the action ramps down a bit until it's at a more manageable level. This can be seen in th...

6 years ago 0 Comments