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  • The world is your oyster: Dawn of Fantasy dev diary demonstrates Kingdom Wars mode

    by 
    Justin Olivetti
    Justin Olivetti
    05.18.2011

    If you liked Dawn of Fantasy's first developer diary showcasing the MMORTS' Stronghold Defense mode, then buckle up, because here we go again! This time, 505 Games' Gordon Farrell and Arielle Parkas up the ante by demonstrating the Kingdom Wars feature. Unlike the hop-in-and-out Stronghold Defense matches, Kingdom Wars challenges you to go on a global crusade to conquer all of the lands. It's here that you'll be building an army from scratch, laying siege to cities for their resources, engaging in diplomacy, and accomplishing quests -- all while fending off feisty computer and player forces. Kingdom Wars offers both single-player and multiplayer options, and players can pick of the three factions to rule. Of course, world-conquering isn't done by feats of martial skill alone; a shrewd king knows that creating a strong economy is a necessary foundation for victory. You can check out the full developer diary for this intriguing Dawn of Fantasy game mode after the jump!

  • Hold the gates: Dawn of Fantasy dev diary gives an overview of stronghold defense

    by 
    Justin Olivetti
    Justin Olivetti
    05.03.2011

    We haven't heard from 505 Games' Dawn of Fantasy for a while, but it looks as though the MMORTS is coming along quite nicely. In a first of hopefully several developer diaries, Lead Writer and Associate Producer Gordon Farrell shows one of the game's modes: stronghold defense. Dawn of Fantasy players will be encouraged to take control of pre-built villages, towns, and castle fortresses and defend them from the enemy as the situation warrants. In the video, Farrell shows how these strongholds can be built up and defenses laid out prior to the enemy's assault. The diary goes on to show a sample scenario of a player attempting to hold on to a multi-tiered fortress against the combined assault of Elves and Orcs. Each faction looks to have its own style and special units -- for example, the Elves wield giant Treants as siege weapons, whereas the Orcs have mobile towers and battering rams. Even though the cavalry comes to the rescue, the defending player is soon overwhelmed. However, Farrell speculates about what you might have done differently instead. You can watch the full dev diary after the jump!