graylo

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  • The Daily Quest: Pets, podcasts and more

    by 
    Alex Ziebart
    Alex Ziebart
    10.29.2009

    We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Episode 11 of the Hunting Party Podcast is available for download! The team lineup for the MLG tournament in Anaheim upcoming in just a couple short weeks has been officially announced. Mania's Arcania speculates on how many new hunter pet families we'll get in Cataclysm, or if we'll get any at all. Episode 64 of the Twisted Nether Blogcast is in a round table format, featuring bloggers Graylo (Gray Matter), Honorshammer (Honor's Code), Matticus (World of Matticus), Saresa (Destructive Reach) and Stoneybaby (Big Hit Box). Speaking of Honor's Code, the blog has started a series on setting up a UI for Protection Paladin. Click here to submit a link to TDQ

  • Why Hit is a "sexy stat"

    by 
    Mike Schramm
    Mike Schramm
    08.13.2009

    This post on Gray Matter has some pretty insightful thoughts about the much-maligned Hit stat. We've posted quite a few times about Hit with the various classes, and yet it's still fairly hard to get a handle on -- most people know their class has a "hit cap" that they have to reach to keep any of their swings or shots from missing, but other than that, they haven't really tangled with the stat much the way they might have some of the more core stats for their class. But Grey Matter argues that "Hit is sexy" -- despite the fact that, unlike other stats, Hit is required just to make your class do the right thing (rather than doing it better), Graylo still likes the idea, and actually likes the balance that Hit requires. No matter what ilvl your gear, you still need a certain amount of Hit on it, and the balancing job of keeping your hit cap met versus providing other stats on your gear is what Gray seems to like about Hit. While other stats just go up and up, Hit is the great limiter -- having more of it frees up space on other gear for more pressing stats, but you still have to balance out the pieces you wear to try and meet the cap.To that extent, I agree. I do think that Hit is a relatively arbitrary stat (we know what it means in real life to be Stronger or have more Intelligence, but Hit is really just designed to keep game levels in line), but on the other hand, Gray's right -- because you need a certain amount of hit in your gear, it does become an interesting balancing game of "do I need this more powerful piece of gear, or this weaker piece of gear with some extra Hit on it?" It does a nice job of mixing things up as an endgame-balancing mechanic.

  • The Daily Quest: Go go gadget rocket boots

    by 
    Alex Ziebart
    Alex Ziebart
    05.20.2009

    We here at WoW Insider are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Graylo of Gray Matter talks stat weights and spell priorities for the second in a pair of Moonkin builds. Rogue-Rogue reacts to the Nitro Boots stealth nerf from patch 3.1.2. Shields Up! pulls together a few essential macros for Shaman of all flavors. Hunter DPS has changed significantly since The Burning Crusade, shifting from a shot rotation to more of a shot priority system. If you're not sure what that means, you should probably read this. Do you have something you'd like to blog about, but you weren't sure where to say it? Make use of WoW.com's new blogging system! It's free, and we'd love to see what all of you can do with it. Silly or serious, we want to hear about it! Click here to submit a link to TDQ