greg rice

Latest

  • Double Fine, friends gather to demo games at Day of the Devs

    by 
    David Hinkle
    David Hinkle
    10.10.2013

    Double Fine is gathering some of its indie friends together next month for an event called Day of the Devs, a public showcase in San Francisco that will see Double Fine, Tribute Games, Gaijin, Capybara Games, Supergiant, Honeyslug, iam8bit and Chris Hecker in attendance. "It all started with us just wanting to show Broken Age to our backers and fans," Double Fine brand manager Greg Rice told Joystiq during a phone interview. "And we knew that if we were going to invite those people out, we were going to need a larger space – so we figured if we had the space, we might as well invite some of our friends to show their games." Day of the Devs was concocted as a simple gathering that wouldn't force developers to plan and detract from their own development schedules, Rice went on to say. Developers just show up and demonstrate what they've been working on to anyone willing to attend.

  • Two new Double Fine projects being funded by Indie Fund

    by 
    Richard Mitchell
    Richard Mitchell
    06.13.2013

    Indie Fund is funding two original projects with Double Fine. The news was announced during the Horizon conference by Indie Fund's Kellee Santiago and Double Fine producer Greg Rice. Santiago didn't offer any additional details, saying only that there would be more revealed in "the coming months." Double Fine is currently very busy, working on two Kickstarted games – Broken Age and Massive Chalice – the music game DropChord and now two more games with Indie Fund.

  • Ron Gilbert's platformer / adventure game 'The Cave' also headed to Wii U eShop

    by 
    Ben Gilbert
    Ben Gilbert
    09.02.2012

    The Cave isn't just destined for Xbox 360, PlayStation 3, and PC, apparently. During a demo at PAX Prime this afternoon, DoubleFine rep Greg Rice pointed out that the game's also headed to the Nintendo Wii U's eShop.The platformer slash adventure game wasn't actually playable on Wii U at the studio's booth, so it's unclear how different (if at all) the game will be on Nintendo's next home console. We're hoping that the Wii U's tablet controller (the WiiPad™) has a giant touchscreen button that simply says "Solve," though it'll probably be something more clever.