greyscale

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  • EVE devs brainstorming nullsec changes

    by 
    Jef Reahard
    Jef Reahard
    08.03.2011

    EVE Online players have been quite vocal in their disdain for CCP's recent focus on cash shop items, Aurum, and promotions like EVE is Real. The conventional wisdom in some quarters is that the devs are neglecting to work on things that made the sandbox game great and are instead branching off into the netherworld of RMT and social networking. Enter CCP's latest dev blog, which seeks to convey the message that work continues on New Eden proper -- with particular energy being directed toward EVE's nullsec experience. CCP Greyscale says that Team BFF has basically set aside discussions of nullsec sovereignty in favor of resource- and industry-based brainstorming. Though much of the blog post is highly theoretical, it's nonetheless interesting to get a brief glimpse behind the curtain, and it's also somewhat reassuring to see that the designers remain focused on the sandbox rather than on how people are paying for it.

  • ASUS planning an 8-inch grayscale LCD e-reader for October, pricing expected 'under $599'

    by 
    Vlad Savov
    Vlad Savov
    08.06.2010

    Unless ASUS means "$400 under $599," we've got a feeling this e-reading device might as well not try its luck on the market. Nevertheless, word from Taiwan is that the company is indeed preparing an 8-inch LCD-based ebook reader -- with 64 levels of gray, no backlight, and fast refresh times -- to take on the E Ink-powered incumbents this October. Sounds very much like the Eee Tablet to us, but the headline feature of handwriting recognition isn't mentioned, so this could be the same or a slightly different device. A saving grace for this spendy slate may be ASUS' current negotiations for mobile carrier subsidies, which may prevent users from ever having to (directly) clash with that exorbitant price. That also suggests this 8-incher will have 3G connectivity on board, which might make it an appealing straddler of categories if it manages to accessorize itself with a robust web browser and healthy battery life. Let's wait and see, eh?

  • Latest EVE patch changes how hostiles appear in overview

    by 
    James Egan
    James Egan
    05.14.2009

    Massively has pointed out a few highlights of what the Apocrypha 1.2 patch brings to EVE Online, but today's dev blog from CCP Greyscale explains the big changes they've made to the overview. The overview is an essential aspect of the UI which allows players to better understand what's happening around them in three dimensional space, so any major change to how it works or displays threats is something all EVE players really need to be aware of. When the Apocrypha expansion launched in March, players (finally) gained the ability to freeze the overview by holding down 'control', a useful enhancement which hopefully has led to fewer friendly fire incidents. Today's patch, however, changes how hostiles are displayed in the overview. CCP Greyscale's tl;dr version is "After patch, blinky people on overview = war targets, not outlaws." That said, there's a lot more to this and he details how and why they've made changes to the overview in his dev blog, "Apocrypha 1.2 - Important Overview Indicator Changes". The players are discussing the changes Greyscale outlines in a forum thread connected with the dev blog, so be sure to weigh in there with your views or questions.

  • EVE Online live dev blog on speed balancing, Wednesday Oct. 8

    by 
    James Egan
    James Egan
    10.06.2008

    CCP Games is bringing back live dev blogs for EVE Online, this week's will deal with speed balancing. Developers Greyscale and Fendahl will be on-hand this Wednesday, October 8th at 20:00 GMT to address player questions about these changes. The dev blog will last roughly an hour, and will take place in EVE, in the "Live Dev Blog" channel. If you're interested in getting your questions answered, you'll need to post in the thread linked to this live dev blog to get your questions on their list. Players are already firing away, asking if the speed changes are limited to the nano-nerf and adjustments of stasis webifiers/warp scramblers, or if more sweeping changes to game mechanics are on the horizon. If you want answers about the speed balancing, this is probably your best chance for the time being, unless CCP opts to come out with an updated dev blog following this event.

  • New Empyrean Age devlog explains the lack of alliance support in factional warfare

    by 
    Andrew Russo
    Andrew Russo
    05.20.2008

    There is a mothership crashing into an enemy station, a distraught news caster, and a frightened mob in a video that marks the beginning of factional warfare for Empyrean Age. Fans of EVE Online have been waiting years for the release of factional warfare. However, something is missing from the conflict that is causing a few outbursts and even some rather large explosions. Players were informed that alliances are not allowed to participate in the factional warfare.EVE Online has many alliances, and some of them shifted their fire towards CCP when word reached players that their alliance had to sit this one out. The hail of rocket fire caused Greyscale to hop onto the forums and post a response to some of the concerns. Within the post were a few key notes: Alliances will not dominate factional warfare and their exclusion encourages players not in an alliance to participate Alliances, mechanically speaking, cannot receive standings from factions Role playing guidelines dictate that the major factions do not want alliance politics meddling in their affairs The alliance and factional warfare devlog by Greyscale is still causing ammo to ping off the sides of the CCP flagship, but at least there is an explanation. Capsuleers, especially some of the veterans and alliance members, remain a bit uneasy about the rule. Pilots are encouraged and welcomed by Greyscale to offer their suggestions on the EVE forums, so feel free to toss in your two isk!