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A recent psychology paper picked up by Slate suggests that maybe there's more to bad behavior on the internet than previously thought. Researchers asked study participants to evaluate what they found most fun about commenting on the internet, then gave those same participants a personality test to...

March 4th 2014 at 8:00am 0 Comments
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Grief is not the same as being sad. Being sad is something I've discussed before, and it's a temporary emotional state. Grief is a filter, something that colors your whole perception and pushes you into a holding pattern of regret and sorrow. Real grief colors even things you do that make you happy...

July 12th 2013 at 12:00pm 0 Comments
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Welcome back to Ask Massively. This week, I'd like to address a common gripe about Massively's coverage of sunsetted games -- specifically, City of Heroes. Even before the game closed down, some commenters were expressing annoyance that we were daring to cover the closure. Now that it's gone, the...

January 24th 2013 at 2:00pm 0 Comments
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Playing Diablo III in Hardcore mode is a harrowing experience. No matter how good you are as a player, there's always the real worry that one careless move will mean the end of a character you've worked hard to level. Unfortunately, sometimes that careless move is simply playing in a public game,...

January 8th 2013 at 8:00pm 0 Comments
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Bad boys, bad boys, whatcha gonna do? Whatcha gonna do when griefers come for you? My grandmother warned me of a time when online hooligans would invade the sanctity of my gaming space and do anything they could to ruin my fun. Some feel that griefing is a legitimate type of play that gives them...

April 26th 2011 at 8:00am 0 Comments
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Happy New Year everyone! I hope everyone had a safe and fun break. For my first article of 2011, I want to talk more about PvP. I've spoken about PvP before, but I want to look specifically at player-killer protection and the ability to instantly change PK status. There was also the slight change t...

January 3rd 2011 at 6:00pm 0 Comments
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Mergers have come and gone in Aion; the fabric of existence was ripped asunder, then rewoven. In North America, five new worlds now sit where once there were fourteen, and eight replace eighteen in Europe. Using the mergers as a springboard for their apocalyptic rants, naysayers cried out that th...

July 19th 2010 at 3:00pm 0 Comments
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We've talked a bit about character endings. Death is a fact of life and is thus a fact of roleplay. We're in a war story, after all, and it is somewhat inevitable that some characters will pass away. Someone may decide to end his character himself or he may have his character taken away from him. N...

July 18th 2010 at 8:00pm 0 Comments
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Want to crush your enemies, see them driven before you and hear the lamentation of their women? Blood Sport investigates the entirety of all things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and...

June 2nd 2010 at 7:00pm 0 Comments
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The sci-fi game EVE Online changed yesterday, in a rather subtle way. The developers eliminated one of the principal tools used by players to scam their unsuspecting marks: "freeform" contracts. The change was snuck in as single green-texted bullet point in the updated patch notes: "Freeform contrac...

June 30th 2009 at 9:00am 0 Comments
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Ah, the MMO griefer. Most of us have encountered them, or been them, at some point. It can be frustrating to deal with but griefing in MMOs is enabled by the very nature of most online interaction -- anonymity -- and there's not much that can be done about that. Or is there? Much has been written on...

May 5th 2009 at 5:00pm 0 Comments
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How much time will you spend pulling together a confidence scam? And how integral is having a third party to facilitate what you do? It depends upon how much I am enjoying that particular scam. If I am enjoying it then time is never really an issue. I've spent months on individual scams, developin...

November 12th 2008 at 5:00pm 0 Comments