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A recent psychology paper picked up by Slate suggests that maybe there's more to bad behavior on the internet than previously thought. Researchers asked study participants to evaluate what they found most fun about commenting on the internet, then gave those same participants a personality test to ...

1 year ago 0 Comments
March 4, 2014 at 8:00AM
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Grief is not the same as being sad. Being sad is something I've discussed before, and it's a temporary emotional state. Grief is a filter, something that colors your whole perception and pushes you into a holding pattern of regret and sorrow. Real grief colors even things you do that make you happy...

1 year ago 0 Comments
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Welcome back to Ask Massively. This week, I'd like to address a common gripe about Massively's coverage of sunsetted games -- specifically, City of Heroes. Even before the game closed down, some commenters were expressing annoyance that we were daring to cover the closure. Now that it's gone, the...

2 years ago 0 Comments
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Playing Diablo III in Hardcore mode is a harrowing experience. No matter how good you are as a player, there's always the real worry that one careless move will mean the end of a character you've worked hard to level. Unfortunately, sometimes that careless move is simply playing in a public game,...

2 years ago 0 Comments
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Bad boys, bad boys, whatcha gonna do? Whatcha gonna do when griefers come for you? My grandmother warned me of a time when online hooligans would invade the sanctity of my gaming space and do anything they could to ruin my fun. Some feel that griefing is a legitimate type of play that gives th...

3 years ago 0 Comments
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Happy New Year everyone! I hope everyone had a safe and fun break. For my first article of 2011, I want to talk more about PvP. I've spoken about PvP before, but I want to look specifically at player-killer protection and the ability to instantly change PK status. There was also the slight change t...

4 years ago 0 Comments
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Mergers have come and gone in Aion; the fabric of existence was ripped asunder, then rewoven. In North America, five new worlds now sit where once there were fourteen, and eight replace eighteen in Europe. Using the mergers as a springboard for their apocalyptic rants, naysayers cried out that th...

4 years ago 0 Comments
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We've talked a bit about character endings. Death is a fact of life and is thus a fact of roleplay. We're in a war story, after all, and it is somewhat inevitable that some characters will pass away. Someone may decide to end his character himself or he may have his character taken away from him. N...

4 years ago 0 Comments

Want to crush your enemies, see them driven before you and hear the lamentation of their women? Blood Sport investigates the entirety of all things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions an...

4 years ago 0 Comments
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The sci-fi game EVE Online changed yesterday, in a rather subtle way. The developers eliminated one of the principal tools used by players to scam their unsuspecting marks: "freeform" contracts. The change was snuck in as single green-texted bullet point in the updated patch notes: "Freeform contr...

5 years ago 0 Comments
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Ah, the MMO griefer. Most of us have encountered them, or been them, at some point. It can be frustrating to deal with but griefing in MMOs is enabled by the very nature of most online interaction -- anonymity -- and there's not much that can be done about that. Or is there? Much has been written on...

5 years ago 0 Comments
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How much time will you spend pulling together a confidence scam? And how integral is having a third party to facilitate what you do? It depends upon how much I am enjoying that particular scam. If I am enjoying it then time is never really an issue. I've spent months on individual scams, developi...

6 years ago 0 Comments
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The Orange County Register's Blizzard Blog has posted a message from Micah Chatterton, father of Ezra "Epheonix" Chatterton, who, as we reported yesterday, passed away earlier this week. Micah's pain is tangible, but he says that Ezra loved his life, and the greatest tribute that he or anyone else c...

6 years ago 0 Comments
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The promise of what virtual spaces can bring us is significant -- erasing geographic limitations on interaction with others while fostering an exchange of cultures, beliefs, and languages. To this high-minded end, millions of dollars have been spent and many thousands of hours of work have been inv...

6 years ago 0 Comments
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Factional warfare became a part of EVE Online in the Empyrean Age expansion, which ushered in a time of backstory-driven militia conflict for players aligned with one of the four races of New Eden. What promised to be a new avenue for EVE's roleplaying community ended up being inaccessible to rolep...

6 years ago 0 Comments
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One of the strengths of EVE Online is that the game's professions can be freeform. Many players take the standard route of being a miner or a mission runner. However, new and deviant professions have arisen in a kind of symbiosis with the more established trades in the game. This is the focus of an...

6 years ago 0 Comments
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Drysc responded strongly to some QQ over at the forums when a poster from Kil'jaeden -- a PvP realm -- ranted about being griefed by high level characters while leveling up. Drysc's uncompromising response? Get some friends and fight back. He reasons that if players roll on a PvP server, they shou...

6 years ago 0 Comments
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Patch 2.4, much like most other things in WoW, has managed to bring the worst out of some people. The mask of anonymity strikes again! No, I don't mean the node-stealing, ninja-tapping, mob-training stupidery(which is a word as of right now) you see all over the Isle of Quel'Danas. I refer to the st...

6 years ago 0 Comments
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MMOs (and some virtual worlds) are games we play together. Games are generally fun, educational, diversionary and sometimes escapist pastimes. Humans are natural gamers. Our tastes and inclinations about games and gaming may differ, but we all play games. If there's no game we like, we make a game...

7 years ago 0 Comments