grinding-gear

Latest

  • Grinding Gear's Wilson talks F2P ethics in Path of Exile

    by 
    Jef Reahard
    Jef Reahard
    03.03.2014

    Gamasutra reports that over five million people have signed up to play Grinding Gear's Path of Exile title. The company hasn't disclosed how many of those people are actually paying for the free-to-play Diablo-style game, but Path of Exile's critical and financial success invites a closer examination of its business model. Unlike most F2P titles, Path of Exile completely avoids gameplay gates and delaying mechanisms and thus avoids the dreaded pay-to-win stigma. Microtransactions are purely cosmetic, and Grinding Gear's crowdfunding campaign has now morphed "into a permanent rewards-based structure for monetization." Managing director Chris Wilson tells Gamasutra that PoE's supporter packs are a big part of the game's success story in addition to traditional microtransactions, the latter of which offer "enough money to run the company on" by themselves. Wilson says that players want to support PoE because its business model puts gameplay first. "We've been careful when designing the game so there's no paying for game content or advantage in the game," he explained. "We've purposefully divorced any game mechanics from the monetization."

  • Here's a trailer for Path of Exile's Sacrifice of the Vaal mini-expansion

    by 
    Jef Reahard
    Jef Reahard
    02.28.2014

    How do you like your game trailer voiceovers? If you said creepy-with-a-side-of-demonic-possession, you'll probably dig the new Sacrifice of the Vaal spot for Path of Exile. The dark fantasy dungeon dive from Grinding Gear Games is getting a "mini-expansion" featuring Queen Atziri, secret corrupted areas, 60 unique new bosses, and a bunch of other stuff that you can see by clicking past the cut and viewing the teaser.

  • MMO Mechanics: Predicting the future of MMO game mechanics

    by 
    Tina Lauro
    Tina Lauro
    02.28.2014

    I've been thinking heavily about the future since our parent network's budget cuts were announced, so I decided it would be very apt to pen my last edition of MMO Mechanics with that same train of thought. The industry has changed remarkably over the last decade with trends like the free-to-play revolution and innovations in everything from loot distribution to quest design. In my previous article, I looked at the trend toward using procedural generation and what that might mean for the future of MMOs. In this article, I'd like to give a better overview of where I think the genre is headed in the coming years and what that means for game mechanics. My predictions are based on market patterns and technology developments, including the great indie revolution, the effects of declining subscriptions on investment, and upcoming virtual reality technology. Pie-in-the-sky fantasy or an accurate predictor of things to come? Let me know what you think.

  • Path of Exile previews its first mini-expansion, Sacrifice of the Vaal

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.14.2014

    The first mini-expansion for Path of Exile is coming out on March 5th, and it's meant to be a big one. This isn't supposed to just improve and expand the core game but to set the pace for the game's upcoming update structure and future expansions. So today is serving as the first preview of the update, teasing the lore behind Sacrifice of the Vaal as well as outlining the future reveals. Players will be set against Queen Atziri and the Vaal corruption she has spread throughout the land, as they try to harvest these malicious powers for their own ultimate ends. It's also hinted that players may have to sacrifice before the expansion is over if they want to put down this threat. The development team is hoping that Sacrifice of the Vaal will be the start of a four-month update schedule for the game, so players should keep their eyes peeled -- more reveals are coming before the March 5th launch date.

  • Path of Exile boasts 3.7 million registrations, prepares for patch next week

    by 
    Justin Olivetti
    Justin Olivetti
    01.01.2014

    Path of Exile's team is celebrating a gangbuster 2013, but has plans for an even better 2014 starting with a new patch next week. A forum post from the devs lists all of the accomplishments from 2013, starting with the fact that the game went from closed beta to launch during that time frame. Other significant numbers include 87 patches, 35 new team members, a peak of 70,000 concurrent players, and 3.7 million registered players. Patch 1.0.5 is scheduled for Thursday, January 9th, and will add an Enlighten support gem, new cosmetic microtransactions, more vendor recipes, unique items, and achievements. The team said that 1.0.6 will be "even larger" when it hits.

  • Path of Exile going strong a month after launch

    by 
    Justin Olivetti
    Justin Olivetti
    12.03.2013

    Path of Exile is strutting its stuff a month after its official launch, boasting a huge community, a new patch, and strong sales of its new supporter packs. Grinding Gear Games announced that Path of Exile has topped four million registered users and sees over 250,000 players every day. Last Wednesday's 1.0.2 patch was the first post-launch update for the game, containing new items, recipes, achievements, and various fixes and balance tweaks. The studio sold nearly 5,000 purchases of its supporter pack bundles, which range from $50 to $900, over the Thanksgiving weekend. Grinding Gear says that these purchases "have funded a significant portion of the game's development." [Source: Grinding Gear press release]

  • Lightning strikes in Path of Exile's update 1.0.2

    by 
    MJ Guthrie
    MJ Guthrie
    11.25.2013

    Just one look at Path of Exile's newest content update preview video from Grinding Gear Games and you know that the upcoming patch sizzles -- literally. Update 1.0.2 includes the new skill Stormcall which allows players to call lightning down upon multiple or single targets. Along with a new skill, the patch is introducing five more unique items (including Wings of Entropy, a unique two-handed sundering ax that acts like duel-wielded axes) and some map mod changes. Players can also buy new items from the store, such as a lightning bat pet and -- for one week only -- special Pilgrim's hats to celebrate Thanksgiving. Content update 1.0.2 releases this Wednesday, but you can get a peek at it in the video below. More information on the patch will be posted on the official site soon.

  • Video previews Wednesday's Path of Exile update 1.0.1

    by 
    MJ Guthrie
    MJ Guthrie
    11.11.2013

    Players interested in Path of Exile's upcoming 1.0.1, which is hitting servers Wednesday, can get the scoop in the devs' latest update preview video. The clip highlights a sequel to the popular race mode Descent, changes in Purity, a new enhance support gem, and more. Also noted is that Season 5 will start this weekend. Additionally, PoE will be releasing seven bi-weekly content updates between now and the expansion in early March, 2014. Descent Champions, like Descent, is a special scenario separate from the storyline filled with challenging monsters. Unlike its predecessor, however, this version sports a choice in forks in the progression and a selection of unique items to pick from at the start the event. Purity has been changed so that it doesn't alter players' maximum resistances; instead players can utilize the new player purity aura gems for fire, ice, and lightning. You can get more details on all these changes (plus a spoiler for one of the five new uniques coming!) in the update video below.

  • Ten things to love and hate about Path of Exile

    by 
    Bree Royce
    Bree Royce
    11.01.2013

    Grinding Gear Games' Path of Exile officially launched last week after a long open beta. Like so many similar titles trailing in Blizzard's wake, it's a dungeon-crawly pseudo-MMO that skirts the boundary between sinking to "just another Diablo clone" and rising above the genre. Some journalists are praising it as Diablo II's rightful heir, while others are putting it aside in favor of their weatherbeaten copies of Titan Quest, which better satisfy their urge to click-click-click. The reality is usually somewhere in the middle of these extremes, but extremes are fun. So let's examine the top 10 things we love and hate about Path of Exile.

  • Path of Exile launch-day roundup

    by 
    MJ Guthrie
    MJ Guthrie
    10.23.2013

    With a patch as big as today's, you have to wonder what Path of Exile has in store for players after launch. And starting now, you can find out. Today the free-to-play action MMO breaks from the bonds of beta and bursts into land of launched titles. But if you think that launch for Path of Exile is just an exercise in switching labels, think again. Two new four-month challenge leagues will offer new and old players alike a fresh start alongside the launch; players can join the Domination league with the new shrine system or the hardcore league Nemesis, where death means converting to a standard character. Whether you've been climbing those league ladders all the while or you're jumping in to experience the game for the first time, there's plenty of content to keep you occupied. If you need something to pass the time until you can log in this launch day or you want to get a leg up on the competition, check out this collection of updates, interviews, and hands-on experiences.

  • Path of Exile patches in guilds, classes, and balance changes for launch

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.22.2013

    It's not fair to call Path of Exile's pre-launch patch a kitchen sink patch; this is big enough to include the sink, dishwasher, fridge, and probably a good chunk of the dining room besides. It's a big patch, and when it goes fully live tomorrow, you'll have a chance to play around with the enormous list of features, starting with the addition of an entire system for guilds that didn't exist before. Yes, the patch includes a guild system. And that's not even the biggest part of the patch. It includes a new character class for players who have cleared the game on Normal difficulty, six new world areas, achievements, new skills, new items, and an assortment of balance tweaks and improvements. That's not even touching upon new challenge leagues and the like. The point is that even if you know the game inside and out, you might want to hop in tomorrow and try out the huge array of new options available to you because... really. There's lots of stuff here.

  • Path of Exile 1.0, Steam, and sweet, sweet revenge

    by 
    Gavin Townsley
    Gavin Townsley
    10.04.2013

    If you're in need of a healthy dose of monster-bashing, clicky goodness, nothing is better for you than the soon-to-be-Steamed Path of Exile. I'll let that sink in. Yes, I did. Grinding Gear Games is finally taking the game out of open beta on October 23 and simultaneously releasing on the Steam network. Version 1.0 of the free-to-play action RPG will include several new improvements such as a new prestige class (awesome: wields ethereal weapons like boomerangs!), three new areas filled with sub-zones, and new PvP modes. The release also marks the conclusion of the third act in which we face off against Dominus himself. Well, himself and legions of dead, demon-y things. And, that's just the beginning.

  • The Soapbox: Actually, that really isn't an MMO

    by 
    Brendan Drain
    Brendan Drain
    08.27.2013

    In last week's edition of The Soapbox, Mike Foster argued that online gaming has evolved over the past few years and that the term MMO should be expanded to cover other online games like MOBAs. He examined the blurred dividing line between new online games and the classic MMOs of yesteryear, and he made the controversial argument that Call of Duty and League of Legends should now fall under the MMO umbrella. I found myself disagreeing with many of Mike's arguments and wanting to make additional points of my own, so this week I'd like to offer a few counter-points on the same topic for debate. The MMO market has certainly evolved since Massively was founded, with some pretty big innovations in gameplay and new ideas like the free-to-play business model taking hold. As much as people like to complain about a lack of innovation in the games industry, the same level of experimentation and evolution has hit industry-wide. Call of Duty has borrowed unlock and XP systems from the world of orcs and dragons, and League of Legends came from nowhere to be at the forefront of a global MOBA revolution, but neither of them is an MMO by any stretch of the imagination. In this in-depth opinion piece, I break down the definition arguments surrounding the term MMO, offer a reasoned view of where the line can and should be drawn, and look at why Massively covers games other than MMOs.

  • Path of Exile introduces Descent Events

    by 
    Mike Foster
    Mike Foster
    06.21.2013

    Path of Exile, despite not actually being out yet, has a reputation for holding special events that challenge its most loyal and hardcore players and offer them a slight break from the normal day-to-day of killing monsters in dungeons. They're called Signature Events, and participants receive community rewards and other perks for participating. Next week, Grinding Gear Games is set to announce the next series of events for Path of Exile players and an all-new mode known as Descent Events. Descent Events are completed alone and boast a unique array of monsters and loot. When the event ends, the characters and items are deleted. The idea to create a host of solo, standalone experiences that give players a chance to play with builds and step outside of regular Path of Exile gameplay. Descent Events will last one hour, with roughly 50 of them being scheduled for the duration of season three.

  • The Daily Grind: How complex is too complex for MMOs?

    by 
    Bree Royce
    Bree Royce
    06.21.2013

    I'm a huge fan of isometric clickers like Diablo, Torchlight, and Titan Quest, so I admit to being secretly pleased when pseudo-MMOs like Path of Exile were approved for coverage on Massively. In fact, I jumped into Path of Exile this past weekend to give it another spin. And as soon as my new character got her first skill point, I gleefully clicked over to the skill panel, only to be confronted with the game's notorious and glorious SKILL TREE TO END ALL SKILL TREES. It's not even a skill tree. It's a skill maze. A skill constellation. A skill galaxy. The screenshot above isn't even half of what's available. It's overwhelming at level 2 to say the least. I like complexity in character development, but I had forgotten how over-the-top Path of Exile really was, and I had to wonder whether this sort of complexity-dump scares off newcomers to the genre, or indeed, whether it's intended to scare them off, convince them the game is harder-core than they are, or possibly just entrap them with poor early game decisions. Doesn't the skill avalanche just drive gamers to tab out and look up guides, and is that really the best idea for retaining brand-new players? How complex is too complex for MMOs and pseudo-MMOs? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Path of Exile's next update adding Challenges and more

    by 
    Jef Reahard
    Jef Reahard
    05.31.2013

    Grinding Gear Games has published a humongous post detailing Path of Exile's 0.11.0 patch. The content drop is currently scheduled for Wednesday, June 5th, and it looks to include a number of tweaks and rebalances designed to improve your dungeon-crawling gameplay experience. Among the noteworthy adds are a set of "very difficult goals" called Challenges that look to be some sort of precursor to a full-fledged achievement system. Grinding Gear says it isn't quite ready for proper achievements just yet, but you can think of Challenges as a sort of experiment to see how they might affect PoE's gameplay. There's much more to the update, of course, but you'll need to click through to the game's official website to read it all.

  • Path of Exile Season Two starts April 19th, adds solo challenge

    by 
    MJ Guthrie
    MJ Guthrie
    04.17.2013

    Although still in open beta, Path of Exile has already wrapped up one round of its popular race events, where players joined short-term leagues on brand-new characters in a race to complete objectives and rack up points. And now Grinding Gear Games is all set for the next round: Season Two begins on April 19th and runs through June 1st in North America. Season Two differs from its predecessor with a few new offerings, including a larger variety of unique prizes. Players can achieve prizes more easily and in new ways; participants who complete at least one goal within the race can be awarded random spot prizes. Also added are new "Signature Events" -- solo events of a consistent-length that are run multiple times during the season. When the season concludes, the best performing characters of each class will receive a prize similar to the top 20 overall for the entire season. For a complete listing of events, check out the full schedule. [Source: Grinding Gear Games press release]

  • Path of Exile interview reveals plans for player-generated races

    by 
    MJ Guthrie
    MJ Guthrie
    04.08.2013

    Although there is no Some Assembly Required in the title, don't let that fool you; today's focus is on one of the founding precepts of this column, player-generated content. It's just not sandboxy player-generated content like we've covered before. Today's special edition explores the PGC proposed for the decidedly non-sandbox action RPG Path of Exile. At GDC I sat down with managing director Chris Wilson and technical director Jonathan Rogers to discuss Path of Exile and their idea of adding player-run races to the game. A fan favorite, these timed gaming experiences are currently only officially sponsored events grouped into seasons, the first of which just concluded. However, devs would like to give players the opportunity to create and host unofficial events (meaning results won't have any bearing on the seasons) to allow players to enjoy this wildly popular facet of the game in a place where they can practice skills, test themselves against friends, or just enjoy a unique challenge.

  • Path of Exile's season one race events start February 23rd

    by 
    Justin Olivetti
    Justin Olivetti
    02.20.2013

    Path of Exile is bringing back the popular race events from beta and organizing them into seasons. Race events are limited-duration challenges that put players into a new character and a fresh economy to compete against each other for various prizes. The first season of these events will begin on February 23rd and continue through April 7th. It will be made up of 109 events that take place solely on the weekends, and it will feature different start times so that players across the globe won't be at a significant disadvantage based on location. There are several ways to win prizes through these races. Players accumulate reward points that contribute to both season and lifetime prize tiers, and they can win additional goodies if they place in the top ranks for multiple events and the season as a whole. [Thanks to Josh for the tip!]

  • Path of Exile update adds new maps, overhauls audio, and improves art

    by 
    MJ Guthrie
    MJ Guthrie
    02.13.2013

    With Path of Exile's open beta well under way, players can expect changes here and there as issues are addressed and bugs are squashed. Yesterday, Grinding Gear Games rolled out a new update that included reworked audio and updated artwork as well as added 11 new types of maps. Full details can be found in the 0.10.1 patch notes. Although not deployed yet, players can also expect other changes in this patch series including minion targeting, high-level mods in items, and improved livestreaming features. Then the next big patch, 0.10.2, will mark the beginning of the open beta content schedule that promises even more core content. For more on Path of Exile, check out Massively's impressions and hands-on experiences. And be sure to watch the action next Sunday, February 17th at 10:00 p.m. EST on Massively TV.