group-pvp

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  • The Summoner's Guidebook: How to get through a LoL teamfight alive

    by 
    Patrick Mackey
    Patrick Mackey
    10.17.2013

    It feels good to be back to writing strategy articles about League of Legends. When I play a lot, I want to punch out words about what I'm thinking about, and while covering a tournament is exciting, I really enjoy teaching fundamentals a lot more. This week we're going to cover teamfighting again. You guys might remember some things about teamfighting from me a while back, including a basic primer and a guide on positioning. I feel that my understanding of teamfighting -- and perhaps more importantly, my ability to communicate it -- has improved a lot since then. Some of that is from watching tournament matches and listening to others talk about teamfighting, but a lot of it is from watching pro streams and hearing what is going on in a top player's head too. This edition of The Summoner's Guidebook is a continuation of both of the previous teamfighting articles, and I suggest reading them too as the information there is still useful. I definitely recommend going back and reading them after you've finished reading this if you haven't already.

  • Hyperspace Beacon: My top five wishes for SWTOR roleplay

    by 
    Larry Everett
    Larry Everett
    01.08.2013

    A few weeks back, I was nostalgically asked, "Remember those days when talking about Star Wars: The Old Republic was all about speculation?" Those days might be long gone now, but the beginning of a new year always prompts a resurgence of dreams of the year to come. And although I still love playing SWTOR, I believe there are many areas that could use some touching up. I attended a fantastic roleplay event this past Saturday on The Ebon Hawk server. It was just a social event, but there were added touches like prizes and an in-character scavenger hunt. As a member of the planning crew, I took a look back at what could make an event like this better. The execution of the event could be tightened up, but there are several potential additions to the game itself that would have improved the festivities. This prompted me to think about what improvements could make roleplay better in general. So here it is: my top five wishes for roleplay in Star Wars: The Old Republic.

  • The Summoner's Guidebook: Teaming up to fight in League of Legends

    by 
    Patrick Mackey
    Patrick Mackey
    12.27.2012

    Grouping up to fight enemies together is a concept that is old as history itself. Numerous treatises on group warfare have been written, ranging from small unit tactics to battle strategies involving hundreds of thousands or millions of combatants. A lot of the same principles of combat that are used in warfare are applicable to games and especially to team-based PvP games like League of Legends. It might not be readily apparent how ideas like the mission of a Marine rifle team might apply to a five-player team in LoL, but there are more similarities than you think. The tools are different -- for example, games use different means to suppress the enemy than real soldiers -- but the tactics are surprisingly similar. This week, we're going to cover the beginning of a fight. Starting a fight at an advantage is important element in victory, as the opening seconds of a battle matter the most. If you can leverage an advantage early on in a fight, you can snowball that advantage into a decisive win.

  • War of Angels launches Bloody Arena update

    by 
    Shawn Schuster
    Shawn Schuster
    10.17.2012

    Following the successful relaunch of War of Angels last month, Neowiz Games is showcasing a brand new Bloody Arena update for the high fantasy F2P MMO. As you might expect, this update allows players to battle it out in a PvP arena for honor and Blood Money, which can be used to buy special in-game armor and weapons only available through PvP. But if you're imagining your run-of-the-mill PvP arena with the same old stale rules, you might be in for a surprise. The combat is team-based in the Bloody Arena, where groups of three, four, or five players level 40 or above will fight to the death. Perhaps our favorite part of this feature is what happens to fallen teammates. When a player is eliminated during a match, he is held in a sideline cell where he can reach out and strike his team's opponent with melee attacks to help turn the tide of battle. Two all-new armor and weapon sets act as rewards for the victor, with each class showing off its own specific style. Check out more in our gallery below. [Source: Neowiz Games press release]%Gallery-168611%