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Massively's commenters got me thinking on MMO group size after an article a few weeks ago about socially soloing in games. Even though I like and support the option to solo in MMOs, my favorite games have actually had very large group sizes, far larger than the now-standard World of Warcraft five. ...

11 months ago 0 Comments
April 22, 2014 at 8:00AM
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World of Warcraft is introducing flexible raids soon, allowing you to experience major content with any size of group that you want. Assuming, of course, that you want to experience that content with at least nine other people. The flexibility is nice, but it doesn't allow you to run with any group...

1 year ago 0 Comments
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Every MMO lets you team up with other players. This is unsurprising when you consider that it's one of the main selling points of the genre. But there's always an upward limit, and there are always target team sizes that the game bases content around. Content is largely designed in World of Warcr...

2 years ago 0 Comments
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Irregular schedules are the bane of group content. When you can't know when you'll log in or how long you'll be online at a stretch, it's really hard to make plans that involve getting other people together, and that's assuming that the content in question isn't an hour of continuous play. So Aika'...

4 years ago 0 Comments