guild-building

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  • Officers' Quarters: Gdivorce

    by 
    Scott Andrews
    Scott Andrews
    02.10.2014

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. To lead a guild effectively, its leaders have to be on the same page. In this week's email, a guild's founding officers have a fundamental disagreement about the direction of the guild. One of them wants out, and she wants to take her half of the guild with her. Hi Scott, here's a little question: A few years ago, my boyfriend and I started our own guild, mainly for the extra storage space and to share profession materials between our characters (we both have plenty of alts). A few months ago, we decided to turn it into a raiding guild, invited a few friends who then in turn invited a few more friends and so on. Then our first disagreement happened.

  • Officers' Quarters: Reworking a guild concept

    by 
    Scott Andrews
    Scott Andrews
    04.15.2013

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. Ideas for unique guild concepts are hard to come by. This week, a guild leader who thought she had a winning formula finds out that no one is interested. Let's look at what she came up with and how we can rework her ideas to entice more recruits. I have recently transferred from Nazgrel to the RP server of Moon Guard. I did this with a certain goal in mind, to establish an all Goblin Trade Guild. I have hit a crucial snag however and can't seem to generate any interest in my Guild idea. One major selling point of my Trade Guild would be that we would hold a monthly [Bazaar] in which other Guilds would be encouraged to join in and sell their wares along with us. Using [Gryphonheart Items] we would create an item catalog and haggle over prices. I was hoping that this would help revitalize the role play community. Nothing I have tried has worked to recruit Any suggestions?

  • Officers' Quarters: 9 suggestions for a new guild leader

    by 
    Scott Andrews
    Scott Andrews
    10.08.2012

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. This week's email is short and to the point. A player who wants to take the plunge into guild leadership is nervous about the prospect. I have some suggestions for him that I think can also apply to just about any officer, but first, the email: Hello Scott, I've been playing WoW for an extremely long time, a shameful amount of time to be fair... but I've never been happy with the guilds I've been in, so I'm thinking about starting my own guild. I'm willing to put the effort and money into making it work. I mean, I've got a crazy amount of ideas I'd like to implement to create a sense of community and loyality into the guild but I'm absolutely petrified about starting off. The recruitment for example just seems so damn daunting! I'm scared Scott :( but I'm afraid I won't be able to see the content the way I like to see it if I don't do this though. From Craig of Azjol-Nerub EU Hi, Craig. I'm always thrilled to hear about players who are ready and willing to lead. I'm happy to help you. Also, I love your lists. Here's mine. 1. Have a vision. Hundreds of people a week, I'm betting, say to themselves, I want to start a guild and do things my way. But what they really mean is, I want to start a guild exactly like all the other guilds out there, but I want to be in charge this time. When you say you want to see content "your way," that sends up a red flag to me.

  • ICFTB: Scavenging Azeroth!

    by 
    Krystalle Voecks
    Krystalle Voecks
    07.03.2007

    This week's adventures with <It came from the Blog> took our adventurers to the four corners of Azeroth -- something I think that surprised some of them! But never let it be said that our folks shrink from a true challenge that tests their mettle! This week's game was a Scavenger Hunt involving 25 occasionally bizarre items that they were required to screen shot and send in. Depending on how creative you were, and how familiar you were with Horde territory, this could have been easy, or involve a lot of travel all over heck and back. For those of you curious for news of the happenings, and just how our adventurers fared against the fairly strange list I thought up, check out the details of this week's <It came from the Blog> shenanigans after the jump!