guild-conflicts

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  • The Guild Counsel: How to handle the horrors of conflict

    by 
    Karen Bryan
    Karen Bryan
    10.31.2013

    With the arrival of Halloween, I'd like to revisit an all-too-common nightmare scenario: handling guild conflict. We've looked at how to treat complaints before, but what should you do when those complaints balloon into full-fledged clashes? Guild leaders dread dealing with conflicts, to the point that it deters many players from giving guild leadership a try. But even if strife is inevitable, it can be made less painful. Let's take a look at how to steer through the choppy waters in this week's Guild Counsel.

  • Age of Wushu shows off guild warfare

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.08.2013

    Do you think that your guild is the best group of people anywhere? Age of Wushu encourages that line of thinking, because you're going to need to stand together if you want to defend yourself from all of the other guilds thinking the exact same thing. The latest development blog on the game explains how guilds can control territories as well as how they can lose those lands if they fail to defend against their enemies. Guild territories are attached to existing zones seamlessly without a loading screen, although you have to speak to an NPC to teleport there. Structures on controlled territories can be upgraded for various benefits, but those upgrades can be lost if a rival guild assaults the territory. Check out a video of guild warfare in action just past the break, and get ready for the game's official launch this Wednesday by getting ready to pick your enemies and burn all they own to the ground.