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ArenaNet Design Director Chris Whiteside has given a glimmer of hope to Guild Wars 2 fans hungry for more and better private spaces in the game. Earlier this week, he posed a broad question to the community about how it'd like to see guild halls implemented -- assuming, of course, they are ever to...

October 3rd 2014 at 11:00am 0 Comments
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There's a lot of general distaste and dislike out there for video game music that comes in MIDI or chipset form. Many gamers have simply never really experienced eras when the sound for computers and consoles were limited in such ways, so to go back to listen to them seems downright painful. For MM...

January 7th 2014 at 10:00pm 0 Comments
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Having a place to call your own in MMOs is quite important to some players -- myself included. Housing can be a great place to unwind, to socialize, and to make one's stamp upon the game world. Yet I was wondering: If it came down to a choice, is it more important for MMOs to have guild halls or...

March 27th 2013 at 8:00am 0 Comments
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Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press. For officers, the improvements and new systems that Cataclysm brought to guilds were a game-change...

January 23rd 2012 at 3:00pm 0 Comments
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Look! Up in the sky! It's a bird... it's a plane... it's a... floating castle? If you're one of RuneScape's legions of players, you might be waking up to just that sight today. Jagex's golden child has released its Clan Citadel update, and with it the ability to move into one of these sky castle...

July 26th 2011 at 10:30am 0 Comments
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Last week, we brought you the news that browser-based fantasy MMO RuneScape would be introducing clan citadels in its next expansion. We heard that these customisable castles in the sky would feature a tier-based progression system, but until now we didn't know what the actual castles would look...

July 7th 2011 at 10:00am 0 Comments
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Really, I blame my parents for not being filthy rich. If they were, we could've afforded the $130/month unlimited subscription fee to the ImagiNation Network (INN) back in the early '90s. Just think! All of the gaming, the socializing, and the roleplaying that you could handle -- for such a low p...

May 31st 2011 at 8:00pm 0 Comments
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It's been a busy week in Guild Wars 2 news! Some might argue that point because of the lack of big reveals, but a large number of little details can be just as good as one or two huge unveilings. I think the real problem is that we're at a point in the cycle right now when everyone's feeling wea...

May 9th 2011 at 3:00pm 0 Comments
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Although Guild Wars 2 has had many reveals lately, much of the game is still shrouded in mystery, and ArenaNet has generally remained tight-lipped about specific game information. However, in a recent interview with Guild-Hall.cz, Lead Designer Eric Flannum did let fans in on a few tidbits. A co...

May 6th 2011 at 7:00pm 0 Comments
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There are guild halls and there are guild halls, and Forsaken World's recently announced command centers are definitely the latter. Perfect World Entertainment has detailed the nifty new floating guild base feature coming to its free-to-play fantasy MMO in a new blog entry on the game's official we...

January 1st 2011 at 2:00pm 0 Comments
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Server mergers are coming this week to EverQuest II, and with it come some serious questions about what stays, what goes, and who gets stuck with a name with a lousy X at the end. But sometimes mergers are a good thing, and I think since we're on the subject, it's worth looking at what else could b...

November 15th 2010 at 3:00pm 0 Comments