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Guild drama is something that can bring headaches to a guild leader. When you have dozens of players with a variety of personalities under the same virtual roof, there are bound to be some conflicts. On top of that, players don't have the benefit of being face to face, so there's room for misinterp...

June 27th 2013 at 9:00pm 0 Comments
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So I was asked about starting up a Massively cabal (otherwise known as a guild) in The Secret World. It's an interesting idea, and one that would probably be a lot of fun if there was some way to make it work with an insane schedule. See, in addition to TSW, I'm also heavily invested in an Age o...

July 5th 2012 at 8:00am 0 Comments
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There are ways to leave a guild, and then there are cringe-worthy, horrifying ways to leave a guild, burn your bridges, and never, ever leave the door open for a possible return. We've all heard tales (and sometimes witnessed them firsthand!) of people leaving guilds in ways that defy humanity (l...

May 24th 2012 at 9:00pm 0 Comments
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Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press. As Oscar Wilde once wrote, "I can resist everything except temptation." There will come a time whe...

July 25th 2011 at 9:00am 0 Comments
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Recently, we looked at the benefits and pitfalls of guild mergers. While a merge is something that can work, it's a pretty drastic step that comes with some big risks. The alternative to a mergers is an alliance, and over the years (and much less direct competition thanks to instancing), it's som...

May 26th 2011 at 7:00pm 0 Comments
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Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available this spring from No Starch Press. If you've read WoW.com's reaction to the new Cataclysm raiding paradigm, you already know...

May 3rd 2010 at 3:00pm 0 Comments