guild-membership

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  • Drama Mamas: How to find a World of Warcraft guild

    by 
    Lisa Poisso
    Lisa Poisso
    01.07.2013

    There's so much more to joining a guild in World of Warcraft than clicking an uninvited newbie zone popup or replying to a random whisper while you're trying to quest. We wouldn't go so far as to say there's a science to getting it right; joining a guild is more of an art, an intersection of careful screening and social serendipity. While it's true that you can successfully fumble about in the relatively unpopulated leveling zones or run the dungeon and raid finders on your own, you'll enjoy a richer, more complete game experience if you play with other players as intended. This guide is not about figuring out what type of guild might best suit you. (We've cover that in a future guide.) If you're unguilded or dissatisfied with your current guild but not quite sure how to describe the kind of group that would make your online gaming experience feel just right, consider this week's pointers as food for thought until we can analyze your own guild needs. If you're ready to find a new guild right now, read on for the best ways to connect with a quality organization.

  • Flameseeker Chronicles: The pros and cons of multiple guild membership

    by 
    Rubi Bayer
    Rubi Bayer
    09.05.2011

    ArenaNet may have increased the speed of Guild Wars 2 reveals in a big way, but we've still got a long-running question that's not been answered: How will guilds work? In a game where guilds are an important-enough feature to be included in the game's name, it's natural that we'd be very eager to know how they fit in. We still don't have many details, but last week we got one very important one. The ArenaNet crew made an announcement regarding guilds at PAX: "Guild membership is account wide, and you can add as many guilds as you like. You will be able to choose, at any time and on any character, which guild chat you are viewing and what guilds you are currently affiliated with." (Hat tip to Elixabeth at TalkTyria.) This is an exciting development, and it's spurred a lot of talk in the GW2 community, so I want to take a closer look. Follow along the jump and let's talk guilds in Guild Wars 2!

  • From our readers: Guild Retention

    by 
    Amanda Dean
    Amanda Dean
    05.27.2009

    We get lots of email from our readers trying to find their way though WoW. I'd like to take a moment to answer a question about membership retention. This also builds on a previous response regarding the trials and tribulations of starting a guild.Hi I been reading your posts and listening to the podcast and you recently made a new guild. I have a guild with around 140 members and we do some raiding weekly but every time I log off, it seems that people start arguing, and drama just starts building up. I went away for a couple days and when I come back from my vacation, Alot of people have left the guild. Maybe 10-15 people. Now they are stealing my members and have made a new guild. Do you have tips on member retaining and stuff like that, would be cool if you can do a post on that kind of stuff and how you work that out, thanksHello reader,Thank you for the email. One of the hardest things I've noticed about a guild is dealing with a certain amount of churn. Acceptance is the first step. People leave for all kinds of reasons. There will be those that come and go. The stronger you make your core, the stronger you make your guild.

  • Forum post of the day: The end of big guilds

    by 
    Amanda Dean
    Amanda Dean
    05.23.2009

    Oldmaveric of Azgalor posed the question on the General Discussion Forum: are Big guilds on their way out due to easy WoW? He suggested that easier content on 10 man raids and regular content nerfs has led to the breakdown of some of the top guilds and caused players to quit the game.Savvage of Spinebreaker quickly responded that big guilds have their place, but "People can now play in closer more tightly-knit groups..." For many players, raiding offers sufficient challenge while being more enjoyable than it once was. The raiding experience is not only more accessible, but also more fun. Smaller guilds can afford to be more selective of the online personalities of their membership, while still being able to to make progress.