guild-relations

Latest

  • Forum post of the day: Just a number

    by 
    Amanda Dean
    Amanda Dean
    06.25.2008

    World of Warcraft attracts a variety of players from all demographics. Players face different sets of challenges based on where they are in real life. Students may face time crunches at some points that prohibit themselves from immersion in the game. Parents have many obligations that may pull themselves away from the keyboard with little to no warning. There are times when big projects at work require extra hours. Some may even go into labor in the middle of a battleground. Somehow, despite our divergent responsibilities, we all come together to enjoy WoW. Crothiuz of Lethon has found himself in the middle of an age-related struggle. Posting in the Guild Relations forum, he told a tale of how he was excluded from a raid because he was only fourteen years of age. He feels that he has carried himself in a mature manner and it is only his age that has precluded him from running Karazhan with his guild. He was then kicked from the guild while he was offline. The original poster is concerned that age will continue to be a factor in his online aspirations.

  • Building a Better MMOusetrap: Adventures in babysitting

    by 
    Dave Moss
    Dave Moss
    01.09.2008

    Guilds are as much a part of online gaming as the overuse of horrible internet memes (Mr. Norris I'm looking at you, and your amazing roundhouse kick), and people who play far too long, and bathe too little. Some games call them different things, Linkshells, Corporations, and so forth, but at the end of the day they are all the same thing and serve the same purpose; to give online players a way to easily access content by joining forces with a group of (sometimes) like minded individuals. They are often a great source of fun, and can even lead to life long friendships outside of the game, and I personally think that the games I have played would have been lesser without them. But, along the same vein there are some days I'm sure we all have when we log into our game of choice, and find ourselves in the middle of a Battle Royale of epic dramatic proportions where we just want to click that quit button and run off to our own private corners of the game and stab/shoot/maim things.Guilds are a strange and mystic creature, never to be truly understood, but for most of us also something we submit ourselves, and often try to create perfection. I don't actually think there is such thing as the perfect guild, because no matter who gets invited, who is in charge and who the big players are, there are always going to be problems. Some people will almost always form cliques inside a guild (or guilds inside guilds in some cases), and other people, try as they might just won't be accepted. Some people are loved by everyone and that works out well for them, but also, some people are hated by everyone and that works out for no one. Some leadership teams are too passive, others too aggressive, and there are always other problems that come up when things like loot and fame come into play.There are a lot of different types of guilds, from family guilds where it's just a small group of friends and family who play together and use their time online to connect where they otherwise couldn't. There are hardcore raiding guilds, who lead the bleeding edge of content in whatever game they choose, like Nihilum and Death and Taxes in World of Warcraft (the raiding game I follow most), where they become not unlike the rock stars of their game. But the majority of guilds I've found in any game, are the ones who generally sit somewhere in the middle, holding up the status quo. They don't push themselves to be at the pinnacle of content, but are happy coasting along at their own pace, as long as it stays fun and interesting. These sorts of guilds often times have the most varied groups of people involved in their rosters as well.

  • Children of a lesser guild

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    11.30.2007

    The worst part of guild membership is, by far, watching a guild die. I've seen guilds die from poor recruiting practices, internal drama, and, in one memorable case, a disgruntled member with /gkick privileges. But the most painful death I ever saw was that of a large casual raiding guild in which I was an officer. We weren't very good, and we never progressed far, mostly because anyone decent in our guild was immediately recruited away by one of the high-end guilds on our server. We kept it together for several months, but in the end, ten of our best players (including our two tanks and the best healer) were poached away by another guild. Eventually, the guild leader and I left too. Judging by his post on the EU General forums, Aires, GM of Flames of the Phoenix on EU-Terenas, is having the same problem. His small Kara guild is being eaten away by larger guilds who whisper his members, invite them to come to 25-mans, and then ask them if they'd like to join. Admirably, Aires does not cry about it or name names, but asks a general question: Is it ethically right to poach members from smaller guilds who don't approach you first? Opinions seem to be divided. On one hand, few people will argue that it's "nice" to cannibalize a smaller guild, and many SSC/TK guilds who do this to "loser guilds" would scream bloody murder if a BT/Hyjal guild did the same to them. But every server also has a limited supply of players who don't suck, and new recruits do have to come from somewhere. Plus, there's no real way to steal a player who doesn't want to be stolen in the first place. The thread also contains a rare personal opinion from a Blizzard employee. CM Vaneras says that your answer to the question basically depends on why you play the game. If you play for what Vaneras terms "shiny epics", you probably won't see anything wrong with poaching, while those who play for "the cameraderie and accomplishments of a guild" will hate it. What do you think about guild poaching?

  • Guild divas: There can only be one

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    11.14.2007

    Yes, we're stepping once again into the steaming hot gumbo of WoW gender relations -- this time with the delightfully spicy flavor of the Guild Relations forum. Altaan is a female player and the GM of a casual raiding guild with about 80 players. She describes herself as a laid-back leader who lets the raid leaders take over the instances while maintaining a fun environment for her guild members. However, she's recently had problems with a few female members, and is wondering whether to kick them out or let them stay. "They undercut my authority in subtle, almost underhanded ways that I'm having a hard time pinpointing to my male officers, who love the fact that there are women in the guild ... especially ones who will flirt with them," Altaan writes. "One of these women recently asked the men to attempt to procure my picture, purportedly because she is concerned with being the "hottest girl in the guild." The other has announced several times that the Raid Leaders "belong" to her and she is only allowing me to "borrow" them. Both women routinely use guild chat and Ventrilo to stake claims on the male players ("this is my paladin"; "my druid"; etc.)" I've seen this phenomenon a few times in my WoW history, and it's recently been popularized on AFK Gamer. A small minority of female WoW players do not play well with others. They generally tend to mention their gender at any opportunity and flirt casually with anyone in a position of power. The label of girl gamer is important to them, as it makes them seem like a rare breed in a male-dominated virtual world -- the "guild diva." When another female comes along -- especially one who's an officer or guild leader and not flirty -- they feel that their territory is being threatened and lash out. Altaan understands this, but is unsure of how to proceed. If she keeps the players, they will continue being nuisances and hindering her raids by flirting with the raid leaders and taking spots from better players. If she kicks them, she may be seen as catty herself, and she may lose one of her raid leaders. There's a debate on the forum, but most people seem to think that she should kick them for challenging her authority and being drama queens. What do you think Altaan should do? Female officers and GMs, have you had any problems with divas in your guild? Is this about gender at all, or merely a more subtle display of power struggles?

  • The Van Halen Clause

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    01.05.2007

    Applications for high-end raiding guilds are kind of like job applications. You have to list your experience, your availability, and why you'd be a better player than every other mage/priest/warrior applying. On the other hand, as an officer or leader of a successful guild, you have tens or hundreds of qualified people applying. How do you decide who gets in and who gets shut out? Lucas, guild master of Gods on the Arthas server, has come up with an interesting way to weed out lazy applicants: the Van Halen clause. Lucas explains a Van Halen clause as such: "placing a frivolous and easily accomplished requirement in a contract to make sure that the other person actually read it." Apparently, Van Halen used to demand a bowl of non-brown M&Ms at every venue they played at to make sure the promoter actually read their contract. All Gods applicants must read the guild rules page, and if they don't find the Van Halen clause and do what it says, they're unlikely to get in. Can you find it? So is Lucas's policy a good way to keep uncommitted people out of the guild, or is it just a frivolous test of someone's skimming ability?

  • Guild Relations Program

    by 
    Elizabeth Harper
    Elizabeth Harper
    03.08.2006

    Community manager Eyonix has announced a new guild relations program (or here if you're in the EU), which rewards guilds who positively participate in the Warcraft community.  The invitation-only program is looking for guilds who participate in constructive/helpful discussion on the forums; post Warcraft-related movies, fan fiction, or game guides; or anything else that shows the guild has a genuine willingness to help other players.  Once a member of the program, guilds will have their own link from the official website, be eligible to participate in an upcoming beta test, and have access to live developer chat sessions.While the benefits sound interesting, I wonder what level of community activity allows guilds to participate.  If you're interested, head over to the new Guild Relations Forum (or here if you're in the EU) to see what's up.