guild-software

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  • Stick and Rudder: Even more sims to fill the Star Citizen void

    by 
    Jef Reahard
    Jef Reahard
    09.07.2014

    I was hoping to use this week's column to talk in glowing terms about Star Citizen's newly released racing mechanics. The only problem with that plan is that Arena Commander 0.9 hasn't launched just yet, purportedly on account of a few pesky bugs that Cloud Imperium is still in the process of squashing. Sooo, I thought I'd dust off an old Stick and Rudder standard wherein we talk about which genre games are worth playing while we're waiting on the "best damn space sim ever."

  • Vendetta experimenting with mobile microtransactions

    by 
    Jef Reahard
    Jef Reahard
    06.02.2014

    Guild Software announced over the weekend that its long-running Vendetta Online MMORPG will explore microtransactions on certain mobile devices. Vendetta, a space sim sandbox that offers single-shard gameplay across operating systems including Windows, OS X, Linux, Android, and iOS, has been running since April of 2002 and has heretofore subsisted on the subscription model. Guild says that subscribers "will still get everything, across all platforms, without any need for these types of optional purchases." Microtransactions will be exclusively for Vendetta pilots on Lite accounts, and the structure of the cash shop will "require refinement and continued feedback from the userbase." Guild concludes that a hybrid business model is "an expected necessity on mobile," and it is working to adapt and court additional players.

  • Vendetta getting 'major graphical and engine changes,' Steam release

    by 
    Jef Reahard
    Jef Reahard
    05.09.2014

    Vendetta Online's latest newsletter has announced major graphical and engine changes, along with Oculus Rift HD support and a forthcoming Steam release. Lead developer John Bergman explains that Guild Software is "working on a whole new client-server architecture to make it possible for us to generate massively dense sectors of unlimited scale." The new sectors will showcase various graphical upgrades including advanced lighting, shadow, volume effects, and more. These and other upgrades are part of what Bergman is temporarily calling Vendetta 2.0, which "will represent the goals that I set out to build back when we started on this crazy space MMORPG development journey over sixteen years ago." Vendetta is a subscription-based sandbox MMO that allows players on Windows, Mac, iOS, Android, Linux, Ouya, and Oculus Rift to play on the same server. It first launched in 2002.

  • Vendetta adds persistent player mines, better mobile support

    by 
    Jef Reahard
    Jef Reahard
    12.12.2013

    Guild Software has been crunching on various Vendetta Online improvements, chief among them some increased background and planetary detail on Android devices. The multi-platform space sim sandbox also boasts support for the latest high-speed mobile GPUs, as well as new persistent player mines that allow "for more complex defense of territory over long periods of time." Guild lead developer John Bergman says that the team has "big gameplay and graphical plans for 2014, as well as plans to expand the immersion of our existing support for the Oculus Rift HD."

  • MMObility: Vendetta Online on the iPad is a familiar experience

    by 
    Beau Hindman
    Beau Hindman
    05.03.2013

    Vendetta Online has a long history. You can play the game across many platforms and access the same universe as all other players no matter which device you are on. That's right, you can jump on your Android device and kill a few enemies while on a lunch break and then go home to switch to the PC, for example. I looked at the game for Rise and Shiny last year, and we got our hands on it again at this year's GDC Online. It's always been an impressive enough experience for the most part, but the game is definitely aging. It's still not a newbie-friendly title, and the smaller playerbase makes the game seem like a ghost town a lot of the time. I have been poking around the game for a bit now only to encounter mostly the same experience I found before. That's not a bad thing, but it's not exactly a good thing, either, because if there is one thing I do not like, it's bumping into a rough newbie experience. Sure, there are tutorials and missions to help you get started, but once you make your way into the greater universe, you might find yourself a bit lost, or worse -- bored.

  • Vendetta Online releases iPad launch date and trailer

    by 
    MJ Guthrie
    MJ Guthrie
    04.05.2013

    At GDC we learned that Vendetta Online for the iPad will be available this spring. Well, guess what? It's spring! Guild Software has announced that iOS system is launching in less than two weeks; come April 17th, iPad users will be able to explore all 30 star systems in the game and participate in twitch-based space combat with all other denizens of the vast universe. On top of that, players on the iOS have access to a single player "free play" mode where they can practice flying and play various minigames even while offline. Vendetta Online will be available on the iPad App Store for just 99 cents, which includes one month of free play. After that, the monthly subscription is $1.00. Wondering how the game looks from the mobile device? Check out the trailer after the break. And for more impressions, check out Massively's hands-on experience. [Source: Guild Software Press release]

  • Vendetta Online adds F2P Kickstarter goal

    by 
    Jef Reahard
    Jef Reahard
    02.19.2013

    Guild Software has added an interesting new wrinkle to its Vendetta Online Kickstarter project. That wrinkle is a possible free-to-play tier which will be available to players of the sci-fi sandbox game should the fundraising drive succeed. Guild founder John Bergman states that subscribers will still have the best experience, and he also lays out how and why a free-to-play conversion is fraught with potential pitfalls for smaller indie studios and well-established games like Vendetta. In some corners it is argued that we must accept this new reality, that our MMOs must be designed more as an extension of monetization metrics than for the sake of the actual gameplay. This has never sat well with me; I design for what I want to play, and an experience peppered with carefully positioned opportunities to spend money is not one I desire. Nor do the mechanics or results of paying-to-win fit within my game-view. Many of us seek these games as a means of escape, and little violates that like the pervasive artificiality of monetization, or direct gameplay advantages granted by an opponent's larger financial outlay. Nevertheless, Guild is open to the possibility of F2P, so head to the Vendetta Kickstarter project to read further details.

  • Guild previews Vendetta iPad 2 build in new video

    by 
    Jef Reahard
    Jef Reahard
    02.15.2013

    Guild Software is hard at work on a full port of its long-running Vendetta Online MMORPG for second-generation iPad devices. Guild founder John Bergman demos a prototype build running on an iPad 2, though he says that there is still "a lot of work to do." Current Vendetta players will be glad to know that Guild plans to "ship the iPad version as soon as we can, and then immediately focus all our attention on gameplay enhancements to make the 1.9 goals a reality in 2013." Vendetta's fund-raising effort is about a third of the way to its goal with nine days remaining.

  • Vendetta Online aiming for Steam release

    by 
    Jef Reahard
    Jef Reahard
    02.05.2013

    Guild Software is seeking to release it's long-running Vendetta Online MMO on Steam, and the space-based sandbox title needs your vote to clear Valve's Greenlight hurdle. Vendetta is one of a very few MMORPGs that natively supports Windows, Mac, and Linux platforms, and Guild founder John Bergman says that his team would "like to integrate some of Steam's community and achievement features." Vendetta features physics-based PvE and PvP combat, extensive trading and economic gameplay, and an active development team that has been iterating on the game since its 2002 release. The firm's Kickstarter project, which is designed to fund both an in-game expansion and an expansion to iOS platforms, has 19 days remaining. Head past the cut for a two-minute gameplay trailer.

  • Vendetta Online pushes its Kickstarter program with new videos

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.29.2013

    Kickstarter isn't just being used by studios trying to get a new MMO off the ground. In the case of Vendetta Online, it's being used to fund something that the game otherwise simply wouldn't have. After nearly a decade of continual operation, the sandbox title wants to expand beyond desktop computers (it already has clients for Linux, Macintosh, and Windows, not to mention an Android client) by porting over to the iPad while launching a major graphical upgrade. Not convinced? The founder of Guild Software, John Bergman, has taken the time to outline some of what the small team wants to do with the added funding for development. First he discusses the dynamic warfare systems with full-on RTS elements, and next he discusses how new graphics will improve the game overall rather than just making it prettier. The campaign's modest $100,000 goal is already a quarter of the way to completion as of this writing, so if this seems like it'd be right up your alley, it's well worth a closer look.

  • Vendetta using Kickstarter to fund new expansion, iOS client

    by 
    Jef Reahard
    Jef Reahard
    01.18.2013

    There's no shortage of sandbox MMO projects on Kickstarter these days, but how would you feel about a fundraiser for a game that's been live since 2002? That's the reality for Vendetta Online, as Guild Software has just announced a new pledge drive to help the game conquer Apple's iPad platform. Vendetta is already playable on PC, Mac, Linux, Android, and WinRT (and all of those space pilots play seamlessly on the same server, too), so Guild's next goal is integrating iOS users into its sprawling space-based sandbox. "We'll be thrilled to bring our intense brand of multiplayer space gaming to the iPad family of devices," says John Bergman, Guild CEO. "Our game offers a seamless transition between desktop and mobile, so players can easily switch back and forth between their iPad and their Mac without limitation." If successful, the game's Kickstarter project will also help fund a major expansion, which promises "enhanced player-owned capital ships and territorial conquest." Vendetta is a subscription-based MMO that features twitch-based space combat, extensive mining, trading, and exploration options, and a player-generated content system. You can check out an eight-minute gameplay video after the break, then head to the official website to sign up for a free trial.

  • Vendetta free for former subscribers through January 1

    by 
    Jef Reahard
    Jef Reahard
    12.26.2012

    If you've ever subbed to indie MMO Vendetta Online, Guild Software is gifting you with the ability to return to the title for free through the new year. The devs have also updated the client to version 1.8.239, which brings a handful of bug fixes and niceties to the game world and login client. Vendetta is a space-based sandbox that features combat, mining, trading, and exploration. It's also available on a number of platforms including Windows, Mac, Linux, and mobile, all of which feed their users into the same server.

  • Vendetta now available on Windows 8, RT

    by 
    Jef Reahard
    Jef Reahard
    10.10.2012

    Have you upgraded to Windows 8 yet? Do you use Windows on a tablet? If so, Guild Software wants you to know that its long-running Vendetta Online sci-fi MMO is ready and willing. The indie outfit recently released the game to the Windows store, and as you'd know if you read one of Massively's multiple Vendetta impressions pieces, the game syncs seamlessly across PCs, Macs, Linux systems, and tablets, now including devices that run Windows RT. "Thanks to the scalability of our in-house NAOS Engine with native DirectX 11 support, we're able to deliver our desktop-grade MMO experience even on lightweight Windows RT tablets," explains Guild CEO John Bergman. Vendetta mixes combat, mining, trading, and exploration, and a free trial is available via the game's official website. [Source: Guild press release]

  • Rise and Shiny: Vendetta Online

    by 
    Beau Hindman
    Beau Hindman
    08.26.2012

    For the record, Vendetta Online has been in development since 1998 and launched an alpha in 2002. EVE Online was released in North America in 2003. So although it might be too close to call or lost in the foggy details of gamer's memories, it's safe to say that EVE Online did not invent space, spaceships, speedy space travel, trading, or ship-to-ship combat. Still, feel free to post fill the comment section with "EVE-clone," a common phrase that pops up whenever Vendetta Online is mentioned or shown. Now that we have that out of the way, what is Vendetta Online? It's a multi-platform, twitch-based, science-fiction universe that offers free-form travel and character development. At least that's what I have read. So far in my time with the game, I have experienced only a smattering of what it seems to offer. I've traveled a lot, gunned down a few enemies, and read a lot of text. While I know I have touched but the tip of the iceberg, I still had fun this week. And yes, I pretended to "fly" my spacecraft by running through the house while playing on my Nexus 7 tablet. And yes, I provided the WOOSH and BRAKKA BRAKKA sounds myself. (That's how you know it's space.)

  • Some Assembly Required: Ten years warp by for Vendetta Online

    by 
    MJ Guthrie
    MJ Guthrie
    04.27.2012

    If I were to start describing a game where players have zipped about one persistent universe as one of three factions in customizable ships vying for wealth and territory by mining, dodging hostiles, fulfilling missions, blasting one another to bits, docking at stations, blazing trade routes, and pirating for the past 10 years, you would say... Vendetta Online, of course! Perhaps the longest-running epic space-based sandbox MMORPG, the game hit a milestone last week that few others can boast: It turned 10! Although its major retail distribution was in 2004, Vendetta Online marks its anniversary as the day it was spotlighted in Penny Arcade during the game's completely open and public alpha (which means it basically launched since everyone could dive in and play) and the population exploded! A truly multi-platform MMORPG, Guild Software's game can be played on Windows, Mac, Linux, and even Android, giving pilots the freedom to log in when and where they may, even to surreptitiously check the markets or maybe sneak an event in while at work via a smartphone. After all, who wants to miss an event just because employment gets in the way? Luckily for those of us without an Android, Vendetta Online celebrated its decennial anniversary with some developer-run in-game events over the weekend. Always willing to join the party, Some Assembly Required strapped into a shiny new ship and blasted right into the thick of things in order to share in the festivities.

  • Vendetta celebrating 10-year anniversary, prepping new content

    by 
    Jef Reahard
    Jef Reahard
    04.20.2012

    Ten years is an eternity in the game industry, and MMOs that manage to hang around for a decade or more are few and far between. One such title is Vendetta Online, which originally released on April 20th, 2002 and is still going strong today. Guild Software is hosting a couple of celebration events this weekend. The company has also announced that its massive 1.9 patch is coming later this year, followed by an even more massive expansion in 2013. Vendetta is unique among MMOs for its twitch-based space combat and extensive trading, mining, and exploration gameplay. Large space battles, dynamic territory control, and player-generated content systems round out the feature set, all of which is coded and maintained by a four-man dev team. The single-universe game server is accessible from a number of different platforms that include Windows, Mac, and Linux operating systems. In March 2011, Vendetta became the first PC MMO to jump to mobile platforms, and it spent several weeks as the number one paid app on Android devices. Check out the game's official website for more info, and don't forget to sign up for the trial while you're there. You can also read Massively's latest game impressions in Some Assembly Required. [Source: Guild press release]

  • Some Assembly Required: A look at Vendetta Online

    by 
    Jef Reahard
    Jef Reahard
    02.17.2012

    The setup is pretty familiar. It's an MMO, it takes place entirely in outer space, and your avatar is your spaceship. There's a lot of trading, a lot of missioning, and PvP if you want it -- possibly even if you don't. Crucially, there's freedom to go your own way and precious little hand-holding. It's clearly inspired by Elite, and there's a fair bit of the X series in there as well. Nope, I'm not talking about EVE Online but rather Vendetta Online, an indie sandbox MMORPG that actually has more in common with classic space-trading sims than it does with CCP's New Eden.

  • Vendetta Online to be ported to the Android OS

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.11.2010

    Google's operating system, Android, has had an odd genesis. It's been ported around for every flavor of mobile device, from phones to tablet PCs, but it's coming into a field already crowded with operating systems -- and the plethora of hardware running the system has hampered some efforts to port games to the architecture. Guild Software Inc. is making the push, however, adapting their indie MMO Vendetta Online to the Android system architecture. For proponents of the Droid over the iPhone, the good news is that it's the same operating system on your phone of choice. However, the port is specifically targeting the NVIDIA Tegra processors, aiming toward smaller netbooks and tablets rather than phones. In the official FAQ, the developers clarify that they're not currently planning to aim the port at any phones, although the door is open once the initial port is finished. It's still an exciting step for the Android architecture, however, and it continues expanding the network of MMOs available for mobile devices.