Post Thumbnail

Guilds in Black Gold Online have plenty to do. Sure, there are the usual social aspects of guilds, but there's also a constantly amplifying race for technological progress combined with territory control. The latest development blog on the official site discusses how guilds can advance and grow i...

May 27th 2014 at 5:00pm 0 Comments
Post Thumbnail

Berlin-based studio Sandbox Interactive released a new dev blog today revealing a number of details regarding Player-vs-Player and Guild-vs-Guild combat in its upcoming title Albion Online. In Albion, much of the game world will be up for grabs, and guilds can claim territories in order to harvest...

November 21st 2013 at 5:00pm 0 Comments
Post Thumbnail

OGPlanet has announced today that beta testing for its newest free-to-play MMO Heva Clonia Online will run from September 19th through the 30th for North American players. Heva Clonia Online offers players the ability to clone monsters they find in their adventures and use those clones as pets in...

September 5th 2013 at 9:00am 0 Comments
Post Thumbnail

Starting today, warriors in Allods Online's guild versus guild territory battles will have new mechanics at their disposal. These new battle mechanics include the ability to set a battle time to improve the organization and coordination of military campaigns as well as a new tournament-based league...

June 5th 2013 at 11:00am 0 Comments
Post Thumbnail

Noting that guilds will play an important role in Age of Wulin, Europe's version of Age of Wushu, gPotato has launched a feature to help their formation for the upcoming fantasy sandbox. Groups can now create private message boards directly on the official Age of Wulin forums, giving players a on...

November 21st 2012 at 12:00pm 0 Comments
Post Thumbnail

The original concept for Guild Wars is right there in the name: guild wars. There was no question that regardless of how much PvE content the game planned to feature, there'd be at least as much or more GvG content for the competitive folks. But as more and more skills were added to the game, th...

March 12th 2012 at 8:00am 0 Comments
Post Thumbnail

At E3, Principal Lead Writer Daniel Erickson expressed that he wanted a roleplay player-vs.-player server for Star Wars: The Old Republic. Granted, BioWare's live team originally intended to not launch with any type of open-world PvP roleplay server. Community Coordinator David Bass confirmed thi...

November 15th 2011 at 4:00pm 0 Comments
Post Thumbnail

With Lucent Heart's Scaena expansion fast on the way, the developers have yet to run out of new and exciting features to share with the game's players. This week, it's all about pitting guild against guild in mortal conflict. Who will rise? Who will fall? And most importantly of all, who will be...

August 25th 2011 at 2:00pm 0 Comments
Post Thumbnail

I've long since enjoyed doing this column because, to me, it feels like the next best thing to having been there back in the day, playing these games. No one MMO player can occupy all titles at once, so experiences are bound to pass us by. Fortunately, the gamers who were there have long memories...

August 9th 2011 at 11:00am 0 Comments
Post Thumbnail

I want to talk about Runes of Magic's lock-out that prevents anyone from forming a guild or inviting players to a guild between set hours each night. The lock-out takes place between the hours of 7 and 11 p.m. EDT every night. That's a four-hour window each evening that is within the only hours s...

June 13th 2011 at 12:00pm 0 Comments
Post Thumbnail

"This has been a longstanding problem with our competitive formats," the June Guild Wars dev diary bemoans. "There are a great variety to try, but many people haven't found enough reasons to jump in." Hence the impetus behind Guild Wars' June update, which contains a number of new incentives to...

June 3rd 2011 at 11:00am 0 Comments