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  • Digital Foundry analyzes the Halo: Reach ViDoc

    by 
    David Hinkle
    David Hinkle
    02.16.2010

    By now, you've likely dissected every frame of the new Halo: Reach trailer, mining its most precious infoz to your heart's content. Or maybe (like us) you work for a living, or have other responsibilities that keep you from busting out the microscope and going to town. That's where Digital Foundry comes in. DF conducted a thorough breakdown of the X10 video, monitoring the frames-per-second (fups, as us cool kids call it) in all of the presented gameplay. All in all, the ViDoc seems to have spoken the truth: Halo: Reach's engine is a significant improvement over that of Halo 3's. It looks like Reach should run at a smooth 30fps, the same as its predecessor, at a higher resolution: 1152x720 over Halo 3's 1152x640. Yep, you pixel-counters just read that right. Head on over and give the video a gander. [Via HBO]