halt-development

Latest

  • Why Age of Empires Online failed

    by 
    Justin Olivetti
    Justin Olivetti
    08.19.2013

    Since the beginning of this year, Age of Empires Online has shifted into stagnation and decline -- and done so intentionally. So why did Microsoft Studios decide to all but abandon the future of this game? In short, the title launched with far too little content, a bad business model, and couldn't crank out the goods fast enough to retain an audience. This resulted in a sharp drop-off from 100,000 players to 15,000 in a few months. Executive Producer Kevin Perry criticized the game's launch at GDC Europe, pointing at its skimpy features (including only two civilizations at launch) and bad public perception: "You don't get a soft launch for a branded title. Players come there for your brand. You only get word-of-mouth once. Whenever we got new players, they always came in with the overhead, 'but I heard this game sucks.' That hill was extremely difficult to climb." Even after tinkering with the game's cost, adding in more content, and figuring out ways to allow players to spend more money, the company ultimately realized that the players were mostly demanding new content which couldn't be generated to make a profit. "The content itself was too expensive to create," Perry admitted. "We did do a lot of things right, but they weren't enough to actually save the game."

  • Age of Empires Online ceases content development

    by 
    Justin Olivetti
    Justin Olivetti
    01.03.2013

    What you see right now in Age of Empires Online is what you'll get... forever. Microsoft Studios announced that it's ceasing any further development on the title effective immediately due to finances. The studio will release a "small amount of content" in the near future, but following that, the game's features and civilizations will be set in stone as it moves into a support phase. That doesn't mean the game's getting cancelled, however. The announcement emphatically states that Age of Empires Online will continue to operate as is, will have future community events, and it is not "dying." The move from development to support was explained as follows: "Creating top-tier content, as we have been for the last year and a half, is very expensive -- too expensive to maintain for long, as it turns out. We can no longer afford to keep creating it. Age of Empires Online already has a very large amount of high-quality, hand-crafted entertainment, and adding more is no longer cost-effective."