haters-gonna-hate

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  • 4 steps for dealing with Raid Finder harassment

    by 
    Josh Myers
    Josh Myers
    01.30.2012

    I'm a reformed bully. A few years back, I was the kid in the PUG raid calling everyone else bad and acting like I was the Light's gift to raiding. I've since worked to distance myself from that attitude. While I still get annoyed from time to time when I see poor play in Raid Finder and generally have a sour taste in my mouth while pugging raids, I've become a lot more aware of how painful and harmful my words can be, and I keep them to myself. With my past experience being a bully, it made sense that when our editors wanted someone to write up a survival guide to using the Raid Finder, the most dreadful hive of scum and villianry since Mos Eisley, I would take the challenge on. The three main types of WoW bullies In my real life, I work with kids. I've spent the past third of my 24-year life working with kids. As a result, I've been exposed to a lot of bullies, both online and on the playground. There are a few staple things to remember about people who are also bullies, particularly when it comes to the Raid Finder. Here's who you'll find there. 1. The Covering for His Own Inadequacies Bully This is your archetypical bully cliché, but it's grounded in reality. These bullies are horrifically self-conscious, and they're just lashing out at whoever's handy because they're afraid that if they don't, they're going to be the one picked out and picked on. We've all been here; it's called high school (also Congress, but I repeat myself). These bullies are fairly common in your average Raid Finder run. Just yesterday, I ran a RF with Shelam, my blood death knight. Now, Shelam has an average ilevel of 378 and has tanked all of RF before, but he was called out and almost vote-kicked by three players: another blood DK who was trying to tank while dual-wielding Souldrinkers (a big no-no), his friend and guildmate the last-on-meters fire mage, and an unholy death knight who was fully gemmed for stamina despite being a DPS class. They all called me out for being undergeared, most likely because I was the easiest target in the raid due to my lone remaining blue item, an ilevel 346 helm. Had they not gone after me, it would have been easy for them to have been the recipients of some harsh (if accurate) words, so they chose to go on the attack instead. That let them redirect the blame and their insecurity onto me while feeling empowered because they were making accusations instead of fielding them.

  • The Soapbox: The Uncle Owen paradox

    by 
    Bree Royce
    Bree Royce
    06.21.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. This week, the venerable Star Wars Galaxies celebrates its eighth year of existence. I was there in the beginning -- before the beginning, in fact. I did what a lot of you early SWG players probably did: I had a guild and a guild city, multiple accounts, a booming business as a chef, and a character who could entertain and fight. Even then, we realized how different SWG was from its immediate predecessors like EverQuest and Dark Age of Camelot. We'd returned to the earlier age of Ultima Online, of persistent worlds (as the term was used back then). It was more a world than a game, and in it we could roleplay whatever we liked, to a point. Nowadays, we'd call it a sandbox. Old-school MMO gamers know well that the sandbox is under attack. Some will blame it on EverQuest, some on World of Warcraft, some on the free-to-play phenomenon. Among the Massively commenters, there's a large contingent of gamers who consider SWG's own NGE to be the beginning of the end of the classic sandbox. I can't say they're wrong when it comes to the philosophy governing new MMOs, but the sandbox isn't dead yet.

  • Captain's Log: Did Cryptic betray the spirit of Star Trek?

    by 
    Ryan Greene
    Ryan Greene
    09.09.2010

    Star Trek Online is terrible. Ground combat is tedious and messy. Space combat is repetitive. Missions are boring. The game engine is clunky and cartoony. The developers at Cryptic Studios are smelly doo-doo-heads. In short: STO is the worst. Or so people would have you believe. In its seven or so months of life, STO has attracted an impressive collection of detractors, naysayers and Debbie Downers. For this week's Captain's Log, let's discuss the phenomenon of anti-STO fervor. We've touched on certain aspects of it before, but the time has come to examine what I think is the biggest claim by those who really loathe STO. Does STO really betray the spirit of Star Trek? Read on as we play a little point-counterpoint, then feel free to add your two cents in the comments.