headtracking

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  • eBay

    eBay uses iPhone head tracking to help you shop hands-free

    by 
    Jon Fingas
    Jon Fingas
    09.11.2018

    Online shopping can be difficult if you don't have full use of your hands, since it frequently assumes that you can tap or click your way through a sale. eBay could make internet purchasing more accessible to just about anyone who can use a phone, though. It developed an open source project, HeadGaze, that uses head tracking on the iPhone X (and, we presume, future iPhones) to enable hands-free shopping. It uses Apple's ARKit framework to create a "virtual stylus" that follows your head movements. When you combine it with an interface designed for shopping, you just have to look at the right part of the screen to scroll, add items to your cart and check out.

  • Billy Steele/Engadget

    Audeze’s ambitious Mobius is more than a gaming headset

    by 
    Billy Steele
    Billy Steele
    06.12.2018

    Tucked inside an unassuming office park just south of LA, there's a modest factory where some of the best audiophile-grade headphones are assembled on a daily basis. Audeze has built its reputation on planar magnetic technology, drivers that produce a more natural sound thanks to better frequency response and super thin components. During my visit, the company was making its final preparations to launch Mobius, a gaming headset that packs in audiophile sound and 3D audio to create a more immersive experience, especially for gamers. The company's headquarters is just under an hour from LA in Santa Ana. Here, all of the Audeze headphones are assembled. The company even makes its planar magnetic drivers in the modest production facility, a setup that allows it to put together everything by hand, closely monitor quality control and maintain a steady R&D pace.

  • Avegant's wearable cinema gets more game-friendly features

    by 
    Daniel Cooper
    Daniel Cooper
    06.03.2016

    Avegant's wearable cinema is getting a software update that makes it an even more tempting purchase, especially for gamers. The new firmware adds plug-and-play 3D support, enabling you to enjoy 3D content on the PlayStation 4. In addition, the gear now works with any PC game that's compatible with NVIDIA's 3D Vision, and all units now get head tracking, which you can activate by holding the bottom left button in video mode. As Polygon explains, it's this latter feature that has the most potential, since users can control their PC's mouse pointer with their head.

  • Motorola Solutions outs HC1 head-mounted computer, keeps workers' hands free in sticky situations (update: video)

    by 
    Jon Fingas
    Jon Fingas
    10.22.2012

    We're very familiar with Kopin's Golden-i, but it was surprising that an early collaboration with Motorola Solutions didn't immediately lead to Motorola selling the head-mounted computer on its own. That odd discrepancy is being patched up now that Motorola Solutions' HC1 is here. The design keeps its signature micro-display, head tracking and voice commands, but sees a slight repurposing from Kopin's focus on security: Motorola Solutions' attention is on giving construction workers, field technicians and soldiers an always-up computer that keeps their hands free when it would be too dangerous (or just unwieldy) to grab a handheld. We haven't been told if the HC1 has been upgraded to that promised TI OMAP 4 chip, although we do know that there's an optional camera to bring on the Aliens-style video feeds as well as pairing support that offers cellular data, GPS and voice calls when linked to the right phone or hotspot. Whether or not the HC1 keeps the Golden-i's $2,500 price is an unknown as well -- that said, the corporate emphasis is more likely to see bulk sales of the wearable PC than any kind of scrimping and saving. Update: You'll find an official clip for the HC1 after the break. The clip also confirms that there's no OMAP 4 in this version.

  • Qualcomm demos touch-free gesture control for tablets powered by Snapdragon (video)

    by 
    Joseph Volpe
    Joseph Volpe
    08.06.2012

    Tablets are for touching -- that much is understood. But Qualcomm's making it so your fingers will be mostly optional, thanks to the Kinect-like powers of its Snapdragon CPU. To highlight this, the company's uploaded a couple of videos to its YouTube channel that showcase two practical use case scenarios for the gesture tech: gaming and cooking. Using the device's front-facing camera, users will one day soon be able to control onscreen avatars, page forward and back through recipes, setup profiles and even wake their slates all with simple hand or head movements. Alright, so tactile-free navigation of this sort isn't exactly new, but it does up open up the tablet category to a whole new world of innovation. Head past the break to peek the demos in action.

  • Sensics head-tracking 3D Smart goggles hands-on (video)

    by 
    Joe Pollicino
    Joe Pollicino
    01.10.2012

    When we first caught wind of Sensic's head-tracking 3D Smart goggles a few days ago, we couldn't help but think of it as a Sony HMZ-T1 on Android-flavored steroids. We've just spent some time with the prototype here on the show floor playing a virtual demo that had us smashing buildings in a virtual world -- notably running entirely on the headset, thanks (in part) to its 1.2GHZ dual-core CPU. If you can't tell from the picture, the headset is absolutely massive. In-hand it's quiet hefty, but once it engulfed our noggin, we found that it was actually quiet well-balanced and comfortable, to the point that we almost forget that it was on our head -- almost. Notably, this proto is a "one size fits all" type deal rght now, so we did have to wrap a circle-scarf around our head to keep its 1280 x 1024 screens within our eyes view. Thankfully, our horn-rimmed glasses did fit inside with no issue.So, what's it like? An array of cameras on it's face scan the environment to react to your heads position and any movement you make. We were able to spin, tilt, walk around and even jump, with the virtual world on screen following suite -- all while looking like a confused and lost puppy to anyone passing by. We're told video refreshes at 60hz, but sadly, we were faced with stuttery visuals in our use. The unit is also capable of tracking hand movements, but we can't say we were able to make use of the privilege -- instead, a controller made up for the interim. Considering that Sensic's head-tracking 3D goggles do all of the above in a completely self-contained fashion, we can't help but think that there's lots of potential for the tech. The question remains, however, as to whether the experience and the hardware can be smoothed to bring the Minority Report-style of AR closer to a retail reality. Head on past the break for a video of us trying out Sensic's headset for ourselves-- trust us, you're in for a treat.

  • Sensics Natalia head-tracking 3D goggles work alone or with PCs, consoles and phones

    by 
    Michael Gorman
    Michael Gorman
    01.05.2012

    Well, it looks like Sensics is going to give Sony some competition in the high-end, head-mounted display arena with a new 3D head-mounted display. Like the HMZ-T1, Sensics' Natalia headset has dual OLED screens and can connect to consoles, PCs, or phones to let you see your favorite movies and games in 3D. Unlike the Sony, Natalia sports higher-res 1280 x 1024 screens, and isn't simply a display: it has a 1.2GHZ dual-core CPU and 1GB of memory, an SD card slot, WiFi, Bluetooth, and runs Android 4.0. That means that it can be used as a standalone device, and the company's libSensics app programming interface gives devs the tools needed to create software for the new platform. Oh, and did we mention that Sensics' headset does 360-degree head tracking, and can track your hands to allow for immersive AR user experiences (think Minority Report). The final feather in her cap? Though Natalia can run on DC power, she also has hot-swappable batteries so you aren't tethered to an outlet. Sensics isn't telling how much this nifty bit of kit will cost, but the company's aiming for a late 2012 release and will be showing the headset off at CES next week -- where we'll be getting hands on with it and will let you know how well (and if) it works.

  • Sony's HMZ-T1 headset gets a DIY VR upgrade (video)

    by 
    Donald Melanson
    Donald Melanson
    11.19.2011

    Sony's new HMZ-T1 headset may look like the virtual reality headset you always dreamed of back in the 1990s, but it's not -- at least, not out of the box. It's simply a wearable 3D display, with none of the head-tracking capabilities necessary for a truly immersive experience. Of course, that little drawback isn't going to stop the more DIY-minded individuals among us, one of whom has now paired the headset with a TrackIR 5 head-tracking device and demonstrated the results on YouTube. Check out some VR-ified World of Warcraft and Skyrim after the break.

  • Vuzix Wrap 1200VR video eyewear does 3D with head-tracking for $600, now available

    by 
    Joe Pollicino
    Joe Pollicino
    09.19.2011

    If you scored yourself Vuzix's Wrap 1200 side-by-side 3D video eyewear last month, you may want to know the company's VR variant is now available for $600 (about 100 bones more). With the Wrap 1200VR, you'll again be viewing a simulated 75-inch, 3D (or 2D, if you'd prefer) 16:9 display at ten feet away. The shades feature a single 852 x 480 monitor per eye and support input resolutions of up to 1280 x 720. The VR bit comes from the included Wrap Tracker 6TC with compass, which enables head-tracking with three degrees of freedom. Better yet, its coupled drift control should maintain silky smooth visuals when you're tilting your noggin' to scope out the on-screen action. Out of box, these specs are said to play nice with most Windows machine's graphics cards and VGA connections, but adapters are required to rock them with your PS3 or Xbox 360. If your eyes are already tearing up with joy, you'll find full details in the PR just past the break. Update: We initially reported the that the Vuzix Wrap 1200VR outputs video in simulated 720p, when it actually supports input resolutions up to 1280 x 720 -- both WVGA monitors have a resolution of 852 x 480. We've updated this post accordingly.

  • Aiken Labs brings 9-axis modular motion sensing to Android, we go hands-on (video)

    by 
    Zach Honig
    Zach Honig
    06.08.2011

    We already had a chance to try out Immersive Motion from Aiken Labs at CES, but now the nine-axis modular sensing system is making its way to Android and other mobile platforms, including iOS and Windows Phone. The more compact battery-powered server brings motion-controlled gaming to mobile environments, capturing position data from matchbox-size modular sensors that you can tape to a wooden sword or Viking helmet for live-action outdoor role-playing, or on you paws and dome during a virtual jam session with friends, for example. The mobile kit includes a pair of wireless sensors with a 50-foot range that you can attach to literally any accessory or appendage, and is expected to sell for about $300 when it ships later this year. You'll also be able to connect up to two smaller wired sensors to each wireless sensor, for about $50 a pop. The kit's price tag makes it cost-prohibitive for all but the most hardcore gamers and devs (there's an SDK available as well), but Aiken hopes to make its flagship product more affordable if its able to sell the kits in high volume. The tool has applications in other industries as well, including research and Hollywood, where it could be used as a (relatively) low-cost outdoor motion-capture suit. The early version we saw at E3 today is definitely not ready to head to production, but we're still months away from an actual release, giving Aiken some time to improve accuracy, and perhaps find a way to reduce that price. Jump past the break to see how it works.%Gallery-125868% Tim Stevens contributed to this report.

  • Kinect enabled head-tracking previewed in Forza 4 spotlight video, turns heads (video)

    by 
    Joe Pollicino
    Joe Pollicino
    06.01.2011

    Ever since Johnny Chung Lee was snatched up by Microsoft's Project Natal team to work on Kinect, we've been curious to see how his Wii head-tracking skills would come to fruition on the device. This week, an Inside Xbox episode shows us how it will work with Forza 4, and the Kinect enabled head-tracking appears to run fairly smoothly compared to others we've seen (just try getting similar results on Gran Turismo 5 with a PlayStation Eye). There's no word about other titles planning to make use of this new feature, but we'll surely find out more while we're at E3 next week, and possibly get some hands heads-on time while we're at it.

  • Evigroup Paddle Pro's steamy demo gives you head tracking, hot flashes

    by 
    Christopher Trout
    Christopher Trout
    01.13.2011

    We've been waiting to see the Paddle Pro in action since Evigroup announced the hands-free tablet last year, but we never imagined our introduction would be this, well... titillating. We previously announced that the tablet would utilize a front-facing webcam to track head movements for cursor control, and as far as we can tell, the system follows through on its promises: the cursor follows the motion of the user's head with fluidity, and -- it seems -- staring at any point on the screen more than a half-second equates to a click of the mouse. Frankly, we're still stumped on the double-click, though. A Paddle Pro sporting Windows 7 runs €990 ($1300), while the same tablet sans the software costs €890 ($1169). We're still jonesing to see its moves in person, but if you're looking for a little tablet eye-candy to spice up your day, check out the unashamedly racy demo after the jump. [Thanks, WMax]

  • Aiken Labs shows off modular motion-sensing game kit, we give it a swing (video)

    by 
    Sean Hollister
    Sean Hollister
    01.11.2011

    If you're looking to get your motion-controlled gaming fix, there are plenty of ways to go -- cameras, electromagnets and accelerometers, for starts -- but most figure you'll buy a single peripheral, a few plastic accessories, and call it a day. That's not the Aiken way. North Carolina startup Aiken Labs wants to sell you a set of tiny boxes that you can stick on any body part or toy you own, each with a full inertial measurement package (three-axis accelerometer, magnetometer and gyroscope) inside. The boxes connect to a base station over 802.15.4 wireless that doubles as a USB recharging unit for the lot, and you can connect up to eight modules to track 24 degrees of freedom at a time. It's not an elegant solution, to tell you the truth, particularly given the hacked-together nature of the prototype devices we saw on the CES 2011 floor, but we love the idea of simply affixing a box to a helmet to get instant head-tracking support in our favorite PC titles. Inventor Chris Aiken tells us a starter set will ship for about $300 with two sensors and the base station in the second quarter of this year -- additional sensors should run $100 each -- and you can see what it looks like in a video right after the break. %Gallery-113714%

  • Kinect hacks: Chest tracking, grotesque morphing, MIDI music and more

    by 
    JC Fletcher
    JC Fletcher
    11.23.2010

    Homebrew developers continue to do much more interesting things with the Kinect sensor than have been done in any of the retail games so far. Two recent projects manage to use the sensor for proof-of-concept programs that are simultaneously sophisticated and kind of juvenile. Dan Wilcox rigged up Kinect to see a human body and estimate approximately where the chest area would be on that body ... and then display either a bra or pasties over that area. Of course it's called "Titty Tracker." And Robert "Flight404" Hodgin created a program that generates a 3D model of the person in view of the Kinect, and then distorts that model to create some kind of puffy monster. The point isn't to create nightmare fuel, it's just proof of the open-source Cinder software's ability to access Kinect data. Other hacks can be found in this roundup, including one that renders people entirely in horizontal white lines, one that uses movement with a MIDI controller to turn the Kinect into a sort of theremin and a head-tracking program.

  • Evigroup Paddle tablet goes Pro, gets cursor-controlling, head-tracking webcam

    by 
    Tim Stevens
    Tim Stevens
    11.16.2010

    Some day, in the distant future, we'll be activating windows, clicking buttons, and playing Farmville with our minds. Our minds. There have been attempts to get us there, none fully comprehensive, though the Evigroup Paddle Pro tablet is taking an interesting alternative approach: using head tracking to control the cursor. Apparently its front-facing webcam detects your front-facing mug and as you look about the screen it moves the cursor appropriately. Staring rudely at any button or control for a half-second equates to a click and, while we don't yet know how you'll double-click, we'd like to think a spasmodic twitch will be required. Evigroup is also launching a curvy keyboard to go with the Paddle Pro and is promising the ability to play video and audio wirelessly courtesy of a "small station" that connects to your TV. The internals, meanwhile, are perfectly predictable: a netbook spec Atom N450 struggling with Windows 7 Home Premium. No word on price or availability.

  • Nintendo DSi game lets your face do the flying (video)

    by 
    Sean Hollister
    Sean Hollister
    07.26.2010

    When it comes to video games that make you look absolutely ridiculous, nothing beats Microsoft's Kinect, but Nintendo's got a substitute if you just can't wait. The aptly-named Face Pilot: Fly With Your Nintendo DSi Camera! does exactly that, letting you literally direct a virtual hang glider with your face, by using the Nintendo DSi's camera to track your head in 2D space. Sure, Sony's EyeToy did similar things earlier this decade and you could program Windows-based FreeTrack software to do the same, but neither provide the portable hilarity (or challenge) of Face Pilot played on commuter rail. The downloadable title will set you back 500 Nintendo Points ($5) at the DSiWare store; watch a quick video demo after the break.

  • Microsoft hints at touchless Surface combining camera and transparent OLED (video)

    by 
    Sean Hollister
    Sean Hollister
    06.29.2010

    We've always wondered whether Microsoft's multitouch table would actually ever arrive, dreaming of Minority Report hijinx all the while, but after seeing what the company's Applied Sciences Group is currently cooking up -- a touchless telepresence display -- we'd rather drop that antiquated pinch-to-zoom stuff in favor of what might be Surface's next generation. Starting with one of Samsung's prototype transparent OLED panels, Microsoft dropped a sub-two-inch camera behind the glass, creating a 3D gesture control interface that tracks your every move by literally seeing through the display. Combined with that proprietary wedge-shaped lens we saw earlier this month and some good ol' Johnny Chung Lee headtracking by the man himself, we're looking at one hell of a screen. Don't you dare read another word without seeing the prototype in a trifecta of videos after the break.

  • Microsoft's new lens tracks your face, steers 3D images to your eyes (video)

    by 
    Sean Hollister
    Sean Hollister
    06.14.2010

    Glasses-free 3D has taken several forms, but most have a critical flaw -- viewers have to stand in predefined locations to get the effect. That just won't do, so Microsoft's prototyped a new approach, and it's one of the wildest we've seen. Taking a cue from Project N... we mean Kinect, cameras track the face while a special wedge-shaped lens traps bouncing light, and after the beams have reached a "critical angle," it exits towards the viewers eyes, aimed by programmable LEDs at the bottom of the screen. Since the system can beam a pair of simultaneous images to two different places, the obvious use is stereoscopic 3D, but researchers found they could also send different images to different viewers, as a sort of privacy screen. If that sounds far fetched, you're not alone -- but you'll find a video proof-of-concept at the more coverage link.

  • Winscape virtual window features Wiimote headtracking, absolutely made of win

    by 
    Sean Hollister
    Sean Hollister
    04.15.2010

    We have not modified the above picture in any way -- Scout's Honor. That's a real baby, wearing a real IR necklace that interacts with a real Wiimote. What's not real, of course, is the view of San Francisco's Golden Gate Bridge. That is generated by Ryan Hoagland's DIY virtual window, a brilliant pastiche of interior design, RED ONE footage and Johnny Chung Lee-style headtracking, all directed to your eyes by a Mac Pro feeding a pair of plasma screens. As the viewer moves around, dual 1080p images move the opposite direction, providing the convincing illusion of looking out a real pane of glass at the incredibly detailed scenery beyond. Exciting? Then you'll be giggling like Jr. when you hear it's for sale. After spending a year figuring out how to mount, drive and cool the whole shebang, Hoagland would like you to have one too; he plans to have basic kits ready by July for under $3000. Watch baby-powered plasma in motion after the break, as well as a sweet time-lapse video of the build process. [Thanks, Andy, ArjanD]

  • DIY VR rig makes neck pain an un-virtual reality

    by 
    Donald Melanson
    Donald Melanson
    04.07.2010

    Sure, there's plenty of practical VR options available these days (DIY and otherwise), but there's also something to be said for rigs that stick to virtual reality's cumbersome, unwieldy roots. Sharing that sentiment is DIYer Gavan Woolery, who combined an Acer GD235HZ 3D monitor, a pair of shutter glasses, and a TrackIR 5 head-tracking system to build this rig that manages to make the helmet from Videodrome look comfortable. Of course, Woolery is completely up front that the rig is "not in any way designed to be practical," but it does seem to work remarkably well, and it's reasonably inexpensive to build yourself if you're so inclined -- at least compared to other dedicated VR rigs. Head on past the break to check it out in action, and hit up the source link below for the complete details.