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  • Gods & Heroes stress test this Saturday

    by 
    Jef Reahard
    Jef Reahard
    11.04.2010

    Development on the resurrected Gods & Heroes: Rome Rising MMORPG is moving right along, as Heatwave Interactive has announced a stress test for the beta client this Saturday (November 6th) from 2:00 pm to 4:00 pm CST. If you haven't already, head to the official website to apply for the beta and your chance to get a sneak peek at the game as well as contribute feedback to the developers. Gods & Heroes puts players in the role of an ancient Roman hero tasked with braving monsters and directing minions in a colossal battle to save Rome from the nefarious Telchine gods. Minotaurs, cyclops, and other classic mythological monsters will test your mettle as you build a legendary heroic character and seek favor with the Olympian gods.

  • Heatwave shows off new Gods & Heroes screenshots

    by 
    Jef Reahard
    Jef Reahard
    10.20.2010

    Gods & Heroes is one of those rare MMORPGs that get a second chance. The game hasn't suffered through a disastrous launch like Age of Conan or been shuttered like Tabula Rasa, but development on Perpetual's mythology-inspired title was shut down in November of 2008. Earlier this year, Heatwave Interactive announced the project's resurrection, and along with a bit of discussion at the recent GDCO convention, has released some new screenshots. Check out our gallery below, where you can view all manner of classical mythology mobs including a minotaur, cyclops, and various and sundry other creatures doing battle with player characters. %Gallery-105482%

  • GDCO 2010: Heatwave talks Gods and Heroes

    by 
    Jef Reahard
    Jef Reahard
    10.13.2010

    MMOCrunch has checked in with an interesting bit of news from GDCO. The off-again on-again saga of the Gods and Heroes IP was the subject of a bit of show-and-tell at the recently concluded convention, courtesy of Heatwave Interactive. Development on the classical mythology MMO stagnated following the demise of project originator Perpetual Entertainment in early 2008 before Heatwave resuscitated the game. Heatwave confirmed that players will still take on the role of a demi-god, pledging their loyalty to the Roman deity of their choice and following a class-based progression paradigm that includes control over various types of pets known as minions. While Perpetual had initially planned on each player's being able to control up to 24 minions, Heatwave hinted at the fact that the team has scaled this number down considerably to a more manageable four minions per player. Read all about the resurrection of Gods and Heroes over at MMOCrunch, and keep your eyes on Massively for more news about the title as it happens.

  • Gods & Heroes returns from the dead

    by 
    Shawn Schuster
    Shawn Schuster
    02.22.2010

    How many here remember Gods & Heroes: Rome Rising? We're hoping most of you, as the highly-anticipated MMO was near completion before it was scrapped in 2007. Perpetual Entertainment, who was also developing the first incarnation of Star Trek Online at the time, officially shut its doors in 2008, presumably killing any chance that Gods & Heroes would see the light of day. Until today. Heatwave Interactive has announced today that it has acquired the intellectual property rights and all assets for Gods & Heroes: Rome Rising to further production and pick up where Perpetual left off. We were able to sit down for a brief interview with Heatwave co-founder and CEO, Anthony Castoro, on this acquisition news. Keep reading after the jump for more information on Heatwave's plans for the game and more like it in the near future.