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Fan outcry over the announcement of The Elder Scrolls Online was long and loud, not just for the presumed MMOification of a beloved single-player franchise but for the toolset chosen by ZeniMax Online Studios to bring the world of Tamriel to its new audience. Game Informer confirms that ZeniMa...

2 years ago 0 Comments
May 26, 2012 at 1:00PM
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The HeroEngine is making waves in MMO development circles these days, primarily as a result of BioWare's having used it to build Star Wars: The Old Republic. Idea Fabrik says thousands of would-be developers have licensed the tool suite in recent weeks. The firm has also seen a sharp increase ...

3 years ago 0 Comments
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Video game development bears a certain similarity to rock music, insofar as a successful project usually leads to people breaking off and going in new directions. Of course, unlike the frequently unsuccessful solo careers in the music industry, breakaway studios can often reach new heights. Second ...

4 years ago 0 Comments
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The developers at Mindfuse have been hard at work on Gatheryn, a steampunk MMO that Massively got a preview of at GDC 2009. The HeroEngine-powered Gatheryn will incorporate casual and minigame elements in addition to standard MMO game mechanics. Now gamers will have a chance to see what the title h...

5 years ago 0 Comments
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The MMO Gamer have interviewed David Whatley, the President and CEO of Simutronics, who are making HeroEngine and their upcoming MMO called Hero's Journey. HeroEngine is billed as a streamlined engine for creating MMOs with development taking place inside the games themselves so that all of the dev...

5 years ago 0 Comments
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Look, we're sure you probably know HeroEngine primarily for being the metal beast under Star Wars: The Old Republic's figurative hood. Well, it does more than just power BioWare upcoming space opera epic! HeroEngine has been licensed for use in KizPlanet, being made by game firm Kiz and a, "ground...

5 years ago 0 Comments
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Let's be frank, MMOs are a pain in the rear to design. You have large teams working collaboratively to build huge expanses of terrain, hundreds upon thousands of objects in the world that players can interact with, server architecture to worry about, and even more in-depth things that the standard p...

5 years ago 0 Comments
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Earlier this week, the official announcement went out that BioWare has spent the last two years making Star Wars: The Old Republic aided by the middleware MMO development toolkit HeroEngine. Certainly interesting, but a bit faceless. Why was the respected developer using this toolkit? What are the...

6 years ago 0 Comments
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In the press release for the announcement, you mention that the product will help developers make games more quickly. Isn't it a given that massively multiplayer games have lengthy development cycles? Neil: The whole point of building HeroEngine is so that they can work faster. I mean, some teams ...

6 years ago 0 Comments
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It was announced today that BioWare has chosen the HeroEngine from Simutronics to develop Star Wars: The Old Republic. We're already hearing the unasked question: What is the HeroEngine, James, and why should I care? The name 'HeroEngine' may ring a bell with some Massively readers, as it's often ...

6 years ago 0 Comments
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The World of Gatheryn, an MMO which, despite its name, is not about mining nodes and chopping wood, has just announced its implementation of the Simultronics HeroEngine for this upcoming Victorian-age MMO. In a statement by Joseph Walters, Lead Designer and Chief Executive Officer of MindFuse Game...

6 years ago 0 Comments
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In the latest story in a painfully slow drip, Zenimax Online Studios, the new massively multiplayer cousin of Bethesda Softworks, has announced a partnership with Simutronics to license their HeroEngine development platform. HeroEngine includes a number of middleware tools like SpeedTree, FaceGen, a...

7 years ago 0 Comments