Post Thumbnail

In Siege of Orgrimmar, we had a week of normals only before advanced guilds could sink their teeth into the heroic version. Considering that these days many folks look toward heroic raids as the measure of raiding progression, it's easy to find yourself asking the question -- why would heroic modes...

1 year ago 0 Comments
September 18, 2013 at 3:00PM
Post Thumbnail

Patch 5.4's new raid, the Siege of Orgrimmar, has been available on normal and flexible difficulties all week this week, but today's maintenance update heralds the release of the first wing of LFR difficulty. That said ... where the heck does one go to get cash in their tier pieces from Siege? If ...

1 year ago 0 Comments
Post Thumbnail

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the...

3 years ago 0 Comments
Post Thumbnail

Kaivax hit the forums to answer a player's question about Ulduar and talk about the fondness the dungeon has retained amongst the playerbase and where the optional boss modes have gone. Back during the first half of Wrath of the Lich King, "choose your own difficulty" encounters and in-fight hard...

3 years ago 0 Comments
Post Thumbnail

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why p...

3 years ago 0 Comments
Post Thumbnail

With the upcoming release of patch 4.3 and the final fight with Deathwing, Blizzard is reevaluating encounter difficulty in all Firelands normal and heroic mode encounters. Over the next few weeks, Blizzard will be toning down the encounters in Ragnaros' home turf to allow more groups to clear an...

3 years ago 0 Comments
Post Thumbnail

Hard modes are some of the most popular encounters in Wrath of the Lich King. They grant better loot and extra rewards like mounts and rare titles, especially for specific server firsts. However, I'm of the opinion that ever since Ulduar, we've kind of lost sight of how the hard mode encounters s...

5 years ago 0 Comments
Post Thumbnail

Blizzard is once again changing the way in which we trigger heroic modes of encounters. First there was Sarth, where you left up mini-bosses. Then there was Ulduar, where you (sometimes) triggered a particular event by defeating or leaving up particular bosses or objects. Then in the Trial of the C...

5 years ago 0 Comments
Post Thumbnail

WoW.com has covered patch 3.2 extensively. Everything from the surprising changes to flying mounts, to the latest and greatest loot, and all the changes in between. In our patch 3.2 class, raiding, and PvP guides we take a look at exactly what changes and how the changes will affect your playing. ...

5 years ago 0 Comments
Post Thumbnail

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. "Normal" mode sounds so dull, doesn't it? Who would want to be "Normal" when you can be "Heroic" -- particularly when being Heroic garners better loot and, for healers specifically, a cha...

5 years ago 0 Comments