HighResolution

Latest

  • Facebook starts rolling out high resolution photo sharing to users

    by 
    Laura June Dziuban
    Laura June Dziuban
    10.01.2010

    Facebook is already a popular way to share photo with your 'friends,' but the quality leaves a little something to be desired, to say the least. Well, that's all about to change, as the company has announced that it'll be rolling out high resolution photo uploading to all of its users over the coming weeks. Users will be able to upload and store photos that are eight times larger than what the service now allows (720 pixels). At the same time, the photo viewer will be upgraded to have a lightbox feel -- black background -- for better viewing. Great news, no doubt, for those of us who just couldn't stand another low res shot of someone's baby doing something silly.

  • YouTube moves solidly into the future by supporting 4K content

    by 
    Darren Murph
    Darren Murph
    07.09.2010

    It's funny -- we remember the day that YouTube began supporting plain ole HD like it was yesterday, and we're guessing today will hang in our memory banks for quite awhile, too. Over at the VidCon 2010 conference, YouTube officially announced support for videos shot in 4K (a reference resolution of 4096 x 3072), which means that the famed online clip portal now supports "resolutions from 360p to 4,096p" (their words, not ours). Granted, only a handful of humans even have access to a 4K camcorder, and 4K projectors aren't exactly simple to find (or afford), but we couldn't be happier to see YT staying way ahead of the curve here. If you're up for putting a severe strain on your broadband connection (and just pretend that your monitor can actually support a legit 4K feed), feel free to hit that first source link and attempt to watch any of those videos at their "Original" resolution. Godspeed. [Thanks to everyone who sent this in]

  • Runco's WindowWall gives you the $100,000 view you always wanted (eyes-on)

    by 
    Sean Hollister
    Sean Hollister
    04.08.2010

    You see them, as soon as you set eyes on the gigantic, nine-panel screen. Those black lines are plainly visible. But the 46-inch Samsung panels in Runco's WindowWall have 7.33mm bezels that almost disappear from ten feet away, and when we first walked in, we actually thought they were part of the image. In a nutshell, WindowWall is a modular display system that turns entire walls into displays capable of rendering giant images across many screens, or display different media -- say, Doctor Who, LOST, FlashForward, V, Castle, 24, a couple computer screens and an episode of Firefly for good measure -- on each individual one. Making the system work in sync requires quite a bit of hardware, including a power supply unit and display controller unit for every four 1366 x 768 panels used, not to mention an upscaling box and a seriously sturdy stand (sorry, Humanscale) to hold up all that glass. The company boasts the whole system is scalable, meaning you can make it work with as few as four or as many as twenty panels and still run the entire system as a single screen at its full, gigantic native resolution. We weren't able to see these nine pumping pixels at 4098 x 2304, unfortunately, as the only content on hand was 1080p, but the footage did seem to be well synced across all nine screens. Of course, with a system like this the catch is cost -- for the nine panels, frame, reels of CAT cable and veritable server rack required to run this particular WindowWall, Runco said we should expect to pay a heartstopping $100,000. Droolworthy, to be sure, but too rich for our blood. Perhaps if the whole neighborhood chipped in, right before Super Bowl? %Gallery-89982%

  • ATI's six-screen Eyefinity madness reviewed, fatal flaw found

    by 
    Vlad Savov
    Vlad Savov
    02.26.2010

    Along with its introduction of the HD 5830, ATI announced the HD 5870 Eyefinity 6 card yesterday, which predictably comes with six DisplayPort outputs and enables that hallowed six-screen gaming overload that the Eyefinity branding has been about since the beginning. Some lucky scribes over at PC Pro have been treated to a live demonstration of what gaming at 5,760 x 2,160 feels like, and their understated response was to describe it as "far more immersive." No kidding. They did raise the spectral figure of those monitor bezels, however, pointing out that bezel correction -- where the image "behind the bezel" is rendered but hidden making the overall display look like a window unto the game world -- habitually obscured text and game HUD elements. In their view, the sweet spot remains a triple-screen setup, and we're inclined to agree (particularly if they look like this). For those interested in getting their multi-monitor gaming up and running, we've linked an invaluable guide from HardOCP below, which breaks down how much you can expect from ATI's current HD 5000 series of cards, and also provides a video guide to setting your rig up.

  • VisualHub 1.24 brings new high-resolution settings, tons more features

    by 
    David Chartier
    David Chartier
    06.22.2007

    I just have to come right out and say it: VisualHub is one of the best darn things to happen to video encoding since DVD Jon worked his magic. It's a fantastic app that rocks the house when it comes to encoding videos - especially in batches - and it just got a lot cooler with a v1.24 update. Along with a healthy dose of other new features and fixes, the VisualHub crew has introduced a new high-res format for getting the most out of a widescreen H.264 file that can play across multiple devices and screen sizes. All the details and a few sample videos are provided at this VisualHub product page, but the short of the long is: this new format will allow you to encode one file that looks great on small screens like iPods and PSPs, but will also look crisp and detailed when scaled up to a screen much larger like the TV your XBox or Apple TV are connected to. As anyone who has a Mac in the basement with VisualHub chugging away on a batch of DVDs can probably tell you, this new format could very well be music to one's ears. As icing on the cake, custom settings files are even provided on the afore-linked product page so you don't have to dig around and figure out this new format for yourself.This isn't the only new thing in v1.24, however. Full support has arrived for: 8-core Macs, full-res PSP videos at 480 x 272, speedbumps for certain encoding outputs and much more. As if VisualHub wasn't already more than worth its $23.32 price tag, these updates should entice both serious and curious customers to make the leap for a license. Of course, a VisualHub demo is available for a test drive.

  • Researchers developing ultrathin Origami lens for mini digicams

    by 
    Darren Murph
    Darren Murph
    02.01.2007

    The constant battle between companies trying to shove the most megapixels into the smallest frame at all costs just might have some serious competition on the horizon, as researchers at UC San Diego have built an ultrathin, high resolution digicam by simply "folding up the telephoto lens." The aptly-named Origami lens hopes to "yield lightweight, slim, and powerful miniature cameras for unmanned surveillance aircraft, cellphones, and infrared night vision applications," and was constructed using the same basic principles found on the Cassegrain telescope that was crafted in 1672. On a disk of calcium fluoride, the engineers "cut a series of concentric, reflective surfaces that bend and focus the light as it is bounced to a facing flat reflector," creating an area where incoming light will follow a zigzag path until it reaches the CMOS light sensor. The biggest drawback, however, is the new camera's "limited depth of focus," but the folks behind the creation are already designing variable-focus folded optical systems to hopefully cure that nagging issue. Ideally, the team would like to see their work bring high resolution, respectful imagers to cellphones, doing away with the relatively antiquated sensors on most mainstream mobiles, but even under the best conditions it's probably a few years away.