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When EVE Online was first released in 2003, it was designed as a massive universe of competition and conflict between space-faring megacorporations in the distant future. Players bought into the premise completely and soon set about building their own empires and waging wars with neighbours. Corpor...

April 13th 2014 at 6:00pm 0 Comments
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EVE Online is a PvP game at its core, with conflict built in at a fundamental level. Pirates lurk around key trade routes and stand ready to pounce on unsuspecting victims, while vast nullsec alliances protect their territories with watchful vigilance and never-ending bloodlust. Wander into the wro...

February 9th 2014 at 6:00pm 0 Comments
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When EVE Online was created, one of its core design philosophies was the idea of risk vs. reward -- that higher-value activities should expose the player to greater risk of loss. This rule naturally follows from how the world of business and competition works in real life, and I think it will alway...

December 8th 2013 at 6:00pm 0 Comments
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The past four EVE Online expansions have mostly focused on adding small features and overhauling old game mechanics and content that were beginning to show their age. Crucible delivered dozens of small but highly-requested features and gameplay improvements, and Inferno and Retribution continued wi...

August 4th 2013 at 6:00pm 0 Comments
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With just two days to go until EVE Online's exploration-focused Odyssey expansion goes live, players have been scouring the test server for information that can give them an edge. Some have been practicing moon surveying techniques for the upcoming redistribution of tech 2 minerals, and others are...

June 2nd 2013 at 6:00pm 0 Comments
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Shortly after the Retribution expansion's deployment, a thread popped up on the EVE Online forums that proved to me that the expansion had been a massive success. In the thread titled So that's what victory in this game feels like, miner Tiberius StarGazer explained that he has always felt like h...

December 9th 2012 at 6:00pm 0 Comments
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This week CCP released a new devblog on upcoming piracy and PvP changes heading to EVE Online with this winter's Retribution expansion. In addition to new ships and an as-yet unrevealed bounty hunter revamp, Retribution completely redesigns the Crimewatch system that decides whom you can legally...

October 7th 2012 at 6:00pm 0 Comments
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Outside of the annual Alliance Tournament, it's rare to find a fair fight in EVE Online with both sides being evenly matched in numbers or odds of success. On the actual battlefields of EVE, lone pilots and fleets alike hunt for fights they can win and tend to shy away from fights that aren't sta...

August 12th 2012 at 6:00pm 0 Comments
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As it's a sandbox game, a big part of what makes EVE Online special is the interesting things players make and do within the game world that developers didn't anticipate. It's ultimately the players who collectively shape the game world, in extreme cases even overturning some of the developed gam...

June 3rd 2012 at 6:00pm 0 Comments
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In EVE Online's early years, one of its core design philosophies was adherence to a strict risk vs. reward balance scheme. There were riches out there to be found, but to get them, you had to put yourself in the firing line. Police ships patrolled high-security space to keep players safe from pir...

May 13th 2012 at 6:00pm 0 Comments
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EVE Online recently celebrated the release of its incredible Crucible expansion, noted as one of the most feature-heavy expansions in the game's history despite the majority of its features being produced in a period of just a few weeks. Two years' worth of graphical upgrades, features, balance u...

December 11th 2011 at 6:00pm 0 Comments
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Because it is stigmatised as a boring and inactive activity, mining is perhaps EVE Online's most overlooked profession. While it can be a repetitive and sedate affair, mining is a good way to make ISK during low points in your game time. A lot of miners use the profession to make a little ISK while...

January 23rd 2011 at 6:00pm 0 Comments