hipihi

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  • The Virtual Whirl: Questions from the virtual mailbag

    by 
    Tateru Nino
    Tateru Nino
    03.06.2010

    This week, in The Virtual Whirl, we're going to take a selection of reader questions that we've received in comments and in the virtual mailbag and do our best to offer up some useful answers. Join us as we whirl through the mail. Not surprisingly, the two most frequently asked questions involve the demise of virtual environment, There.com.

  • HiPiHi reopens beta

    by 
    Tateru Nino
    Tateru Nino
    04.19.2008

    Chinese virtual world HiPiHi has reopened registration for beta accounts. If you want to give this a spin, you will be pleased to know that you can now perform account registration in English. Unfortunately, it seems that you'll still need to either read a few words of Chinese or have a fine-mastery of educated guesswork to handle the user-interface. We spent a few minutes in HiPiHi today. Within our first couple of minutes, we got our leg humped by some kind of transforming robot, and then someone tried to push us into the sea. Technology is awesome. If you're feeling brave and would like to have a look at this virtual world in beta, give the signup a whirl. Be warned - the viewer download is at least 20 times longer than the download for Second Life, so find something else to do while that is happening.

  • HiPiHi appoints new CTO

    by 
    Tateru Nino
    Tateru Nino
    03.27.2008

    Ex-Chief Technology Officer (CTO) of Tokyo-based virtual worlds service firm NGI/3DI, Toshitaka Jiku, has been newly appointed as CTO of Chinese virtual world developer/operator, HiPiHi. Jiku brings quite a bit of experience and education to the table from his time with NGI, and is expected to help HiPiHi position itself and scale to the global market. As you may recall, HiPiHi has already partnered with IBM to collaborate on both massively scalable architecture and long-term interoperability, and seems to have also gained significant buy-in from US chip giant Intel. HiPiHi is on the move, and has their eye on the world stage. It will be interesting to see if this China-based virtual world can pick up broad international appeal.

  • Linden Lab asserts control of names and images

    by 
    Tateru Nino
    Tateru Nino
    03.25.2008

    When Linden Lab chooses to shake things up, it doesn't do it by half-measures. Easter Monday saw an announcement by Linden Lab that they were introducing a new Second Life logo program, and changing the terms under which various words and images are presented. Unfortunately, we technically can't show you the new logo, since by all rights we have to go through the application process first. Actually, after reading all the terms and conditions a bunch of times, we are not sure that we're even allowed to mention its name. It's inSL, anyway. We'll let the company lawyers sort through the paperwork.

  • IBM partners with HiPiHi

    by 
    Tateru Nino
    Tateru Nino
    02.03.2008

    Chinese virtual world developer HiPiHi has partnered with international information technology powerhouse IBM. The collaboration is essentially twofold, a spokesperson from HiPiHi tells us. First, IBM is to provide hardware, services, and consultation on scalable architecture, essentially "battle-tested solutions". IBM's obviously getting into virtual worlds, and is too big and too experienced to put all of its eggs in one basket.

  • Virus warning, HiPiHi may contain trojan [UPDATED]

    by 
    Tateru Nino
    Tateru Nino
    12.19.2007

    Users of the HiPiHi virtual world are reporting that the application uninstaller for the virtual world client may be infected with a malicious trojan, identified as BackDoor.Bifrose.YM aka BDS/Bifrose.Gen. It is not presently confirmed as to whether this is a genuine threat or a false-positive, but you need to be cautious. Not all virus scanners are reporting this - which says little about whether the threat is genuine or not. Update: Wikipedia suggests that there is usually a trojan embedded in the uninstaller. [Thanks to Massively reader ZATZAi for the heads-up, and the image]

  • Chinese government developing Virtual World business district

    by 
    Michael Zenke
    Michael Zenke
    11.28.2007

    The connection between the country of China and online gaming has been a running theme in recent years, with the negative press of 'farmers' outweighing the news of enthusiastic investments by regional businesses. The Virtual World News site has a fascinating discussion of some momentous plans by the Chinese Government to invest in the virtual world market. The article there has some low-level details of the project, which appears to be a collaboration between government officials and corporate interests.Astonishingly, the overall goal of the project is to build a sort of 'Virtual World business neighborhood', a plan they're calling the China Recreation District. A further posting to the GigaOM site by well-known Second Lifer James Wagner Au adds clarity to these somewhat weighty issues: [The project is] set for a June 2008 launch (just in time for the Beijing Olympics in August) ... The CRD complex will include a corporate park, a public center showcasing numerous virtual worlds, and ... the organization expects 150 million users (!) by 2010 ... Entropia Universe will provide a virtual world platform for the CRD, but 10 or more other virtual worlds will also be featured there, including Chinese-based HiPiHi and probably Second Life via RTMAsia, Linden Lab's representative in China.It's amazing to see a national government becoming so involved in the workings of online worlds; only time will tell whether the efforts of the officials in Beijing are meant to open up the marketplace for their countrymen, or (as Au fears) "is [this] actually part of a government move aimed at better controlling the industry - by partly co-opting it?"

  • Intel to launch in HiPiHi this week

    by 
    Tateru Nino
    Tateru Nino
    11.21.2007

    HiPiHi (pronounced High-pee-high, for those of you that are curious) is gearing up towards a launch by pulling in partners. P&G are already on board, and Intel are gearing up to launch the "Intel Experience Center" on 160,000 square metres of HiPiHi land on 22 November (considering that HiPiHi is in China - you can take your pick about which day 22 November actually is). Chinese-based HiPiHi has been both criticized and praised in the media for it's uncanny resemblance to Second Life - from the feel of their website, to their avatars, stock animations, creation tools and business model.