hiromichi-tanaka

Latest

  • Hiromichi Tanaka is retiring from Square-Enix

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.24.2012

    If you know the history of Square-Enix, you know the name Hiromichi Tanaka. More recently, if you've had anything to do with either Final Fantasy XI or Final Fantasy XIV, the name will also strike a chord, as Tanaka was the driving force behind both games. At the end of last week's VanaFest convention in Japan, Tanaka announced that he will be stepping down from his current position as producer of Final Fantasy XI and leaving Square-Enix, citing health issues that he declined to elaborate upon. Tanaka's role on the FFXI staff will be filled by Akihiko Matsui, who previously briefly served as the game's director before moving on to work as Final Fantasy XIV's battle designer following the game's troubled launch. This announcement comes in the wake of several major announcements regarding FFXI during VanaFest, including the promise of a new boxed expansion next year and a new UI for the game with the new expansion.

  • Hiromichi Tanaka leaves Square Enix

    by 
    Jordan Mallory
    Jordan Mallory
    06.24.2012

    Hiromichi Tanaka, a producer and designer who has been a part of Square Enix since before it was even Square Enix, announced his departure from the company during Vanafest 2012, an event held to commemorate Final Fantasy XI's 10-year anniversary.Tanaka's departure is due in part to his health; he suffers from a "major illness" of some kind, according to Andriasang's translation of a Famitsu interview. Tanaka also cited a desire to work as a "single creator" on future development projects as a reason for resigning his post as Final Fantasy XI's producer.Aside from FFXI, Tanaka's portfolio at Square dates back to 1984's The Death Trap, although his work on the original Final Fantasy probably garnered more exposure. He also worked on Final Fantasy II, III and IV, as well as Xenogears and Chrono Cross. Akihiko Matsui, currently part of the Final Fantasy XIV team, was named as Tanaka's successor. Matsui will work on both FFXI and FFXIV, primarily focusing on FFXIV until Version 2.0 is completed.

  • The Mog Log: A year that wasn't

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.24.2011

    So it's been a year since the release of Final Fantasy XIV. Well, all right, that's a a bit debatable, what with the differing launch times for the collector's edition and the general retail edition, but for the purposes of this article and my own memory, I'm going to go ahead and focus on that one-year anniversary right now. I remember driving down to pick the game up a year ago on Thursday. That's close enough. And there's a lot that's changed since the game was released. It's a well-known fact that I liked the game even in its initial state, but it had some pretty major issues and some points of lacking implementation. And it doesn't feel like we're a year out from launch as a result of all the things that the game has changed since launch, with each patch bringing not just new content but major overhauls to the existing game. So was there even a point to launching the game right then, considering both the reception and the fact that we're still without a subscription charge?

  • Final Fantasy XI may be ported to PlayStation Vita

    by 
    Justin Olivetti
    Justin Olivetti
    07.13.2011

    It's not definite yet, but signs are pointing to a possible port of Final Fantasy XI over to the recently announced PlayStation Vita in the indeterminable future. Siliconera reports that Square Enix is mulling over a basic port of the aging title to the beefed-up portable platform. While the plans are not definite at this point, it's an intriguing concept especially when you consider Vita's Wi-Fi and 3G capabilities. Hiromichi Tanaka, former lead designer for Final Fantasy XI and producer for Final Fantasy XIV, says that while a Vita port is a possibility, the difficulties of working with the PlayStation 3 mean that a version on that console doesn't look likely (the PS3 version of XIV is still in limbo). Final Fantasy XI recently received a dollop of quality-of-life improvements in the July update.

  • The Mog Log: Until we run out of road

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.09.2011

    One of the uniquely fun parts about writing a column on Thursday is that every so often, Square-Enix decides that it wants to completely ruin my day. Case in point: I had an entire column written about the complete dearth of information that we'd been given of late about Final Fantasy XI, the writing of which was immediately followed by Friday's announcement of the road ahead for the game over the next twelve months. So that was awesome. OK, it's a legitimately pretty awesome piece of news, but I can't help but wish that the team had waited until Monday or something. My own griping aside, we now have a clear picture about what's waiting in the wings for Final Fantasy XI. And it's good, but that positivity has some caveats, and there are some issues that aren't getting addressed despite all of the news. I think the current team really "gets it" in a way that Tanaka never quite did, but I think there are also elements that are just so ingrained in the game and its development culture that some fixes we need are being pushed off or ignored.

  • The Mog Log: The fall of the ivory tower

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.22.2011

    No, I'm not talking about Delkfutt's Tower. That's cermet, not ivory, and by all indication it's still standing just fine. No, I'm looking at the ivory tower that any Final Fantasy XI fan is familiar with, that high and imposing structure from whence developers hand down their proclamations, nevermind whether said proclamations have any relation to things people would actually want. Considering that Final Fantasy XI and Final Fantasy XIV have both been seeing a lot of new and open communication from the development team, it's safe to say that those days are over. Whether or not you like the content of the updates is... actually pertinent, now. The developers seem to be listening to us in a way that we're just not accustomed to. I mean, seriously, show of hands, who expected the removal of Fields of Valor cooldowns? It's a big change. And it makes me hopeful about both games, because in light of the leadership shakeups, it looks as if the new development direction is something I can really get behind. I might have a few reservations here and there, but last week's news leaves me excited.

  • The Mog Log: The year that was

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.01.2011

    Last year around this time, people were saying that 2009 had been a terrible year and 2010 could only be an improvement. This year, people are saying the exact same thing. Maybe those of us in the MMO-sphere are just perpetual downers -- I don't know. It's certainly been a pretty significant year for players of Final Fantasy XI and Final Fantasy XIV -- heck, it's been outright impossible for a Final Fantasy XIV player to exist before now, if you want to get hung up on pedantry. Whether or not you enjoyed the launch, of course, is another story altogether, one that Square-Enix itself doesn't seem to have closed the book on just yet. And over in Final Fantasy XI, we got an announcement that had been about seven years in the making, not to mention a plethora of new additions to the game -- some stunning, some lackluster. So let's take a look back at the year for both games, since the new one is starting right about, well, now. (OK, it's been started for a few hours, you get the idea.)

  • The Mog Log: Eleventh-hour changing of the guard

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.11.2010

    When I woke up on Friday, I was greeted by a message from Square-Enix, and that alone was enough to make me start wondering what in the world was going on now. As a direct result of that message, the gist of which can be gotten here if you've somehow missed it, I'm going to have to postpone the column I had previously written on Final Fantasy XI and Abyssea. I apologize, but I'm hoping the column will work out like a fine wine and just be better with age. Then again, considering that Final Fantasy XI is sharing the same management bug as Final Fantasy XIV, perhaps not. And yes, wow, that was a big one. Tanaka dethroned, a new development team installed, and a whole lot of uncertainty about what this means for the future of Final Fantasy XIV. It could be a step forward, it could be a step backward, and unfortunately the official statements can be read in a multitude of different ways. Oh, right, and the free trial is being further extended until the development team can confidently outline a plan regarding the game's new direction... but what direction is that actually going to be?

  • Square Enix staff restructuring, seeking "new direction" for Final Fantasy XIV [Updated]

    by 
    Rubi Bayer
    Rubi Bayer
    12.10.2010

    Square Enix dropped a bomb on its fanbase early this morning with an announcement of a staff restructuring, a plan for a completely new direction for Final Fantasy XIV, and a delay of the PlayStation 3 version of the game. Producer Hiromichi Tanaka has stepped down, leaving behind an apology to fans for the "inability to fully satisfy users with the initial release of Final Fantasy XIV." Taking his place as Producer/Director is Naoki Yoshida. While this change received the most attention in the announcement, there are nine other managerial changes taking place to create an entirely new core team for FFXIV. What will this team be working on? President and CEO Yoichi Wada says that there will be a new direction for the game: "we ask our customers to be patient until we are able to confidently present them with a concrete plan outlining Final Fantasy XIV's new direction. The free trial period will be extended until that time." While the extended free trial is nice for fans, those anticipating the PlayStation 3 release are going to have to wait a bit longer: "Regarding the PlayStation 3, it is not our wish to release a simple conversion of the Windows version in its current state, but rather an update that includes all the improvements we have planned. For that reason, we have made the difficult decision to delay the release of the PlayStation 3 version beyond the originally announced date of March 2011." [Update: Seems something similar is happening to the FFXI team as well.]

  • Hiromichi Tanaka interview discusses the Final Fantasy online installments

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.29.2010

    There's a lot of material coming up for Final Fantasy XIV. So much, in fact, that according to Hiromichi Tanaka, the game has plans that stretch out for as far off as next winter. When we last took a look at the interview, it had only been translated up through the first section, but the two additional sections include further information on the future of the new game as well as Final Fantasy XI. Final Fantasy XI is slated for more high-level content with the climbing level cap, as much of the existing endgame content was balanced around players at the previous cap of 75. Final Fantasy XIV, on the other hand, was designed in many ways to break away from some of the conventions that its predecessor had in place, while at the same time retaining some of the elements that Tanaka believed were particular strengths. Take a look at the full interview for a rundown of what's in store for both games in the near future.

  • Final Fantasy XIV moves forward with exploit patches and companies

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.27.2010

    The general release of Final Fantasy XIV is three days away, but the collector's edition has been out for nearly a week. As a result, early players have had the chance to start taking part in that most celebrated of ceremonies -- finding whatever exploits the programmers didn't catch and using them. The most recent exploits are at least team-oriented, as they seem to involve casting beneficial spells during a guildleve; regardless, the issues are being fixed as fast as they arrive. FFXIVCore has also translated a recent interview with Hiromichi Tanaka in which the game's producer discusses both his role in the history of the series as well as what prior lessons impacted the armoury system in Final Fantasy XIV. As he put it, one of the reasons for the flexibility was to allow players to choose their ability loadouts based on the situation, unlike the fairly fixed roles within Final Fantasy XI. The full interview also drops some hints about the as-yet-unseen company system, something which will be implemented in a patch after the full retail launch on Thursday.

  • Final Fantasy XIV delay on PS3 chalked up to 'memory'

    by 
    Griffin McElroy
    Griffin McElroy
    08.25.2010

    While discussing the fate of Square Enix's upcoming crystal-centric MMO Final Fantasy XIV with VG247, producer Hiromichi Tanaka revealed the reason for the game's late arrival on the PS3: "The main reason was the memory," Tanaka explained via his translator. He added, "They are adjusting the memory size and customizing it; it took longer then we were expecting. But we're really working hard to bring it out as soon as possible." When asked if the size restriction in question was due to the Blu-ray or the HDD, Tanaka simply repeated the word "memory." While he's likely referring to the RAM issues that continue to plague MMO developers on the console, we can't help but wonder -- what if it doesn't have anything to do with the PS3's actual hardware? What if the game got delayed on the PS3 because Square Enix just ... forgot about it? Someone get them some extra-strength ginkgo, stat!

  • Persistent issues and Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.19.2010

    There are certain recurring complaints heard about Final Fantasy XIV's beta, especially with players freely able to share their experiences. The fact that guildleves are on a 48-hour timer and the lack of easy and efficient mana regeneration are two of the more persistent ones, and a recent interview with Hiromichi Tanaka at Gamescom address just those complaints among others. But it's not all roses and sunshine -- if you're one of the testers hoping for the guildleve timer to be reduced, you're flat out of luck. Tanaka makes it clear that several of these issues are part of the intended design -- guildleves, for instance, are doable solo or in groups, but they aren't meant to just be burned through solo each time they're up. As a result, the team is looking into how to give better incentives to group up and share guildleves. MP regeneration is meant to be difficult, and spells are supposed to be a choice of using up limited resources. There are several interesting answers in the interview, but not every Final Fantasy XIV player will be happy with the content of those answers

  • Final Fantasy XIV development for Xbox 360 currently paused

    by 
    Griffin McElroy
    Griffin McElroy
    08.18.2010

    Once again, an MMORPG has been cut down by Xbox Live's online policies. Considering Final Fantasy XI was one of the few massively multiplayer games to arrive on the system, we had high hopes for its spiritual successor, Final Fantasy XIV. Unfortunately, Square Enix's talks with Microsoft apparently weren't too fruitful, as producer Hiromichi Tanaka explained to VG247 that Microsoft's strict policies for the online platform are blocking the developer from proceeding with FFXIV's 360 port. However, Tanaka did note that development on the 360 version wasn't completely canceled, but rather, on pause. Of course, the PC version of Final Fantasy XIV is due out on September 30, and the PS3 version's slated for next March -- if Square Enix and Microsoft can't come to an agreement soon, we're not sure how much of a demand there's going to be to get this bad boy back on track.

  • Final Fantasy XIV's Hiromichi Tanaka on the goals of the game

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.21.2010

    Hiromichi Tanaka has been making the rounds of late -- while we had our own chance to interview him during E3, he's been giving several different interviews on a multitude of topics as Final Fantasy XIV nears its launch date. The most recent translated interview from JeuxVideo has Tanaka talking in brief about the upcoming game, but also about his own play experiences. Among the more quotable parts of the interview is a simple statement: Square-Enix isn't trying to compete with World of Warcraft, but to draw in players who might not have looked at the genre before. As Tanaka puts it, the game is designed to be accessible to fans of the long-running franchise who may never have considered playing something multiplayer. He also stresses the emphasis on allowing players to use their time in the game as effectively as possible, citing the Guildleves and the Armory system as two examples wherein players can maximize the useful time spent in-game. Lastly, when asked about other games he's enjoyed, he somewhat happily admits that he's been too focused on developing Final Fantasy XIV to enjoy much since Final Fantasy XI. The full translation is transcribed here, with the embedded video in French (if you happen to be fluent).

  • No microtransactions in Final Fantasy XIV, but many beta screenshots

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.13.2010

    There are plenty of contentious issues in the MMO field, but one of the biggest at the moment is microtransactions. Controversy over the C-Store, the $25 "sparkle pony" and subsequent imitators, and the general balance in the burgeoning free-to-play field have made the players of nearly every game form an opinion. But those who detest the practice can take heart -- according to Hiromichi Tanaka, Final Fantasy XIV will not be including any sort of in-game store. That's from a recent interview from JPgames.de, translated by the FFXIVCore fansite community. According to Tanaka, Square-Enix isn't necessarily opposed to the idea if the demand is present, but absolutely does not want in-game power to correspond to real-world money. He also confirmed that players will be allowed to pick their server at launch, unlike the server roulette present at Final Fantasy XI's launch. If the interview isn't enough to tide you over, the game's beta has been given a brief writeup from Famitsu (translated from the Japanese), and there's an excellent gallery of screenshots available here. There are just over two months until the launch of Final Fantasy XIV, and they look to be an exciting ride.

  • Final Fantasy XIV not due for the Xbox 360 according to Hiromichi Tanaka

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.12.2010

    Final Fantasy XI isn't just one of the only console MMOs in existence, it's also the most successful of the lot, due in part to the wide spread of available platforms. Since the game has long been playable on the Xbox, there were several Final Fantasy XIV fans (or Xbox 360 owners) hoping it would eventually come out on that console as well. But it's not happening, and according to a recently translated interview from 4players.de, the reason rests squarely with Microsoft. When asked in an interview why Final Fantasy XIV wasn't appearing on Microsoft's console, Hiromichi Tanaka explained that Microsoft was unwilling to work with Square-Enix to deal with the Xbox Live setup. As he put it, it seemed the company made a one-time exception with Final Fantasy XI to get the console in people's minds as an online platform, but now that it's established the gates are closed. There are currently no plans to adapt the game for the console, but it will still be coming out for the PC in late September, with a Playstation 3 release due at some point after that. Check the interview here (if you can read German), and the translated highlights can be found here.

  • Tanaka details FFXIV beta phases

    by 
    Jef Reahard
    Jef Reahard
    07.07.2010

    French fansite JeuxOnline brings us word on the beta phases for Square Enix's highly anticipated Final Fantasy XIV MMORPG. During an interview with FFXIV producer Hiromichi Tanaka, a few details about the game's Linkshell and Servant systems made their way to the surface, as well as information about beta phases prior to the projected September 30 launch. "In fact, we will have several phases of beta testing. In the first phase, we have a version that will incorporate feedback from our alpha testers [that] will hopefully [be] available this week. At first, it will resemble the alpha test phase, in the sense that each test session [will] last four hours. Then, hopefully by early August, we will open the [third] beta test phase which will remain operational until the game launches," Tanaka said. He goes on to note that the third beta phase will be closed, and that while Square Enix may host another short beta phase just prior to release, it is not yet ready to guarantee that said beta will be an open one. Check out the original interview (in French), or view the English translation.

  • E3 2010: Hands on with Final Fantasy XIV

    by 
    Seraphina Brennan
    Seraphina Brennan
    06.18.2010

    I only have two words after playing Final Fantasy XIV. CRAB BATTLE! Ok, so perhaps I have more than two words to say after playing Final Fantasy XIV and interviewing the game's producer, Hiromichi Tanaka. I was finally able to wrap my mitts around the game here at E3 2010 and experience the meat of the game -- a short preview of the game's combat system and questing system and some time with the game's character creator. Final Fantasy XIV seems to be bridging elements of the old with elements of the new, and it's wrapping it all in a very gorgeous graphics engine. It's complicated without complication, simple on the surface yet teeming with a deeper game if you know where to look. %Gallery-95698%

  • E3 2010: Our exclusive interview with Final Fantasy XIV executive producer Hiromichi Tanaka

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.17.2010

    In the world of Final Fantasy XIV, Hiromichi Tanaka is kind of a big deal. In fact, he's kind of a big deal in the franchise's history as a whole, having worked on the design for several games and having been the lead developer on Final Fantasy XI. It seems fitting that one of the designers from the original game 23 years ago is now hard at work crafting the newest installment of the series -- one that promises to be many things to many players while retaining the core features that have captivated fans for years. Square-Enix have made a big push for their newest game at this year's E3, and we were lucky enough to have a few minutes of Mr. Tanaka's time to ask him about the game as a whole. There's a lot more still to be learned about the game, but from what we've seen in both the interview and our hands-on experience, it already has quite a bit to offer.