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  • The Daily Grind: Has a cash shop ever killed a game for you?

    by 
    Bree Royce
    Bree Royce
    06.25.2012

    Oh, Allods Online. You could cure cancer, end poverty, and kick off another green revolution, but some people would still hate you. It's not fair, really. You're beautiful. You have neat Russian steampunk elements and elves and gibberlings and bards and really great hair. You have freakin' dirigibles as player housing. But none of that matters because of your cash shop -- specifically, the extremely high prices in your cash shop when you launched compared to the prices charged by the rest of the industry. Players found that cash shop (and the subsequent holy charms bait-and-switch) greedy and unforgivable. We're reminded of this every time we post something innocent about the game and inadvertently cause our commenters to spasm with angry mourning, even when the original complaints have long been addressed. Gamers just don't forget these things. They won't give Allods another chance because of the initial sting of the microtransactions. So when has a cash shop killed a game for you? Is there anything that game could do to win you back, or is your grudge eternal? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Allods Online releases Astral Storm update

    by 
    Justin Olivetti
    Justin Olivetti
    05.30.2012

    Wakey wakey, Allods Online players -- the Astral Storm update is here! Patch 3.0.2 was released to North American and European servers today hosting a wide variety of anticipated additions and changes to the game. These include a mentor system, pets that can loot for you, more PvP content, and an overhaul of alchemy. GPotato also nerfed its own free-to-play penalties in the update, as it removed Tep's Curse and Holy Charms from the game in order to protect players' gear. Dying will no longer cause player items to be cursed, which means that the charms are no longer needed as well. To celebrate the release of Astral Storm, gPotato brought back the tropical Atoll for three weeks. Catch up on all of the 3.0.2 goodness on Allods' special minisite devoted to the patch. [Source: gPotato press release]

  • Allods Online team defends patch 1.1 changes

    by 
    Justin Olivetti
    Justin Olivetti
    07.15.2010

    Typically, a new content patch in an MMO is an exciting time, but for the folks over at Allods Online, it's been a bumpy road, to say the least. With changes to the game, including a death penalty that causes items to become cursed with negative stats, players have been crying foul over the focus on cash shop items to overcome penalties. Specifically, Holy Charms, Incense, and Scrolls of Purification are highly desired by the playerbase, who see them as a necessity to level. Unfortunately, all of these items are cash shop only, forcing players to either fork over money or purchase them on the auction house for very high markups. Due to the widespread complaints, the Allods Online team posted a response to the latest controversy that's hit this free-to-play title. In the article, the team defends the changes and takes the position that cash shop purchases are not required to experience the full game: "We want to assure you that the game has not become Pay-to-Play or Pay-to-Win. At the core of Allods you can still enjoy the game without ever having to worry about spending money. Yes, Holy Charms, Incense, and Scrolls of Purification are only offered through the Item Shop, but they can be purchased from other players and the auction house." The response concludes by saying that patch 1.1 is the framework for future patches, and the Allods Online team has a long-term view of the MMO's goals and objectives. Read the full response and let us know what you think!

  • Allods Online will replace harsh death penalty with Patch 1.1

    by 
    Dan O'Halloran
    Dan O'Halloran
    06.24.2010

    Since launch, the free-to-play Allods Online has had a very unpopular death mechanic. When a player is killed in the game, Fear of Death is applied to their character. This debuff is a 25% hit to offensive stats for a duration based on level up to 51 minutes. And it stacks, so if the player dies again, they get a 50% debuff. Players must use a special item (incense) to remove the effect early. They can buy incense using the cash shop or in the auction house from other players who have already paid for it with real money. With the launch of Patch 1.1: Revelations of Gipat on July 7th, Fear of Death will be going away, replaced instead with a different kind of penalty. But will it be what players have been asking for all along?