Horn-of-Winter

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  • Lichborne: A final look at the patch 5.4 patch notes for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.10.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. While we've certainly discussed the patch 5.4 changes for death knights in the past, this week is the big week when patch 5.4 finally comes out and we put it all in action. With that in mind, today will be devoted at look at the patch notes from a death knight point of view and making some quick pronouncements about what we can expect when the servers the come back up. The short version of the changes is this. All 3 specs are buffed overall, DPS more so than tanking. In PvE, blood is about the same, while unholy and frost specs are close enough together that you can either stick with your usual choice, or go with whatever you have the best weapons for. Unholy is slightly behind frost, but not so much that you'll suffer greatly. For a more in-depth look at what's changed, read on.

  • Lichborne: Death knight group utility in Mists of Pandaria

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.11.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Death knights are not always the first class you think of when you think group utility. They don't have a long-term crowd control method, they can't summon food or Healthstones, and they don't have one of those long term castable stat buffs like Mark of the Wild or Power Word: Fortitude. That said, you shouldn't sell them short. We have a lot of little things we contribute to a group in a ways people may not think of. This week, we're going to look at some of the buffs, debuffs, and group utility moves death knights contribute, with an emphasis on things that or new or significantly changed in Mists of Pandaria. Bringing the Buffs Horn of Winter has long been a valuable buff that you should never neglect, and it's changed in some interesting ways in Mists. Instead of a flat buff to strength and agility, it now adds 10% attack power to you and your group. This ends up being pretty handy since it should scale as gear levels increase.

  • Lichborne: Death knight class achievements

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.29.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Like just about every Blizzard fanboy these days, I have been playing a lot of Diablo III. And while playing it, I have indeed been looking to complete achievements whenever I can. A lot of Diablo achievements are similar to WoW achievements, but one category Diablo III has that WoW doesn't is class achievements. This is understandable. There are a lot of reasons WoW doesn't have class achievements. It's harder to level multiple characters and get them all. It's harder to implement flashy achievements that could force you to put a group at a disadvantage. People could focus on gaining achievement points rather than winning a battle. That said, I still think there's some merit to the idea. One of the best reasons to have class achievements, I think, is as a possible teaching tool. There's still not a really solid, in-game way of teaching you how to play your class, but a few achievements that rewarded you for using certain skills in certain ways might just be a good start. Sure, you could just cheese them anyway, but if you tried to get them legitimately, you could very well find yourself learning how to play along the way. This week, we'll brainstorm a few death knight achievements and see how they could help a lot of people play the class better.

  • Lichborne: 3 quick tips to step up your death knight's game

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.09.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. So you know your rotations. You know your gear priorities. You know what to reforge, which buttons to hit, and how to stay out of the fire. These are all good things. Yet still, you feel like you're missing something. Maybe you feel like you could crank out another 1-2k DPS on some fights. Maybe you feel like your health keeps dropping a little low when you tank. Sometimes, the problem with problems like these is that it's not a big glaring thing you're forgetting (nor is it forgetting to drop your favorite lucky vanity item). Sometimes, it's just that you need to tighten up your play just a little bit. This week, we're going to take a look at a few simple tricks that hopefully a lot of you can use just to shore up your play and go the extra mile.

  • Patch 3.3 PTR: Death Knight patch notes and undocumented changes

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.02.2009

    Given the massive amounts of death knight changes in the last few patches, Patch 3.3 almost feels like a drought. Of course, that may be good news if you're a bit tired of adjusting your rotations and glyphs every patch. Then again, don't rest yet. Sure, there's only a few changes to Death Knights (so far), but they're big enough that they deserve some discussion. Let's look at them one by one.

  • The Wrath of the Lich King Death Knight roundup

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.13.2008

    Good Thursday morning, everyone. I'm sure by now that many of you rushed home from your midnight openings, installed the game, and started up a new Death Knight. Many others may, like me, be expecting to do that tonight after work or school, while others are looking at rolling a Death Knight in a few weeks or months after the rush has died down or they get a main to 80. Whatever your plans, if you're playing a Death Knight anytime in the future, you'll want to read on. We have a nice selection of some of the best news, information, and analysis of the Death Knight class after the break, including a lot of information that the new Death Knight will find useful.

  • Skill Mastery: Horn of Winter

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.12.2008

    Horn of Winter is a Death Knight skill that was added in a recent build. Much like the Shaman's Strength of Earth Totem, this skill will give a strength and agility buff to nearby party or raid members -- 155 at the highest rank, to be exact. It has advantages over Strength of Earth to be sure. It lasts 2 minutes like the totem, but unlike the totem, it's quite a bit more mobile, being a straight-up buff. If there's one drawback to the skill, it's finding the time to cast it. A Death Knight nearly never sits idle while DPSing. Every global cooldown is precious as you strive to use your runes as soon as they refresh and shed runic power as soon as you have enough for your chosen runic power dump. Some Death Knights think that shoehorning Horn of Winter into there might be asking a bit much, and want it to, at the least, not cost any runic power. Still, it's a very nice "upgraded" version of the Shaman's Strength of Earth totem, and 20 runic power (10 with a glyph) isn't that bad a cost, so if you're in a physical DPS heavy group or raid, and any Shamans aren't putting out that specific totem, it's worth using it. Any slight hiccup in your damage rotation is probably worth all the nice extra AP and melee critical strike rating you'll get from the buff. Just skip a couple Rune Strikes and cast it already!

  • Lichborne: Death Knight glyphs

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.06.2008

    Welcome to Lichborne, your weekly weekend look at the first hero class, the Death Knight. Daniel Whitcomb is back after dealing with some light administrative work back at the Ebon Hold. Inscription seems to be coming on to the beta server in bits and pieces, especially when it comes to the much looked for glyphs. One or two classes seem to trickle in each build, and in the latest build, it is the Death Knight's turn. Today, we'll take a quick look at the new Death Knight glyphs, and figure out how useful they'll be to the various playstyles and specs of the Death Knight. As always, it's worth noting that these are beta numbers, so things could change by the time Inscription and Death Knights see the light of day on live servers.