horsemen

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  • WoW Archivist: The changing raid design of Naxxramas, page 2

    by 
    Mathew McCurley
    Mathew McCurley
    09.20.2011

    Similar to the issues with the Anub'Rekan fight, Instructor Razuvious suffered from the "bring player abilities" to the fight rather than having all of the tools necessary already available in the encounter itself. In the original 40-man raid, Instructor Razuvious was accompanied by four death knight Understudy adds who could be Mind Controlled by a priest in order to turn the tables on the Instructor and tank his untankable damage with innate abilities. Student becomes the master, etc., etc. You had to off-tank two of the adds and have your priests Mind Control two for the purposes of taunt and tank rotations on Razuvious, and then keep the Understudy adds off of their respective Mind Controllers because they would gain a debuff that would prevent reapplying Mind Control for 45 seconds.

  • Joystiq impressions: Darksiders: Wrath of War (360/PS3)

    by 
    Zack Stern
    Zack Stern
    04.04.2008

    Darksiders: Wrath of War won me over at a recent THQ game-preview event. I hadn't heard of the game before, but maybe I just forgot because of its premise."Wouldn't it be cool if we had a game where you ride around as one of the four horseman of the apocalypse, just beating the crap out of anything you encounter?" One gaming exec might say to another. The second might reply, "Sounds great. Let's make it an open world, kind of a GTA-meets-Left Behind-meets-Spawn. Also, let's give ourselves raises."Darksiders looks like it'll pull off this eye-rolling premise with impressive style and genuine action. I wasn't given a chance to play, but after watching two live demos, I'm anticipating this early-2009 game.%Gallery-19839%