hotel-dusk-room-215

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  • Nintendo trademarks Last Window (Hotel Dusk 2) in Europe

    by 
    David Hinkle
    David Hinkle
    02.26.2010

    Cing's sequel to Hotel Dusk is destined for a PAL release, a recent trademark shows. This may cause one to believe Last Window could eventually find its way to North America and we'd certainly entertain the notion -- at least it should be importable. Admittedly, Nintendo actively promoted Cing's first game and a lot of DS enthusiasts in the U.S. seemed to enjoy it, so we can see it happening. But without so much as a mention during the recent Nintendo Media Summit, we're not gonna hold our breath just yet. Let's at least agree to wait until E3, OK? Source - OHIM online European trademark database [Via Siliconera]

  • Detecting. It's what we do.

    by 
    Chris Greenhough
    Chris Greenhough
    01.16.2008

    Or rather, it's what we could be doing more of in the future. That's because Success Corp., maker of Touch Detective and Touch Detective 2 1/2, has updated its site with two new detective games for the DS. With both projects currently listed under the name of "Keiji," we're at a loss as to what these could be.Siliconera's Spencer Yip speculates that additional entries in the Touch Detective series are doubtful, but that's fine with us. We'd just appreciate more games in the hardboiled vein of Hotel Dusk: Room 215, or Aksys' forthcoming localization of Jake Hunter: Detective Chronicles.

  • Hotel Dusk: worth reading or worth playing?

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.13.2007

    In his attempts to solve the enigma buried within the story of Hotel Dusk: Room 215, Wired's Clive Thompson gets caught up in another mystery entirely. Is Hotel Dusk a game or a novel? While the general consensus is that the DS adventure is somewhat of a novel game (see what we did there?), the copious amounts of text, glacial pacing and rigorous story lead Thompson to believe that the distinction between Hotel Dusk and an "average airport novel" is less than clear.Interestingly, he suggests that interactive elements like branching dialogue are the prime culprits in not only seperating the game from a novel, but preventing it from telling a story on par with the best of books. The piece concludes that games like Hotel Dusk and Phoenix Wright represent compromises between the interactive nature of games and the unresponsive presentation of books -- terms like "novel" and "interactive" don't quite capture the experience the games try to convey. It's a good read, but we'd be remiss not to append our own conclusion: Hotel Dusk is a choose-your-own-adventure novel!