housing-mechanics

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  • WoW's Warlords of Draenor beta: The disappointment of garrisons

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.21.2014

    Once a player finishes the introductory quests for Warlords of Draenor, the Horde and Alliance gangs go in separate directions, and I had slightly higher hopes for the rest of my beta experience. The introduction was kind of a wash, a climactic third act delivered we'd been left out of the first two acts unless we'd read novels and participated in an event that's not yet live. But Shadowmoon Valley was where I could start seeing the pure promise of this expansion realized, the beautiful idea of a Draenor still filled with Draenei before the corruption and assault of the Horde, an alien landscape far from what was familiar on Azeroth. Not too far, of course, but just far enough to feel like we'd really come to a strange new place. And, of course, the first thing you do is unlock your Garrison. If my first impression of the WoD beta, which I posted last week, was negative, then this is where it took a sharp nosedive into something resembling rage. But let me start off with a statement that might seem to make no sense, in this context: I've always been fine with housing never being a part of World of Warcraft.

  • A look at WildStar's customization options

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.29.2014

    How much do you like character customization? If you shrug and click the nearest "random" button when making a new character you probably don't care much. But if you like to carefully examine customization options before creating a character, and then even more carefully examine customization options after creating a character... well, WildStar's developers understand the way you work. They'd like to help, insofar as giving you a whole bunch more customization options could count as "helping." Customizing your character doesn't end at creation -- it extends to how you play your character, how your character's outfit looks, and even how your mount looks. Not to mention, of course, that there's the housing system. The game's latest DevSpeak video about customization is just past the cut, and we got a chance to talk a little more with the fine folks at Carbine Studios about tuning your character just right.

  • The Mog Log: Everything but the endgame in Final Fantasy XIV's 2.1

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.16.2013

    I can't promise to anyone that this column will not mostly be about housing. I'd like to, but I just can't make that promise. Yes, it's time to analyze Final Fantasy XIV's upcoming patch 2.1 with an eye toward something other than the various direct endgame changes. Truth be told, I think all of these features will still have a pretty big impact on the endgame landscape, but they're not going to have the direct impact of new dungeons or the like. They're going to add money, they're going to offer story, and they're going to offer a place to congregate. Worth noting is that the Lightning event currently running in Final Fantasy XIV is running until December 9th. Does that mean that patch 2.1 is dropping then? I can't say that for sure, but it would make a certain amount of logical sense. So let's turn our eyes to the patch and start speculating.

  • The Daily Grind: Are you excited for WildStar's housing?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.23.2013

    Yesterday was a big day for existing WildStar fans, as it was a chance to finally take a look at the game's housing system. It was also a big day for people who hadn't previously been fans of the game, as a lot of people sat up and realized that yep, this game will have quite a robust housing system at launch. It's one thing to be told that the game will have a housing system and quite another to be told exactly what it will do, how much it will benefit you, and how many different playstyles can take part in the fun. Of course, some people may still be unmoved. Maybe they still have a hangup about WildStar's graphics. Maybe they're not convinced that the housing video is anything more than a beautiful lie. Or perhaps they're just opposed to in-game housing. So today we ask you, dear readers. Are you excited for WildStar's housing system? Does it make you eager to play the game or just reinforce an existing eagerness? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Free Realms shows off a new player condo

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.25.2012

    Housing is one of those MMO features that's beloved by some, disliked by others, and sadly not nearly as common as it once was. Free Realms has had housing for quite some time, of course, but the development team apparently hasn't felt that player introductions to same have really been up to snuff. So that's why players new and old will be gifted with a new Wilds Condo in the near future, a slice of housing that should give a much better idea of how fun the system can be. Hosted by development artist Misty Michelle, the preview video just past the cut gives players an idea of what's expanded with the new condo. Players will get a lawn, more options to decorate, and more vertical space in the front yard to build a truly impressive dwelling. If that sounds like your sort of thing, take a look at the full trailer to see some of what you can do with your improved starter home right from the start in Free Realms.