how-to-do-zul-aman

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  • Patch 4.1: Guide to the new Zul'Aman

    by 
    Allison Robert
    Allison Robert
    04.26.2011

    Of the two "new" troll dungeons introduced in patch 4.1, Zul'Aman was the more difficult on the PTR, to the point that it actually felt a little overtuned for folks trying to do it solely in heroic blues. I'd compare it to heroic Magisters' Terrace of The Burning Crusade or heroic Halls of Reflection in Wrath of the Lich King, at least in the sense that it can be a pretty unforgiving place if you're not sitting on any raid-quality gear. I only ever pugged ZA while on the PTR, so estimates of the content's difficulty are necessarily colored by that. If you're going to do this place with a competent set of guildies, you probably won't need to worry as much. If you're familiar with ZA's pre-4.1 incarnation, you'll recognize a lot of the same mechanics, mobs, and bosses at 85. I used to organize "bear runs" for my guild back in BC and would go so far as to say that, in marked contrast to Zul'Gurub, about 90% of the dungeon's raid mechanics have survived in one form or another.