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Launching an online multiplayer game is challenging in the best of conditions. Try launching one in the midst of a natural disaster, though. That's what Guns of Icarus developer Muse faced in October of 2012 as Hurricane Sandy battered the northeastern United States and left New Yorkers -- includin...

9 months ago 0 Comments
June 4, 2014 at 7:00PM
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Did you miss part one of Muse CEO Howard Tsao's ongoing post-mortem for Guns of Icarus? How about part two? All caught up now? Good, because Gamasutra has published part three. In the latest installment, Tsao shares lessons learned from two successful Kickstarters. "We realized that Kickstarter ...

10 months ago 0 Comments
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If you're a Guns of Icarus fan, an indie fan, or just a gamer interested in the creative process, you should take a few minutes to read the ongoing dev diary from Muse CEO Howard Tsao and co-authors Eric Chung and Tim Doolen at Gamasutra. Part two was published this morning, and it tackles the dev ...

10 months ago 0 Comments
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Muse Games is bringing Guns of Icarus Online to the PlayStation 4. Muse's Howard Tsao penned the announcement post on the official PlayStation blog earlier this week, and it's worth a read since it details the game's long and often arduous three-year journey from napkin sketch to PC release. The...

1 year ago 0 Comments
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Players looking forward to aerial combat aboard steampunk-inspired airships can now lift off and begin the battle. Guns of Icarus Online, a stand-alone Steam-based sequel to browser title Guns of Icarus, has officially launched. The game mixes team-based strategy and first-person shooter action, ...

2 years ago 0 Comments