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  • Guns of Icarus dev blog talks player feedback, Hurricane Sandy

    by 
    Jef Reahard
    Jef Reahard
    06.04.2014

    Launching an online multiplayer game is challenging in the best of conditions. Try launching one in the midst of a natural disaster, though. That's what Guns of Icarus developer Muse faced in October of 2012 as Hurricane Sandy battered the northeastern United States and left New Yorkers -- including Muse staffers -- without power and internet for weeks. Muse CEO Howard Tsao tells the full story in the fourth part of his Guns of Icarus post-mortem, which Gamasutra published this morning.

  • Here's part three of that Guns of Icarus post-mortem

    by 
    Jef Reahard
    Jef Reahard
    05.29.2014

    Did you miss part one of Muse CEO Howard Tsao's ongoing post-mortem for Guns of Icarus? How about part two? All caught up now? Good, because Gamasutra has published part three. In the latest installment, Tsao shares lessons learned from two successful Kickstarters. "We realized that Kickstarter was amazing, and it would fundamentally change the relationship between developers and fans/players, but we couldn't have predicted how soon and how spectacularly," he writes.

  • Guns of Icarus postmortem on post-publisher challenges

    by 
    Jef Reahard
    Jef Reahard
    05.19.2014

    If you're a Guns of Icarus fan, an indie fan, or just a gamer interested in the creative process, you should take a few minutes to read the ongoing dev diary from Muse CEO Howard Tsao and co-authors Eric Chung and Tim Doolen at Gamasutra. Part two was published this morning, and it tackles the dev team's development struggles in the aftermath of part one's publisher debacle. "Designs on paper are rarely any good until they're tested in some form," Tsao says. "Ultimately, everything begins with low fidelity (cards, dice, paper, and role play) prototypes but sometimes jumping straight into digital prototypes is required. At the time, it was important to move fast and find results quickly and in this it case meant one person going from ideation, designing interaction flow, to digital prototype. A combination of flexible responsibility, knowledge, and Unity's low barrier to entry made it possible."

  • PAX Prime 2013: Guns of Icarus Online's new Adventure mode, features, and PS4 version

    by 
    Patrick Mackey
    Patrick Mackey
    09.01.2013

    Guns of Icarus' Online's concept of crewing airships in a steampunk future might be a little strange at first, but it's something that Muse Games is really passionate about. I linked up with founder Howard Tsao yesterday at PAX Prime to talk about the game's upcoming Adventure Mode, which will add new context to battles over the unfriendly skies. The new online mode won't replace Guns of Icarus' current lobby-based multiplayer mode, but it will add new content, including missions and factions to provide a backdrop for actions in the game's steampunk world.

  • Guns of Icarus Online coming to PlayStation 4

    by 
    Jef Reahard
    Jef Reahard
    08.23.2013

    Muse Games is bringing Guns of Icarus Online to the PlayStation 4. Muse's Howard Tsao penned the announcement post on the official PlayStation blog earlier this week, and it's worth a read since it details the game's long and often arduous three-year journey from napkin sketch to PC release. There's no official date attached to the the game's PS4 debut yet, but you can keep your eyes peeled via the game's website. You can also see what we thought of Muse's dieselpunk airship extravaganza when we checked it out late last year.

  • Guns of Icarus Online launches its airships along with a trailer

    by 
    MJ Guthrie
    MJ Guthrie
    10.30.2012

    Players looking forward to aerial combat aboard steampunk-inspired airships can now lift off and begin the battle. Guns of Icarus Online, a stand-alone Steam-based sequel to browser title Guns of Icarus, has officially launched. The game mixes team-based strategy and first-person shooter action, and with a crew compliment of up to four players, each airship is equipped to meet any challenge in the post-apocalyptic sky. Howard Tsao, owner of Muse Games, emphasized that the launch is only the beginning. He stated, "We have a great many promises yet to fulfill over the coming months as we continue to add content and improve player experience. The game is fun, making it even more fun will be our priority from this point forward and everything from new ships, weapons, costumes, maps, game modes, and PvE content is coming." Check out some images of the newly-launched game in the gallery below, and catch a glimpse of the action in the trailer after the break. [Source: Muse Games press release]%Gallery-169650%