Your first hour in the desperately dark world of Hunted: The Demon's Forge is not going to be a pleasant one. The preface-free introduction doesn't exactly instill a sense of literary excellence. The characters presented could generously be described as "grating." Combat is limited to a fairly un...
This launch trailer for Hunted: The Demon's Forge doesn't do the game too many favors, unfortunately, as it's a little dark and too chaotic to show off much of the co-op-centered gameplay. But the song choice makes up for those faults -- it's just plain inspired.
As you inch along in the darkness, you reassure yourself that the noise is just the sound of a game designer rubbing his cello bow all over a kitchen pot. But even if that's really all it is, isn't that still kind of scary?
While the latest Hunted: The Demon's Forge behind-the-scenes video is sadly devoid of Lucy Lawless, it is positively packed to the gills with the game's monstrous baddies. From the brutish minotaur to the svelte assassin, there should be plenty to keep players hacking and slashing.
When it comes to fantasy RPGs, nothing is more important than the setting in which all the looting takes place. Judging by this new dev diary, Hunted: The Demon's Forge seems to have this fact on lockdown, thanks in no small part to the inclusion of some user-generated dungeon tools.
The latest behind-the-scenes video for Hunted: The Demon's Forge examines the game's rich story. The developers at inXile looked to the ancient Mayans for inspiration. Long ago, those proud people ... wait, where are you going? Okay, okay, it also has Lucy Lawless. Happy now?
April 28th 2011 at 9:20pm
In this behind the scenes look at Hunted: The Demon's Forge, inXile hammers out the basics of its "modern, co-op, cover-based action game" -- you know, where you're "running through dungeons and killing monsters with really cool swords" and "amazing spells" and stuff.
April 21st 2011 at 9:30pm
Hunted: The Demon's Forge was plagued by a number of issues, both technical and fundamental, when Joystiq last saw it two months ago. At Bethesda's recent "BFG 2011" media event, developer inXile Entertainment brought a markedly improved build, if not a less generic game title.
"Feedback has bee...
April 18th 2011 at 7:00pm
Hunted: The Demon's Forge has a major problem. It's a Gears of War clone, but it also wants to be a deep, character-driven RPG. The issue is that it far too often relies on the gameplay mechanics of the former and doesn't offer the exploration elements of the latter.
During a recent San Francisc...
February 28th 2011 at 2:30pm
It's time for another titular origin story! Today, Matthew Findley, president of inXile Entertainment, explains the creation of a studio name haunting English teachers everywhere:
I worked with Brian Fargo at Interplay for a number of years and we both left Interplay at the same time. We knew we w...
February 16th 2011 at 10:25am
Bethesda has always made it clear that it wants gamers to associate Hunted: The Demon's Forge with action games like Gears of War. Watching the latest trailer, we'd say "mission accomplished." Honestly, the only thing missing at this point are chainsaws, curb stomps and a dead Carmine brother.
February 10th 2011 at 1:40pm
You thought that Bethesda would leave you alone until it assaulted your wallet with Rage in September, and then The Elder Scrolls V: Skyrim in November. No such luck, we're afraid. The company just announced it'll release parkour-based shooter Brink on May 17, followed by fantasy action game Hunted...
January 27th 2011 at 12:00pm