hunter-mop-pet-talents

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  • Scattered Shots: Hunter pet plan in Mists of Pandaria

    by 
    Brian Wood
    Brian Wood
    04.12.2012

    Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union and the hunter podcast uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.or ask him on Google+. Thus far in the Mists of Pandaria beta, we've seen and heard tons of sweet news about the hunter class, but we've had very little news about the second most important class in the game: hunter pets. Historically, development around new and awesome hunter pets stuff tends to happen later in the beta process, but Lead Systems Designer Greg "Ghostcrawler" Street has made an appearance on the forums to let us know what the plan is with our beloved companions. As he suggested at BlizzCon, we will be able to take any hunter pet we want and choose whether to make it ferocity, cunning, or tenacity. So you can have DPS turtles and tanking kitties. But in addition to confirmation of this awesome news is a plan that many hunters are far less thrilled about: no more pet talents at all. Here's what Ghostcrawler had to say about pet talents going the way of the manhood of the elven races.

  • Scattered Shots: Pet talent possibilities in Mists of Pandaria

    by 
    Brian Wood
    Brian Wood
    12.22.2011

    Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union uses logic and science (mixed with a few mugs of Dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim. We all know by now that talents are going to work a lot differently in the Mists of Pandaria expansion, but what we don't know yet is exactly what's going to happen with our pet talent trees. Not only that, but Blizzard itself isn't entirely sure what it's going to do about them, other than not wanting to leave them the way they are now. We do know that we will get to choose what family our pets belong to. If you tame a cat, you can choose to make it a tenacity, cunning, or ferocity pet. But pet talents are a bit up in the air. There are currently two possibilities for pet talents. The first is to remove pet talents entirely, making your pet's special abilities and spec -- tenacity, ferocity, or cunning -- the only unique features of the pet. Thus, every ferocity cat is the same as every other ferocity cat. This option is dull and dreary with nothing interesting or engaging about it. Call it the Shaman Option, in other words, or the Blah Option. The other possibility is to revamp the pet talent system so that it more closely resembles the new character talent system in MoP. In this system, we turn some pet talents into spec abilities, and then give an abbreviated tree of meaningful choices. I call this the Awesome Option -- or in other words, the Hunter Option. You're going to love it. Here's how the Awesome Option could work.