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  • The Road to Mordor: Do-over! Do-over!

    by 
    Justin Olivetti
    Justin Olivetti
    09.24.2010

    This past week I took a break from kowtowing to the haughty elves of Lothlórien and their super-secret elf club to start up a couple alts. It was ultimately a good decision, as I ended up both digging my new lore-master and getting to sample first-hand the many changes that Turbine made to the new player experience. In mega-patches like this recent one, revamping the starter experience tends to be overlooked by all. Unless they're itching to roll an alt -- like I am -- current players won't be on hand to witness the changes, and completely new players to the game lack the knowledge of how it used to be in order to appreciate how it's been improved. But unsung improvements or no, Turbine's done an excellent job of smoothing out an already-engaging lowbie journey with a startling number of tweaks. I certainly didn't expect there to be so many, but since I have done the 1-20 run umpteen times in the past few years, it felt like a breath of fresh air to me. So what's all sparkly and different? Is the road to Mordor paved with good decisions (see what I did there)? Reroll a baby-faced adventurer with me and hit the jump!