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  • This beer tells you how much to drink to boost your creativity

    by 
    Matt Brian
    Matt Brian
    12.22.2014

    When you've been stuck on a problem or that creative spark just won't come, the chances are you've turned to a cup of coffee to get things moving. A quick java infusion can certainly help, but studies also suggest that alcohol can also have a positive impact on your creative cognition. University of Illinois Professor Jennifer Wiley determined that a person's "creative peak" comes when their blood alcohol level reaches 0.075, lowering their ability to overthink during a task. Medical Daily reports that marketing agency CP+B Copenhagen and Danish brewery Rocket Brewing wanted to help drinkers reach their imaginative prime, so they decided to create their own beer to do just that.

  • Twitter's Innovator's Patent Agreement launched, applied to first patent

    by 
    Michael Gorman
    Michael Gorman
    05.21.2013

    The patent wars have grown long and tiresome for many, but Twitter's among the first to take meaningful action to stop them with its Innovator's Patent Agreement. Today, the company launched version 1.0 of the IPA and is using it for the first time. Patent number 8,448,084, which claims a method for refreshing a scrollable list of content (aka pull-to-refresh) is the first to get the IPA treatment, which means that Twitter has pledged to use this patent for defensive purposes only. What's that mean? Well, under this version of the IPA, Twitter can assert claims against anyone who has filed, threatened or participated in a patent infringement suit against Twitter or any of its users, affiliates, customers, suppliers or distributors. It can also assert the patent to "deter a patent litigation threat" against Twitter and its peoples. If you're thinking that such a broad definition of "defensive purposes" means Twitter can pretty much use its IPA'd patents how it chooses, you're pretty much right. Still, we applaud Twitter's effort to pre-empt future patent litigation, but we'll have to wait and see if it accomplishes its goal of having companies spending their money on innovation instead of litigation.

  • Twitter granted patent on itself

    by 
    Mark Hearn
    Mark Hearn
    03.19.2013

    What do Twitter co-founders Jack Dorsey and Christopher "Biz" Stone have in common with Thomas Edison? That's easy, they're all patent holders. Issued today, the USPTO's database details a messaging system where users can follow each other and display messages without a unique recipient. Last time we checked, this is how Twitter works. Officially assigned to the social network, the application was filed in July 2008, listing Dorsey and Stone as the intellectual property's inventors. Now for those of you thinking that Twitter is gearing up to slap other companies silly with mountains of infringement lawsuits, think again. Around this time last year the company announced its Innovators Patent Agreement, which detailed a contract between the social network and its employees saying that any of their work related patents will be used for defensive purposes only. While this not so angry bird doesn't seem too eager to attack, it might be a good idea for other companies (especially social networks) using similar technologies to assess their current setup just to be on the safe side.

  • AgileTortoise updates Drafts, introduces iPad version

    by 
    Erica Sadun
    Erica Sadun
    08.22.2012

    AgileTortoise's popular Drafts app receives a welcome update today as it enters version 2.0 for iPhone. Drafts for iPad is also available. Adding sync features through Simperium, an iCloud alternative, Drafts will be able to move data across platforms and pick up from where users last left off. This cloud feature joins existing Dropbox and Evernote support. The app offers simple note-taking in a streamlined interface with a wealth of sharing features. You can send by e-mail, text message, post to Facebook, tweet, etc. I gave the iPad version a quick spin and found it cleanly designed and simple to use. It offered several standout features. For example, the built-in Markdown support allows you to build formatted email with familiar text shortcuts. I was also impressed by the integrated gestures and excellent font-selection features. (That's a big help for my aging eyes.) According to the press release, version 2.0 enhancements include: Refined user interface with updated graphics and new custom font choices. Lightning fast sync between devices. Full screen reading by swiping down on toolbar. Link mode enables tapping on phone numbers, addresses and web links captured in Drafts. More output actions, including "Append to Dropbox". Ability to configure the delay before a new draft is created when returning to Drafts from another app. Action sounds. Integration with additional apps, such as Appigo Todo, Writing Kit and Threadnote. The iPhone version is $1.99 (free upgrades for existing owners). The iPad version is $2.99.

  • Twitter introduces Innovators Patent Agreement, vows to not abuse patent system

    by 
    Terrence O'Brien
    Terrence O'Brien
    04.17.2012

    When it comes to patents Twitter doesn't want to be part of the problem. Or, at least doesn't want you to think it's part of the problem and its new IPA (that's Innovators Patent Agreement, not India Pale Ale) outlines how it plans to stay above the fray and avoid abusing the system. The document is a relatively simple contract between Twitter and its employees that says any patents related to their work will be used for "defensive" purposes only. Meaning that the microblogging service has no plans to take one of its engineers designs and hammer Google in court because a function of Google+ is similar to a feature of Twitter. Almost as important, these restrictions are bound to the patents themselves -- not the company. So, should Twitter ever sell off its patent quiver in an effort to boost its bottom line, the purchasers would still be bound by the IPA and unable to use them in offensive litigation without the inventors approval. Twitter intends to officially implement the agreement later this year and it will apply not only to all of its patents going forward, but will be retroactively applied to its existing stable. Check out the more coverage link to read the IPA in full.

  • Twenty iPad apps you'll want to see

    by 
    Mike Schramm
    Mike Schramm
    04.01.2010

    The App Store is live and running with iPad apps right now -- you can download and buy any iPad apps you want, even though most of them are technically "embargoed" until tomorrow morning. There's a lot of amazing stuff out there, but we'll try to focus you as best we can. Here's twenty apps that you won't want to miss in the App Store -- even if you don't buy them for iPad this weekend, you should at least check out the info and screenshots that are now available. USA Today for iPad is free and is probably the quickest and easiest virtual newspaper experience on the iPad. The Wall Street Journal app is also free, as is the NYT Editor's Choice. Flight Control HD and Plants vs. Zombies HD are two of the most-awaited iPad games. Evernote has released their iPad app. MLB's At Bat 2010 has a new edition, so you'll unfortunately have to re-buy it on the iPad even if you've already bought it on the iPhone. Words with Friends HD and Fieldrunners for iPad are available right now. 2K Games has released Civilization Revolution on the iPad, the more accessible version of Sid Meier's classic turn-based strategy game. Here's the Comic Zeal comic reader app we covered earlier this week, and there's also an official Marvel comics app in the store. Twitterific for iPad is on the store and looking great. Aurora Feint 3 is the newest iPad version of one of the iPhone's biggest titles. CastleCraft is a new strategy freemium MMO from Freeverse and Ngmoco. StumbleUpon will allow you to browse the crowdsourced best of the Web from your couch. iMDb has released a full iPad app of their movie database. Minigore HD brings another big iPhone title to the bigger screen. StarWalk for iPad recreates the popular astronomy app and TUAW favorite. And Let's Golf! HD brings a quality handheld golfing experience to the "HD" screen. There's more -- much more, and obviously we'll be seeing lots and lots of new titles in the very exciting days to come. But the magical revolution that we've been hearing about for months has begun. When the iPad releases on Saturday, there'll be no shortage of great software to run and browse and play with on it. Update: Netflix's app is live as well, as is NetNewsWire for iPad, Galcon Fusion, Articles, and Twittelator Pad. Too many good apps!

  • Kleiner Perkins iFund doubles to $200m, investing in iPad apps from Shazam, ngmoco and more

    by 
    Nilay Patel
    Nilay Patel
    03.31.2010

    Apple said it expects the iPad to be a "second gold rush" of app development as consumers rush to add content to their new devices, and it looks like Kleiner Perkins Caufield & Byers agrees: the venture capital firm just announced that it's expanding the iFund to $200 million to invest in iPad app development. If you'll recall, the iFund was originally announced alongside the iPhone OS 2.0 SDK, and provided $100 million in total investments to 14 iPhone app developers like Shazam, ngmoco, and Shopkick -- companies responsible for 18 apps that have hit the App Store Top 10. Keep in mind that this money was promised before the iPhone App Store was even launched -- so given how that bet paid off, it's not surprising that KPCB's decided to double down on the iPad, which looks like it'll have even higher app prices. Along with the announcement, some iFund devs announced the following iPad apps: Pinger: Doodle Buddy and Starsmash Booyah: MyTown, a popular location-based game Shazam: Shazam, optimized for the new screen size, ngmoco: Flick Fishing, a new MMO called CastleCraft, Charadium (described as "massively multiplayer Pictionary"), God Finger, We Rule, WarpGate, and one more we missed -- anyone catch it? GOGII: TextPlus Nothing too surprising here, but it looks like the heavy hitters are going to be on the iPad bandwagon from day one -- and pushing hard for this thing to be a success.

  • Adobe announces CS5 release date, second beta of Lightroom 3

    by 
    Michael Grothaus
    Michael Grothaus
    03.24.2010

    Adobe has put up a counter, and announced a launch event for the release of Adobe Creative Suite 5 on April 12 at 11am EDT. Though little is known about the features of CS5, Adobe had previously announced that it will give Flash CS5 the features to allow devs to build Flash-based applications and then export them to the App Store's .ipa standard. This will effectively allow developers to build iPhone apps in nothing but CS5. If you've registered for an Adobe ID, you'll be able to view a video broadcast of the launch event on Adobe TV. CS5 will also be Intel-only, Cocoa and 64-bit native. Adobe has also announced a second beta of the Lightroom 3 digital darkroom software. Lightroom competes directly with Apple's Aperture software. On February 9th, Apple released Aperture 3. This latest version of the Lightroom beta includes the following features: Improved performance throughout the application for faster importing and loading of images Native tethered shooting support for select Nikon and Canon DSLR cameras Luminance noise reduction has been added to the previous color noise reduction improvements available in the first public beta, for outstanding overall high ISO quality Support for importing and managing video files from DSLR cameras for better overall photographic workflow control Improvements to the import experience in the first beta to reflect public feedback Improved watermarking functionality from the first beta to reflect public feedback You can download the Lightroom 3 beta 2 here (requires an Adobe ID).

  • iPhone devsugar: The need for multiple ipa delivery

    by 
    Erica Sadun
    Erica Sadun
    03.08.2010

    App Store clutter remains an ongoing issue. In addition to "business card" applications that offer little or no functionality beyond a simple web page[1], there are lite editions, demo editions, full editions, and even in the case of Tweetie 2, completely new applications providing upgraded functionality. Each of those applications must be registered with a unique app identifier, each one takes up a separate slot when installed on your iPhone's home screen, each application occupies a separate App Store listing, complete with its own screen shots, marketing material, reviews, and so forth. Each one must be managed by you in iTunes, where you must decide which to sync, which to keep, and so forth. Add to the mix, the possibility that we're likely to see iPad- and iPhone-specific application releases in the near future in addition to the Universal Application solution that Apple has been heavily promoting. That's because iPad applications offer developers the opportunity to re-imagine their interfaces, adding features without the constraints of the iPhone's small screen and modal interaction limitations. An iPad app that adds significant new functionality may branch off and become yet another related app in a single application family.

  • Turn your Flash into iPhone apps with Flash Professional CS5

    by 
    Victor Agreda Jr
    Victor Agreda Jr
    10.05.2009

    So there's still no Flash in Safari, but once Adobe hatches Flash Professional CS5 you'll be able to port your wacky Flash games or animations out to real, live iPhone/iPod touch apps. Yep, ActionScript 3 nerds rejoice: that tasty App Store pie will soon be yours, never minding the whole plug-in debate. This is truly quite awesome in one regard, as it lowers the barrier to entry for some app developers, and will ease the port of some cool online games that we've seen floating around the interwebs. Then again, if you've spent a little time at places like Newgrounds.com, you will quickly see the dark side to this announcement from Adobe. All those crummy Flash toys online just got one step closer to coming to life on the App Store (we're guessing most will sell for the low, low price of $.99). At this rate there will be more apps than iPhones! Still, back when I taught animation and game design, we had a lot of fun playing around in Flash for the powerful prototyping capabilities, if nothing else. It would have been cool to test games on the iPhone so easily. The video on Adobe's site looks pretty cool, with them touting the "responsiveness" of apps. Yeah, unlike the slowpoke performance my kids suffer on our G4 Mac when playing Flash games, eh? I get it -- when Unity 3D for iPhone came out there were problems with performance (it has matured nicely now), and any tool that exports in this way (turning an .fla into an .ipa, essentially) is bound to suffer from performance. Does anyone else find it ironic that a plug-in that was designed to make multimedia on the web lighter has become one of the most bloated? I digress. No word on what SDK features are supported yet, but you can sign up for the demo when the beta starts. Those SDK features could be a killer, of course. If you can't leverage some of the features on the iPhone (multi-touch, GPS, camera, etc.) these may be relegated to the Entertainment category. One other thing to note about all the CS5 applications: they will be Intel-only, Cocoa and 64-bit native. Update: Well, lookee there, apparently some games in the store have been using this already. Did you know South Park Avatar Creator was made using Flash? Amazing.