icy-veins

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  • Icy Veins opens final voting for annual Christmas Card Contest

    by 
    Anne Stickney
    Anne Stickney
    12.23.2013

    Icy Veins, home of some of the most popular and up to date class and raid guides, has opened up the final round of voting for their annual Christmas Card Contest. The contest asked for the best original WoW-themed Christmas Cards that readers could come up with, and did readers ever deliver -- out of a staggering 159 entries, 20 were chosen to move on to the final round for voting. Winners of the contest will receive some amazing prize packages from J!NX, TypeFrag, Curse, Ask Mr. Robot and Blizzard. But that's enough about the prizes. What's really cool are the cards themselves, a stunning array of artwork, screenshots, and even some real-life photography thrown in for good measure. From wryly funny to incredibly sweet, the wide variety makes the ultimate winner pretty much anyone's guess. To check out the entries and vote, take a look at the official thread on Icy Veins. Voting ends on December 25, so don't dawdle if you'd like your vote to count. Congratulations in advance to the winners!

  • Icy Veins class guides given stamp of approval by top guilds, theorycrafters

    by 
    Dawn Moore
    Dawn Moore
    04.24.2013

    The WoW community is so old and so large that there's often a dispute about where to go to get the best information about your class. In the past, Elitist Jerks was often recommended as the one-stop, hot spot, but nowadays the best class resources seem to be speckled around the web at sites like HowToPriest.com or Totem Spot. So what do you do if you want to find it all in one place? The WoW resource site Icy Veins (probably best known for their dungeon guides) is looking for an answer to that question. Earlier today Icy Veins announced that their class guides have been reviewed and approved by players from top guilds and other notable members of the community. Looking for an up-to-date elemental shaman guide? How about one that's been approved by Leeds from the guild Method? Or maybe you'd like a mistweaver monk guide checked off by DREAM Paragon monk, Unpl?

  • Mage glyph changes in patch 5.0.4

    by 
    Megan O'Neill
    Megan O'Neill
    08.28.2012

    When the new 5.0 patch flips over on Aug. 28, will you be ready with glyphs? Blizzard is recycling old glyphs instead of making new spell IDs and charring old ones. Some glyphs are staying the same, some are new, but some share IDs with old Cataclysm glyphs. Below is our list of new or changing glyphs for mages. This is not a list of changing tooltips, just which glyphs you ought to have if you want to automatically have the new glyphs when the patch flips over. Mages have no new glyphs but seem to be the masters of musical glyph chairs, namely Icy Veins and Cone of Cold. If you currently have both, you will have both, so get both just to be sure. Glyphs that are changing into new majors: Arcane Power becomes Arcane Explosion Arcane Blast becomes Arcane Power Frost Armor becomes Armors Fireball becomes Combustion Icy Veins becomes Cone of Cold Mana Shield becomes Counterspell Ice Barrier becomes Deep Freeze Living Bomb becomes Fire Blast Frostfire becomes Frostfire Bolt Cone of Cold becomes Icy Veins Mage Armor becomes Mana Gem Blast Wave becomes Remove Curse Dragon's Breath becomes Spellsteal Deep Freeze becomes Water Elemental Glyphs that are changing into new minors: Slow Fall becomes Arcane Language Conjuring becomes Conjure Familiar Molten Armor becomes Crittermorph Arcane Barrage becomes Illusion Arcane Missiles becomes Loose Mana Pyroblast becomes Momentum Arcane Brilliance becomes the Porcupine Armors becomes Rapid Teleportation It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • Arcane Brilliance: Time to talk about the mage tier 13 set bonuses

    by 
    Christian Belt
    Christian Belt
    10.01.2011

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we take a look at the newly announced and quickly revised mage tier 13 set bonuses. I've provided a picture of the tier 13 helm above. Also, I am a liar. So yeah, that isn't really the mage tier 13 helm at all. No matter how desperately I want it to be. Still, any clothing that makes me look like a time chicken wizard is welcome. But we've spent enough time in past columns discussing the appearance of our tier 13 set. It's high time we started the conversation about the actual set bonuses this gear will provide. And what a conversation it will be ... Mage tier 13 set bonuses: Two-piece bonus Your Arcane Blast has a 100% chance, and your Fireball and Frostbolt spells have a 50% chance, to grant Stolen Time, increasing your haste rating by 50 for 30 seconds and stacking up to 10 times. When Arcane Power, Combustion, or Icy Veins expires, all stacks of Stolen Time are lost. Four-piece bonus Each stack of Stolen Time also reduces the cooldown of Arcane Power by 7 seconds, Combustion by 4 seconds, and Icy Veins by 6 seconds. All right -- let's discuss, shall we?

  • The Art of War(craft): Must-have PvP talents for mages in 4.0.1

    by 
    Zach Yonzon
    Zach Yonzon
    11.05.2010

    Every week, WoW Insider brings you The Art of War(craft), covering battlegrounds and world PvP, and Blood Sport, with the inside line for arena enthusiasts. Want to crush your enemies, see them driven before you and hear the lamentation of their women? Battlemaster Zach Yonzon, old-world PvP grinder and casual battleground habitué, rambles on about anything and everything PvP. The Cataclysm is getting close, so we've only got a few weeks of this transitional stage, but it's important to pick out our PvP talents heading into the expansion. Today, we're going to take a look at mages, who have the usual set of tools and a couple of new ones. Nothing drastic has changed, despite the overhaul in 4.0.1, so mages are still casters who do best at range. Nothing has made them capable of wading into melee and standing toe-to-toe with rogues or anything silly like that. Instead, what we've got are three interesting trees with slightly different ways to crush their opponents -- all of them fun.

  • Arcane Brilliance: Frost 101

    by 
    Christian Belt
    Christian Belt
    03.14.2010

    It's the weekend again, and that means it's time for another Arcane Brilliance, the weekly mage column that would like to continue its ongoing series of "Pictures of things you're hitting that warlock in the face with." In today's installment, we'll be hitting that warlock with a large chunk of ice. As you can see, the ice has sharp edges, pointy parts, and is hurtling toward the warlock at an absolutely painful rate of speed. Other things we'll be hitting that warlock in the face with in future installments include massive balls of flame, rapid-fire salvos of arcane energy, and of course monkey feces. To contribute to the increasingly awesome collection of guides that make up WoW.com's class 101 series, I bring you Frost 101. As with the Arcane 101 column I did a few weeks back, let me begin with what this guide is, and also with what it is not: What it is: A general overview of the spec from a PvE perspective, directed at relative newcomers to either level 80 or the spec in general. It will provide basic idea of where to start, how to spec, how to gear, and what to do as a frost mage. What it is not: A guide to in-depth theorycrafting, detailed hard-mode raid strategies, min-maxing, which weapon kills Sparkman fastest, how to pull off an ultimate combo, or burn an entire quarter on one play with Bo Jackson. We'll cover all of those topics on some other day. Well, maybe not all of them. But definitely the Bo Jackson run, because that was crazy.

  • Arcane Brilliance: PvPing as a Fire Mage after 3.1

    by 
    Christian Belt
    Christian Belt
    05.09.2009

    Each week Arcane Brilliance examines the magical majesty of Mages, and usually makes fun of the wimpy whininess of Warlocks. See that? That's some crazy alliteration right there. Also, I'd like to call attention to the fact that Arcane Brilliance called Warlocks whiny. Oh, snap! Coming from a column about Mages, that has to burn, right? And no complaining in the comments section, Warlocks. Arcane Brilliance pokes good-natured fun at you every week. Don't act surprised.I know what you're thinking. Fire? In PvP? When you buy the game, doesn't it say right there on the box: "Embark on epic quests. Form powerful alliances. Engage an ever-changing world. Just for the love of God, don't take a Fire Mage into PvP"? If I remember right, I think it does.When I first installed this game on my computer about four years ago and quested my zombie Mage all the way to level 10, the first talent point I ever spent was in the Fire tree, and I then spent the next sixty levels happily setting things ablaze. I discovered PvP somewhere around level 45, and queued my Fire Mage and his mismatched greens that probably had agility and strength on them up for an Arathi Basin battleground. One killing blow and about 37 deaths later, I rematerialized next to the battlemaster in Undercity, uncertain and confused, but undeniably exhilarated. I proceeded to take my Fire Mage into many more battlegrounds, discovering a great many things in the process, including the value of hiding behind trees, and the wonderful things Blast Wave could do to large groups of Alliance in Alterac Valley. I considered myself an Undead hand-grenade, charging into crowds and blowing up as often as I could. My average life-span was approximately 6 seconds, but they were always a glorious six seconds.It wasn't until I tried a Frost spec at level 70 that I realized just how ineffective I'd been.

  • A close look at the new changes to Bloodlust and Heroism

    by 
    Adam Holisky
    Adam Holisky
    03.03.2008

    Tharfor (I can hear him purr, can you?) tells us today of two changes that we'll see on the PTR soon (Drysc announced this earlier): Bloodlust/Heroism will, again, stack with Icy Veins. Bloodlust/Heroism will not stack with [the new] Power Infusion, however. He tells us the reasoning behind this is "...two spells increasing haste by a percentage will not stack if both can be cast on a target other than the caster..." So this appears to continue the trend we've seen of modifying haste based abilities, both in their power and stacking abilities.For those that don't know about Shamans, Bloodlust and Heroism are Shaman abilities (Bloodlust is the name of the spell for the Horde, Heroism is the name of the spell for the Alliance) that decrease casting time by 30% for 40 seconds. It is often used in raids to get that extra "umpf" necessary to get a boss down quickly.Icy Veins is a Mage talent based spell that decreases casting time by 20% for 20 seconds (and increase the chance the target will freeze by 20%). The combination of Bloodlust/Heroism and Icy Veins is a very potent combination.Power Infusion is a Priest talent that will have some changes come patch 2.4. It will now decrease casting time by 20% as well as decrease the mana cost by 20%. It's interesting that Blizzard decided to allow the stacking with Mages, but not with priests. The difference in the two spells is that Power Infusion can be cast on other targets, while Icy Veins can only be cast on yourself. Indeed, this follows with what Tharfor said in his post (which Drysc left out).What do you think of these changes? Any major issue with them?

  • Build Shop: Mage 17/0/44

    by 
    Chris Jahosky
    Chris Jahosky
    02.19.2008

    Every Tuesday, Chris Jahosky contributes Build Shop, which takes a look into one of the many talent specs available to players.Today's build has been sent in by a number of people now, so this week I'm taking a look at one of the more popular Arena Frost Mage builds -- 17/0/44. There are a number of variations of deep Frost builds, but this one goes far enough in the Arcane tree to grab the very useful and powerful Improved Counterspell. The Frost tree has been synonymous with survivability for a long time, so it's no wonder that it is so often seen in the Arena. As with other builds of this nature, it picks up talents that increase your damage output as well as those that boost your ability to stay alive. Frost allows you to kite your opponents, or hit them with reliable burst damage utilizing Shatter.As usual, there is some wiggle room with the talent spread, so you may want to shift points around depending on your personal taste, or even the Arena bracket you spend most of your time in.

  • PTR Patch 2.3.2 notes leaked

    by 
    Dan O'Halloran
    Dan O'Halloran
    11.21.2007

    MMO-Champion got their hands on the Patch 2.3.2 notes and they contain many interesting changes. Some highlights include: "Withdraw Repair Only" control on the guild bank control panel that can be set by rank Many buffs (or un-nerfs really) for Hunters we covered in an earlier post Mana cost reduction for some Shaman spells as well as a change to how Water Shield restores mana Mage buffs we reported on earlier including Ice Block becoming a spell for all Mages and a replacement talent called Icy Veins. There are many more class buffs, tradeskill tweaks, boss changes and bug fixes (including one for the button mashing issue). Check out the complete notes on MMO-Champion.No word yet on when this Patch will hit the Test server.EDIT: Hortus announced the PTR is coming up later today.EDIT2: Not leaked anymore! Here's the official patch notes.